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Licheus
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  • "Your models are outstanding. However I assume that the reason you didn't provide downloadables is because you don't want them to be distributed at all?"
    - Actually if you guy really want my model just simply ask me and i'll send forum link to you guy. I even recommender wide distributed my stuff in other forum too.
    - The reason i didn't provide downloadables "here" because Hive ban my old accound which using to post model. I only using one name to post model , that's "Judash137". SO if my old account get unbanned i may consider about post them here!
    - You can go around internet and saw my downloadable model in many other forum aswell
    I couldn't help but notice your conversation with J.Hipster over there... Just FYI, there's actually a hidden WE ability that does (almost) exactly what you need (thus, no code!), called simply "Factory" (IIRC). You can adjust the spawn rate, expiration timer, and type of unit summoned (among other things). It's just like the Tinker's "Pocket Factory", only passive and (best of all) hidden from the command card. No 'adjustable spawn rate', though, and makes the unit 'selectively unselectable', so watch out.

    Just figured I'd save you the trouble of coding it. :p Good luck either way.
    I don't feel, like i have time to make it now:p
    Well, however you want. Examples would be nice, but don't bother yourself too much)
    Yeah, reduced spawn count while he stands in one place will be awesome;)
    I'l start with the model next weekend.
    Sorry mate, i have allmost forgotten to check a testmap:(

    Well, it works:D The only problem, that it spawns too many dummies when the unit is not moving, is this fixeable?
    Sure i am. You are one of the best spell-creators i know:p

    I'l wait untill you finish the testmap, because i need it to make a model. There is no hurry at all, but i hope to see it untill the end of spring:D
    Well, something like a trail of grass and flowers:p

    Your part is to make a spell, that spawns dummies as a unit passes. Lifetime of a dummy should be 5 seconds.

    My part is to make a fancy model with several birth animations, 5 seconds each. As you can guess, each animation will consist of different flowers\grass\roots\etc. Are you interested?:)
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    I'm sorry for taking up your time with this, I just find it fascinating to try and understand other people's reasoning.
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    You haven't wasted any of my time. If there's something unclear, I do my best to provide explanations.
    I'm busy with studies too now, have to learn another new language, history and other shit of that kind)

    Good luck with your studies and everything)
    You think right way:)
    Then we can make some cheap item shop, during the game, so they won't affect gameplay too much.. Like boots +1%ms and other stuff like that.. I have allready an idea for how it should look like.
    Allright imagine this:

    Liches have no auto-attack. When game starts everyone has to pick 4-5 spells. qwerf keys would be nice:)

    Each spell has a casttime, nothing is instant. There are about *many* different spells, most of them are classic lich-themed nukes, but several of them deal no damage and have paralysing\defencing effect. Most of them have aoe effect. In the center there is a shop, with quet many simple items, boosting specific stuff like ms or magic resistance, but still they don't play a big role. Map itself is quet small and has a time event: viligers crossing from one corner to another, ofc they deal no damage and reward their killers with small amount of gold..

    Buying spells while playing is also a good choise thru.

    Something like that, i was allways bad at describing gameplay:)
    Np:D
    Well i have a full picture of a visual part - custom lights and some imported terrain stuff (still much less then 500kb ms) and overhaul dark atmosphere.

    Like imagine a arena, with natural structures and some grey ruins, surrounded by stones like that: http://www.hiveworkshop.com/forums/members/210592-albums5546-picture58050.html
    It's overfaul dark and looks forbidden, but sunrises are orange, sundowns are red and day is light blue.. Night should look dark blue + green, because of undead torches.. It would look cool and won't take me too much..
    By the way, if you want, i'l be ready to start after this friday. Still we should think alittle more on consept and stuff..
    I have same problem with models>_> Often can't finish something, allways want to make it perfect-_-

    Still i'm talking about a small casual map with several buyable spells and simple gameplay.. However, think:)
    Well something like warlocks, but with liches and with themed spells and landscape and without that awfull physic and hard-to-aim spells. I guess this can be done in several days, nothing too special:)
    You should make small projects i think:)
    E: if your interested i have a super-b small and simple consept of multiplayer map and i can do visuals ''n shit^^
    I don't realy think so:(
    Still i chose a 'delete if no downloads for a whole month' thing, sooo... Don't worry:)
    Whoa, this map is soo awesome:) I don't realy understand anything in coding, so if you think that it's done, i'l put it in the description. Thanks so much:0
    I have fixed that glitch, thanks for a feedback. May i ask you, if you might want to make a testmap for this model? I see you used it, so i think you know how to pick speed and etc via triggers, right?
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