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Nestharus
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  • maybe you should just put in a map with all lua stuff installed. then people could use it as a template for a test map...and people could swap stuff across test maps easier...meh. this way at least people can circumvent the installation process, even if it does mean they're relegated to test maps for using lua stuff.
    Hey nestharus, just wondering, can your encoder be used to get save files from different maps?

    Like map a loads save file from map b. Can it?
    Hello nestharus, i wonder, what is bounty retreival, and trade event?
    And what they do?
    Was wondering you know about encoder. Have you ever though of using a polyalphabaic encryption as well =D

    (The one they used in enigma xP originally discovered in something like the 1500's but never used due to it being too much work to dencrypt and rencrypt :L but now we have computers it does it in seconds) Although you probably already knew that >.<

    Nvm i think the Scrambled is Polyalphabaic , but using a different system to the original :L


    ---Original design was

    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    BCDEFGHIJKLMNOPQRSTUVWXYZA
    CDEFGHIJKLMNOPQRSTUVWXYZAB
    DEFGHIJKLMNOPQRSTUVWXYZABC
    Etc too
    ZABCDEFGHIJKLMNOPQRSTUVWXY

    ----But Symbols and numbers can be added

    Just thought starting on a random line chosen by the person, then moving along X number of shifts also chosen. Would be very short and efficiant. Not sure though, your other systems might be better ^^>
    Just a suggestion if you wanna look into it =D
    Also with this you can scramble the original
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    Or change the shift number so instead of
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    BCDEFGHIKLMNOPQRSTUVWXYZA
    it can be
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    FGHIJKLMNOPQRSTUVWXYZABCDE

    ...[/
    Another suggestion is the "Great Cipher"

    Where by Syllables/letters in words or sounds have a number value and the number value has many possibillities

    I.E
    EE=77/66/44/123123/43432
    TE=3242/234324/141/24242

    Although this may be able to also be used with your "Scrambler system" xP not sure if it conincides fully =D
    But im not sure thats appropriate =D
    ---> =D


    Btw in jass
    What is the event where you call if a Keyboard event happens, (Not including arrow keys)
    Or is that only possible in Warcraft 3 hacked (JNGP edited ver)

    I only remember something like Regkeyevent_(B) (Probably compeltly wrong memory there)

    not sure though T_T

    If you can help yey :ogre_haosis:
    Hey Nes, I paused that SoundUtils project to start working on a Projectile system for spead freaks :p
    It's pretty easy to manage, but the module interface is REALLY ugly D:
    Nes, would you consider Anitarf's Stack library as a 'decent' one :S
    It has several flaws, but I'm not sure if it's in need of a total rewrite :/

    I'm rewriting Rising_Dusk's SoundUtils and I need a Stack library :eek:
    Hey man, I'm writing a 'balance' method for my BST, and my algorithm involves changing the tree into a 'vine' (in increasing order), then going at both ends building half the tree on each side until I reach a common node or until no nodes are left :p but I'm not sure how I'm going to pull it off :eek:

    Getting the smallest value would require some overhead :/
    ----------
    Magtheridon96: IsAttack is impossible too without AdvDamageEvent.
    If you want to implement AdvDamageEvent easily, you can ask Nestharus to make you a testmap with it implemented with no Lua scripts ^^
    ----------
    According to Maggy, you're the one I'm looking for. I have this spell that has "Damage_IsAttack" function that came from the old "DAMAGE" library by jesus4lyf I think.
    However, I replaced that library with "DamageEvent" but it doesn't have that function.
    I really need your help so I can go on with my map.

    private function CheckDmg takes nothing returns boolean
    return GetUnitAbilityLevel(GetEventDamageSource(),BUFF_ID) > 0 and Damage_IsAttack()
    endfunction
    This is what it looks like. Now the Damage_IsAttack function is not available so I need an alternative.
    I'm working on a BST module, and I need some tips on making a good insert method :S
    My current algorithm is to start at the root node and:

    loop
    Compare the value
    If it's greater, I go right
    If it's less, I go left
    Then, I check if the node is empty
    If it is, I place the value there and exit
    If not:
    endloopGot anything better? :/
    Work in progress for the vanilla JASS save/load:

    http://www.hiveworkshop.com/forums/pastebin.php?id=gzvu7t

    I have base, ascii and bigint. Those are the main ones.

    I would like your idea on how the naming convention should be for the funcs/vars because currently it looks stupid ;)

    Nothing is debug-only because vanilla JASS doesn't have debug. Users who want to disable the debug checks after debugging, I could make a safety-free option or tell them to delete all instances of debug messages.
    This function is really awesome:

    function UseRAM takes real kilobytes returns nothing
    local location l
    local integer i = 0
    local real t = kilobytes/0.361
    loop
    exitwhen i>=t
    set l = Location(0,0)
    set i=i+1
    endloop
    set l = null
    endfunction
    Reputation (+3):
    (Post) This resource was submitted on 9/11 It's due for a terrorist attack xD [ljass]call CrashGame(Nestharus)[/ljass] lmao :p
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