• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. đź”—Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Brambleclaw
Reaction score
56

Profile posts Latest activity Postings Experience Albums Resources About Medals

  • [...]
    Lets take an example: As you might know, gravity is "only a theory", and it has a certain scope of validity. Now, this theory has been tested quite a lot under many conditions, and we know it works in the macro world, but you cannot use the same theory in the micro world. For that you need quantum theory.


    ----------
    Therefore you can treat it as a religion.
    ----------
    And again logic is a bitch.
    Heh, essays are never fun. I know how that feels. ^^

    I sadly didn't draw Derpy, I wish I did. I have no artistic ability what so ever. :D


    The Toothless avatar, ah, How to Train your Dragon was pretty awesome, heck, I watched it over Inception.
    Reputation (+1):
    (Post) The human won't loose heat that fast, as long as you're not touching anything cold.
    I'll right, I'll see what I can do about the waterfall.

    I'm also contemplating weather or not I should altar the wall skins so they have some detail on the top rather than being solid black. The black looks pretty good if the walls are surrounded by black, but in the city scenario and probably for the majority of the map they won't be :/
    Eversor and Vita Nova sound cool. Generally swords only change names once, they maintain their original name when shattered, it just changes upon being re-forged.

    Oh also, I'm not sure I really like the layout of the temple in teh city so far because you can't see all of the statues without changing camera angles, but I think using the hero altars for the statues of the Gods seemed to work out relatively well, and it could offer an easy way to implement diabolic altars in maps to. So I'm thinking we should base our pantheon arouund said altars ;)
    (I'm not sure If I like the other 4 statues in the temple to much, probably should have used the keeper or huntress statue for one of them :/)
    I figured I'd show you the City so far, wondering if you want any changes in it. I'm trying to make it extensive enough for a mission to take place in it. Also, like 80% of the weapon attachments work with the items in there, and I added tooltips for what I think could be cool effects on the items.

    From looking a lot of mythical weapons one thing that might be interesting is if the hero starts out with a legendary sword that gets shattered when you get betrayed, and throughout the campaign you have to gather various components to re-forge it. In most legends the sword picks up a different name when re-forged to.
    Hey, if you can find a use for any of my skins be my guest ^_^

    I think the pastebin map I linked you should have just about everything I've done. Except a few unfinished things on my hard-drive. My techtree entry for the latest contest has better versions of some of the drow skins, but that's about it.
    well, I did make pretty much all the units 60% of their original size, fitting multiple missions on the same map shouldn't be a problem. (I managed to get The_Entire_Map of Pokemon Red/Blue/Yellow in WC3). That should save a lot of the space eaten by imports for each separate map file to, I like that idea.

    I was originally going to have a solid black tile on the tileset I imported but seem to have forgotten to put it in there XD
    (I've found making unused terrain solid black is a good way to separate different chunks of a map).

    Arrow key combos seem kind of interesting for accomplishing things, though without movement it seems kind of pointless. Could be cool to have different abilities do different things with arrow key combinations though. Like if you are holding [up arrow] when you cast [attack] you do a charging attack instead of just a regular one. Or with jumping maybe you just jump straight up by default and need to press arrow keys while jumping to go anywhere.
    Being able to move the hero without having them selected via arrow commands is also totally awesome. If we could get her other abilities to work without her selected that would be really cool as well, and allow players to actually check out the attributes of enemy units in the middle of a fight.

    If she doesn't need to be selected I could make a seperate model for her portrait to, and We'd only need to import it once rather than for each armor style change. If that's the case we could actually show attachments on her head to with different portrait models.

    But, I'm not sure you can get anything beyond arrow keys to work like that :/
    Eh, sort of not. Deleted something important on my computer and now and can't get skype to work XD.

    I don't really want double-tap effects with movement, the ones in that map were cool and all, but meh. I would really like for the hero to be able to move sideways and backwards while still facing forward while defending though. Because that would be really cool, and the unit in the test map was able to do so if you tapped sideways really fast.

    Actually running with the double-tap and turning 180 degrees when tapping backwards twice was pretty nifty. I'd kind of want running to drain some sort of resource if it was implemented though, if not their isn't much of a point in moving slower.
    well, I don't really want to use the camera, mainly the arrow keys. I mean, the camera in that is really pretty great as far as rpg cameras go, but terraining for said camera type is completely different from top-down cameras, and I think top-down allows us to cram more in a map and make it look better.

    The double-tap keys for different effects in that map is pretty cool to, I'd like to have the sideways movent used when defending. But uh, I don't know any Jass DX
    For the campaign structure I really like the idea of being betrayed by your BFF at the end of level 1, I think it could give a good nemesis that could re-occur a few times throughout the campaign, and I think it gives probably the best explanation for why you loose your gear/get cut off from troops/don't immediately die.

