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TheBlooddancer

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  • No, i N33D the sp3llp4x. B3cause im making a Natuto map!11!!! If you make me ALL Anime characters i will reps u!11!!! lol^^
    feliz cumpleaños
    OH INFIERNO SANGRIENTO
    now for your present, look up the song Indestructable by Disturbed
    lol i actually looked at that thread of yours about a week ago, but it says thread paused so i didnt really look any further.
    I can't make any spells for it unfortunately tho becos ive got my own map's spells to make xD and im having trouble coming up with elemental spells myself, seeing as all the "spells" in my map are based on the basic elements fire/water/air/earth, don't really know how i can help >< but if i think of something i will post!
    bj_DEGTORAD, means degrees to radians, although i dont think that particular BJ causes leaks... so thats not a problem although you can replace it with the value 0.01745 which is more efficient
    BJDbugMSG is a BJ yes, any function that starts with BJ... and i did use some in my earlier version, but i replaced them with native functions in the first update, where it says all known leaks fixed, because the BJ's were causing leaks..

    To find them you can click on "Functions" above your custom script when writing one if you're using JASS NewGenPack5a, or search online etc. If you follow Daelin's JASS tutorials you should know pretty much all the functions you'll need anyway.
    I don't really know exactly what the 'BJ' in a function name means but i do know that basically all BJ's are NOT native functions, this means they are functions that call on other functions to do their work, this is ofc inefficient and often causes leaks, simply put, don't use BJ's
    when i start a JASS trigger i often do the event, and main condition in GUI then convert it, so like:
    event - unit starts the effect of an ability
    condition - ability being cast equal to dragon roar
    and then write everything else straight into the code. but when you convert a GUI condition what comes out is normally very inefficient, so i edit that to make it more efficient too
    lol, if you see the actual dragon roar spell from so3, it does what my spell does, the model just made me think, hey i could make that!
    Yea thats the model file lol, i did give credits to callahan, and the spell its casting in the pic there is just a long range cluster rockets, its not the dragon roar i made xD the reason it has same name is, im assuming, he played SO3, which is where dragon roar comes from, albel ftw
    lol, im a mapper mainly, although like you ive had many projects started and unfinished, the closest i got was my last project, but i started it like over a year ago, and kinda stopped after a few weeks, then picked it up again a few months later, spent a few more weeks on it etc, and well it was a pretty bad map tbh, with all the different mapping skill levels i had at different times i was working on it etc just got messed up. But im aiming to finish my current one :grin: and i think i can do it too ^^ and lol ive spammed ur profile too :p
    i was very impressed with VIRUS_OF_MADNESS's arrow key movement system, very good quality and in GUI. although arrow keys got a slight delay online which kinda sucks but thats blizzard's fault, and i like how you did the dragon roar casting in the direction you're facing, went well with the arrow keys, if ur making a map using arrow keys then that would be pretty awesome, but tbh im not a fan of bigger wave with higher level, if ur below level 5 its almost useless, if ur above level 10 it looks rediculous, and at super high levels (20)+ it just continues for ages and looks plain stupid >< and btw i dont think that was based off of the newest version of my wave spells becos the line: local real angle = GetUnitFacing(GetTriggerUnit()) shouldve used x1,y1,x2,y2 to work out the angle instead... its much more efficient, but uve removed x2 and y2?
    sry for slow reply i was playing cod4 for a couple of hours lol:grin:
    "it hasnt been uploadet" i hope you're not planning to upload it at all.. you cant just take my spell fiddle with it and reupload it
    "the line i highlightet in your spell" what line? you havent highlighted anything
    and this flamestrike, is it ment to do damage to enemies? or you just want to see the sfx? cos if its just the sfx you can add it by adding caster art on the trigger spell..
    "its this y1/y2 which is poition of the spell target, that needs to be removed." nothing needs to be removed... the spell is fine and works perfectly as is =/ if you really think theres something wrong with it then make sure you have downloaded the newest update... cos its perfectly fine atm
    If it can only be cast by 1 unit at 1 time, that means its not MUI, MUI is where it is "multi-unit-instanceable" which means multiple units can use an instance of it at the same time.
    Anyways ive updated it now, the wave length now increases with the spell's level (it is now a hero spell) i think this is much more balanced than depending on the hero's actual level. and it is entirely MUI
    I'll go take a look but using a global variable makes it not MUI? xD which is kinda bad, plus i could add levels to it using local variables quite easily anyway, dno why i havent, but i havent haha, can make any of the values depend on level tbh
    Okay, but you must wait for the last episode of Secret Rooms, 'cause I'm working on a campaign now for a contest
    Thanks for helping me in typo errors (I'm Hunarian, so I'm beginner in english).
    But triggers... I'm not so bad in triggers, just I don't use all of them just the easiest ones. I can make a very awesome trigger but it doesn't fit with the map.
    BTW thanks, and when I finished the Secret Rooms I'll send you the map, but please don't publish in other sites and don't stole the map If you edited the map, send it back to me, and I'll give you reps
    Thanks
    Ordworse:wink:
    syntax is the way in which it highlights your text when you're writing your custom script, it can help quite alot allowing you to know you've written things correctly, for expample if you accidently misspelled "fucntion" it wouldnt highlight and you would know to correct it, thats a simple example and its much more useful than that but thats all i could come up with :p and you wont be able to save maps made with newgen unless you get the worldedit.exe (version 1.21), so try and find somewhere to download it from =/ i think its on hive somewhere Oo if that fails add me on msn and i will send it to you :)
    you downloaded JASS NewGenPack 5a? well if you make a new trigger, and convert to custom text, when you type everything will be syntaxed etc, thats what i ment by a built in JASShelper ^^ also try checking UMSE to on, (its under one of the extra lists at the top of the screen) it'll allow you to break the normal wc3 limits, eg 8162 doodads limit, and 522 movement speed limit, etc.
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