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StonemaulMidget

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  • Hello Hive,
    I have some models that according to the Sanity Tester, I should turn some bones into helpers if they are not attached to vertices, yet when I did I ended up with a Parsing Failed.
    Also, whenever I try and connect vertices, I sometimes end up with an Access violation error.
    tillinghast
    tillinghast
    mdlvis can automatically change bones into helpers if they're not connected to vertices but precise conditions are murky, try going into sequence editor (F3) -> "bones" tab and move some stuff around there, attach and reattach/detach some other stuff, then save your model and see if it worked
    "duplicate" in magos creates a duplicate bone with same coords and same translation/rotation/scaling but unattached to anything. try doing that combined with what i wrote above
    or just create a new helper and copy your coords/translation/totation/scaling
    Another silly question, if I may?
    Remember the Abandoned Farm model I made with the red glow? How do I write the trigger, so the farm alternates during the game's day/night cycle?
    • Like
    Reactions: maddeem
    Footman16
    Footman16
    I'm assuming it's an animation set for the glow? If so in the triggers for the event you'll want whatever time corresponds to night time and then in the actions under the animations section add animation tag and add cinematic tag for farm, or something like that with the animation name tag you used.
    Silly question:
    I'm making a Black Arrow Ultimate Ability using the Slow Poison Passive ability. Unfortunately, I cannot select the new Ultimate's button when I try and click on it. Is there a way to make it "clickable?"
    • Like
    Reactions: maddeem
    StonemaulMidget
    StonemaulMidget
    Alright. Wanting to make this spell function per listed, which ones would you recommend?
    raypack
    raypack
    Well depends how much triggering is needed.
    If you want to trigger all of it then use some spell and make it not do anything.
    You can even make it auto-cast, using Slow as the base spell but since it's an ultimate I don't think you need that.
    If paralyze means stun, then using Firebolt is a really good choice.
    If you do not what to stun then it is a bit more tricky. I'm not sure if you can detect with an Event things such as the Searing Arrows ability, ask around since I don't know that.
    raypack
    raypack
    Edit: idk if you still need to achieve this thing you asked and if you've managed to do it but you can actually use Slow as an ultimate (just set the required level to 6 after making it a hero ability), idk what I was saying... Anyway,
    it will be auto-cast though.
    But basically when you use the ability you want to create a dummy unit with the Slow Poison passive ability and make it attack the target of the spell.
    Then you decide what else to trigger such as stun (if needed for the "paralyze" effect) etc...
    I'm looking for the program called "Vertex Modify," by Oinkerwinkle. Whatever happened to it?
    I have re-updated my rowboat so the thing actually sinks and not just disappear after exploding. Feel free to re-download the mod.
    • Like
    Reactions: deepstrasz
    deepstrasz
    deepstrasz
    Good, although I think such messages would be best put on the model's thread as an update post.
    I have updated both my Rowboat and Cereal Grain Stalk Bundles. For those who have previously downloaded the content prior, freely update.
    I have Magos 1.41 and Mdlvis, as well as RMS.
    Is there a way to "copy, paste, and mirror" a mesh? Do I need another program?
    biridius
    biridius
    There's a mirror command in Mdl Vis. On the tool panel on the right. It's a blue button with an upwards pointing arrow. It mirrors through the current workplane (XY / YZ / ZX).
    After that you also need to press the "-1" button or the normals will be turned inside out.
    I'm looking for BTNs for johnwar's Footmen and Captains Re-Classic models. I saw them last night but have since lost track.
    Where can I find those?

    P.S.: You can use Photopea if using other than Brave. <--The search engine has quite a firewall, so using Google Chrome might be better.
    I'm looking for remnants of the extinct mod called "WarCraft IV: The Edge of Eternity," preferably models for the Scarlet Crusade.
    Give a shout if you have seen it.
    StonemaulMidget
    StonemaulMidget
    How are you, and how's the search?
    Retera
    Retera
    I'm okay but after I saw your link to the project you were referring to, I stopped looking because I did not remember that project and doubted that I had a copy. I think DeuceGorgon's project was a different one with the same name.
    StonemaulMidget
    StonemaulMidget
    Oh, yeah that doesn't surprise me.
    I think they withheld all the models as opposed to giving it out as a pack for anyone to continue the project in some shape or form, which is a shame.
    If anyone here knows about triggering and the Rexxar Campaign map where we kill Admiral Proudmoore, I've included Custom Units for both sides, but their AI keep "reserving them" as opposed to actually sending them out.
    How do I fix this?
    You may be able to make player 13-24 skin for player 1-12. Apply to the version with only 12 players.Like Player 6 (Orange): Tangerine.
    StonemaulMidget
    StonemaulMidget
    I do not have Reforged, only version 1.26.
    However, I have made three replacement skins for Players 5, 6, and 8. I could make/replicate more, if you want.
    Hello Hive,
    If in case nobody ever knew about this fact, TFT's MPQ has three variations for the Barricade. You can find Barricade2.mdx under Doodads/LordaeronSummer/Terrain/Barricade/Barricade2.mdx.
    This is a question for people who have deep knowledge, pertaining to lore about portals in WoW.