    I'm thinking the model for the betrayer could be -->

    Considering the warden has a very similar wrap to the sentry she'll match the hero pretty well, and her armor looks pretty boss-worthy to me ;)

    I like the stealth/espionage idea for the second mission as well, that seems like it could end up being a lot of fun. I'm kind of imagining the betrayal leaves you on the fringe of the military reach of your army, and you have to meet up with the rest of the (alliance) before making the final push on the evil castle.
    Gaining allies from enemies like Mal'ganis (or whatever that dreadlord's name that joined sylvanas was) sounds like kind of a cool idea.
    I like the idea of being devoted to a specific god granting some exclusive, albeit small bonus as well. From looking at mythalogical weapons Norse, Irish, and Greek/Roman Pantheons seem to be my favorite.
    The D&D pantheon is pretty good to, we might be able to base something off of that. I remember Clerics choose a specific deity to worship and get a bonus spell every caster level based around what their god is all about. For instance, the sun god Lathander gives a lot of fire spells, which was pretty snazzy considering clerics are all around defensive, and added firepower makes them kind of OP XD.
    Having elementally themed gods might be cool to, were you could pray to one and gain an elemental effect on weapons.
    Most of that sounds interesting, cool to see you coming up w/ character names.
    I'm thinking as far as comedic stuff goes we can add a few bits in here and there but I don't want it to dominate the story. I remember playing a family guy game were it started becoming a painful experience having to listen to the same jokes over and over (part of that had to due with the game sort of sucking in general as well though). Basically I'd like to keep the overall storyline as more serious and probable, but throwing in a silly quest here and there couldn't hurt. I mean, we could set up one of the town/village/provinces government to be an anarcho-syndicalist commune or have a quest involving (insert Monty Python quote here).
    lol, ty. Anyways, I could probably do ~3 more skins for this project if we need something we don't have.
    Also, The PMs I sent you yesterday have pretty much All my thoughts on the project so far, but if you wanna chat I'm online now.
    If you want to use different units than anything in the map this is a collection of pretty much all the skins I've done so far.
    oh hay, if your still online I'm in teh chatroom now. Sorry about that, alarm didn't go off this morning XD
    Also, have you ever played Castlevania SOTN? Because that game is awesome. (And the character stats and experiance gain rates in the map are based off it). Anyways, I was thinking of patterning the inventory around sotn, because all of the items in that game don't have random prefixes or suffexes and there is a manageable amount of gear. Also, you can equip around 6 items in that game, so basing item attributes off of it should translate pretty well to wc3, were there are 6 item slots to work with. (I've noticed with some maps like the custom Diablo III ones were there is more items slots they are more or less pointless anyways).
    That said, i think the storyline is mostly up to you. I mainly picked the blood elf watcher I did over the others because she works well with the sorceress soundset, and that one has a little more personality than the shandris soundset that is more fitting for the others. Also, her name sort of sucks and is just a placeholder atm, so you can change that to whatever.
    All right, i think we should totally work together on this :D

    Anyways, had the different comps in there because I was thinking of having 3 different warring factions, (heroes, undead, horde) but meh. Mostly trying to get everything that is gonna be used in one map, then when the map is done we could always remove the unnecessary stuff to that map (uneeded teams, imports, etc.) I think my favorite part of the war stories in WC3 and Starcraft is that there is more than 1 hostile force you have to face, and you even have to face your own faction at some point. But generally there is only 1 hostile force per map itself. Not sure how many factions we should have, the more there are the longer a storyline is needed to explain it.
    As far as triggers, I don't really foresee any use for a multiboard, so that shouldn't be a problem. As far as actually creating triggers, one of my favorite parts about the diablo/castlevania games is that each enemy unit has a different ai, which at least keeps things interesting and demands different strategies be used, or at least keeps players from using the same strategy over and over again. So uh, that would probably mainly be what triggers you'd work on from scratch.
    well, leak free is better than were I'm at trigger-wise XD

    Can you understand the triggers I imported in my map so far enough to change them? I'm thinking about using the projectile system for basically all the ranged attacks, but don't really know how to add snazzy effects to it (debuffs, basically). Now that I've taken a good look at the spells section it seems most of what I want to do should be relatively easy to import, it's just coming down to a matter of implementing and modifying it the right way.

    Also, how interested are you in doing this project with the main character I chose for it? Do you like the atmosphere and unit choices I made for most of the games units? (you can see all of them if you take the path up top in the map linked, or in the bottom-right hand corner of the map in the editor)
    I... I am unable to fulfill your request sadly. :(

    Yet good luck with your project, I hope it goes well.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top