🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Well why the hell vJass compilers can't do these things... Nothing else just replace specified function to an another... YEY... Anyway why the hell is hook good then... It would be faster if you merge two functions into one... I can't see the point of it.
I need to check if that event is enabled atm... I don't have GetTriggerEvent( ) things so I can't check which event is running on a trigger... Thats why it would be important... Warcraft is about to ruin everything again...
Anyway... For real it bugs :/ Dunno but why not event-conditions working???!!
call TriggerRegisterPlayerUnitEvent( t , Player( 14 ) , pue , Condition( function EventCheck ) )
I put debug text into the condition... But it not shows even a char.
Anyway... It can be speeded up with using widget event and destructables instead units. Thats not a bad idea, except I can't add condition to the action, which is important.
Where do i find that lolful Cohadar quote on your sig? haha
I hate GUI users to the bone, i was STUCK with GUI for the first 2 years because i had a Mac, the minute I installed Windows XP i learned how to vJass.
If you have a PC you have NO reason why you would code in GUI
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.