    On Discord, I personally asked DesignerDave about Portals because we see Kel'Thuzad's Portal being in two different locations, which confounded me because normally a portal stays put. One map shows where Arthas fought, whereas the other features a tower defense and is even mentioned as a "back alley." DesignerDave replied that portals could move on their own or divide and still lead to the same spot. I asked who I should ask, and he redirected me to the Hive.

    If anyone knows about how a portal could be moved, that will be great.
    Thanks for follow mate!
    • Like
    Reactions: deepstrasz
    StonemaulMidget
    StonemaulMidget
    You betcha.
    (Are you good at determining artwork? I ask because I uploaded two new skins.)
    1.) Bloodbeak the Berserker / GrImM ChIcKeN ReApErR
    2.) Magenta: The New Pink
    general frank restricted my third model:sad:
    • Like
    Reactions: deepstrasz
    General Frank
    General Frank
    I did. I told you two times before that the model upload section is NOT a place for 'first tries' or unfinished work.
    You simply ignored my previous warnings and just kept on uploading.
    I am sorry you are sad now, but we have rules and you had many chances to improve on your work.
    Hey there StonemaulMidget. I just wanna say that I love your different skins especially those for the Ashenvale Trees and I have a suggestion if you are interested, since many people are trying to recreate models and skins from reforged into classic, how about a skin for ashenvale trees based on the ones from reforged?. I think the would look really cool especially if you do it.
    StonemaulMidget
    StonemaulMidget
    Yeah, this will take me some time before I make a proper move. However, looking at real-like "live" wood and the Quel'Thalas deciduous tree, both are a vintage Beige in color.
    ragmb2194
    ragmb2194
    It's fine don't worry about it, take as much time as you need. I'm sure that whatever you do it's gonna look great.
    StonemaulMidget
    StonemaulMidget
    If you're still interested in Ashenvale Trees, I've stumbled upon this pack on XGM.
    Good night to you. Can you plan to make my recolor requests ? My requests in only limited to four:

    1. Night Elf Priest texture (recolored from High Elf Priest)
    2. Night Elf Spell Breaker texture (recolored from Blood Elf Spell Breaker)
    3. Night Elf Hawk Rider texture (recolored from High Elf Dragonhawk Rider)
    4. Hero Night Elf War Mage texture (recolored from Blood Elf War Mage)
    StonemaulMidget
    StonemaulMidget
    Are these supposed to be Highborne units?
    Turnro already has made Malfurion's Quest, which features these units for the Highborne. Only the Elven Royal Guard is on the Night Elves' side, ironically.
    Yoga WP
    Yoga WP
    Yes. It's okay.
    'super attack rabbit'? cool, i was wondering where they went.
    StonemaulMidget
    StonemaulMidget
    Yeah, that was my old thing, but I've since moved on as StonemaulMidget.
    BTW, remember the Survival Shelters you helped me with? I posted them up. I'm still learning how to mod things.
    Leave friendly comments.
    Misha
    Misha
    you don't have to worry about that, my mood isn't always bad <w<
    If anyone gets this message, how do I add the death animation to multiple geosets?
    I.E. Multiple geosets making up a basic building model work in unison vid the Death Animation. How do I accomplish that?
    Retera
    Retera
    A lot of times what I will do is copy the data of whatever I want to happen in the death animation, and I will put that data on each of the geosets individually
    Just to introduce myself, I am an old Hive fan who one went by the name SuperAttackrabbit, but I do not go by that name anymore. Whenever I play my games, I always go by StonemaulMidget. It's something that's always stuck to me the year after the Frozen Throne expansion came out. Anyway, I'm starting off new. I haven't reintroduced myself because I didn't have words to fit. Good day!!
    Regarding your question... You can either transfer animation using Oinkerwinker's 'Animation Transfer' program OR re-link mesh to bones using a combination of Oinkerwinker's 'MDL Vertex Modifier' and 'MdlVis'... For certain models, there are some animations that you have to transfer manually with Notepad...
    Reputation (--2):
    (Post) [highlight](-2)[/highlight] Please actually listen to the instructions you are given. You may not make two posts followed by each other with less than a 48 hours period in-between them.
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