• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Jay the Editor

Profile posts Latest activity Postings Experience Albums Resources About

  • Ok to be kind December 16.....Is that ok??? Brother our next project after this is prince of persia forgotten sands campaign ..... Are you with me???
    So brother do you like Assasins Creed or Prince of Persia??? and BTW brother if you want to suggest heroes you are free to suggest....
    So Jay we will be working with Modes in the game...... So we well look at the modes in my project post...
    Yes but we will do it slowly. One at a time..... But i know you are shock with the 101 heroes campaign... But there is a story for 30 heroes in a campaign so we will make 4 campaigns all in all..... But of course we need help... This would not be possible without help..... XD
    But jay are u pinoy???
    Don't compare yourself with Pharaoh Brother..... You have different roles with him as a coder......So brother your first work is to check the trigger codes to prevent suspected errors from the game but i will not expect from you to make all things correct but you will have to ask help from Pharaoh_ but if you can do it by yourself then GO BROTHER JAY XD .........But if you can put your spells in my map that would be better to advertise it to all so that they will use them......... Within December bro we will be making CAMPAIGN for my game so that the people will understand how to play the game.....Can you make also heroes brother ? If yes then it would be a good IDEA...
    Of course brother im patient... I can wait you as long as we will create 100% epic map..... ;-) Thank You For Accepting my offer.... May be i can help in your exam.....
    How about Trigger Creator for me is a great thing.... You will be my Trigger Creator or Configurator....Please
    Creating:
    native CreateGroup takes nothing returns group
    Destroying:
    native DestroyGroup takes group g returns nothing
    MAX_ITEM should be 10...

    I already explained that MAX_ITEM should be set to HOW MANY ITEMS created...
    Combination 1,2 & 3 is premade, so you have to EDIT 4 and the rest...

    you have to edit this line...

    //===Combination 4: ADD MORE ITEM COMBINATION HERE
    if HaveSavedHandle(ITEM_HASH, uID, 8) and HaveSavedHandle(ITEM_HASH, uID, 9) and HaveSavedHandle(ITEM_HASH, uID, 10) and HaveSavedHandle(ITEM_HASH, uID, 11) then
    set i = 7
    loop
    set i = i + 1 //checks item 8 to 11
    call RemoveItem(LoadItemHandle(ITEM_HASH, uID, i))
    call RemoveSavedHandle(ITEM_HASH, uID, i)
    exitwhen i==11 //stops at item 11
    endloop
    call UnitAddItemById(u, POWER_ITEM_ID[5])
    call DestroyEffect(AddSpecialEffect(SFX, x, y))
    endif


    but the MAX_ITEM should be 11 or whichever is greater if you add more items...
    in the next update Ima put loops in hashtables as well for easy reading...
    Oh btw, you could simply create recipes with a custom script line like this:


    Custom script: call CreateRecipe(item1,item2,item3,item4,item5,item6,outputOfRecipe)

    You'd only use the local variable if you want to do something with the recipe later :p

    Here's a trick:

    In GUI, create an integer variable.
    This variable is going to represent the recipe itself :)

    You can do this:


    Custom script: set udg_MyRecipe = integer(CreateRecipe(item1,item2,item3,item4,item5,item6,outputOfRecipe))


    That way, you can use the functions in the API of my system using that integer to represent the recipe ^^

    You can destroy the recipe like this:


    Custom script: DestroyRecipe(udg_MyRecipe)
    Well, my recipe system has the same API (almost) as Diablo-dk's :3

    local Recipe recipe1 = CreateRecipe(item1,item2,item3,item4,item5,item6,outputOfRecipe)

    The 0's in there refer to null items :p
    That way, you can create recipes that require any number of items :) (up to 6 xD)

    Soon, my recipe system will be updated to be even faster ^^ (Exponentially faster)

    Oh and Thank you Diablo-dk for refferencing my system ;)
    I have something in mind, I'll confirm its functionality and upload it as a tutorial or something. I will notify you for any action of mine.
    Triggering unit is 'Attacked unit' as a respond on event 'A Unit is Attacked'.
    The first two are on Gamecube and the last is on Wii but you can get the Trilogy set on the Wii.
    It's like a 9.0+/10 series, nearly as good as Galaxy apparently!
    Well I've always been more of a Metroid fan myself, Mario can come third RIGHT AFTER Pokemon. :D
    You were ok :)
    .. For a beginner
    I was worse!
    Check out the comments on my Atomic Bomb Spell in the beginning.
    Hmh, did you follow these steps:

    ----------
    1) Make an ability based of Life Regeneration Aura (Neutral)
    2) Import the glow
    3) Change the attatchment points as follows:
    Target attachment point 1-origin
    Target attachment point 2-
    4) Change the Art-Target to the glow using the Imported: option
    5) Equip this new ability to the wannabe Hero.
    Done!
    ----------
    I really don't know what could cause your problem :/
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top