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.OmG.
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
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    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
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    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
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    Hello .OmG. ,
    In your hashtable spell, your 1st spell is fully MUI and Leakless so I'll give you a 4/5 from it ^^. In your seconds spell don't create another hashtable, use the 1st hashtable to avoid the limit ^^. Using that 1st hashtable in your spell needed a different HandleID to avoid broking your MUI 1st spell. Here is my Suggestions for your 2nd Spell: I'll explained it by transforming in "before and after" ^^.
    Here is your 2nd spell before:
    na tochku
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to На точку
    Actions
    Set NT_CL = (Position of (Triggering unit))
    Set NT_TL = (Target point of ability being cast)
    Set NT_range = 900.00
    Unit - Create 1 dummy for (Triggering player) at NT_CL facing (Angle from NT_CL to NT_TL) degrees
    Set NT_LCU = (Last created unit)
    Hashtable - Save Handle OfNT_CL as 1 of (Key (Last created unit)) in NT_hash
    Hashtable - Save Handle OfNT_TL as 2 of (Key (Last created unit)) in NT_hash
    Hashtable - Save NT_range as 3 of (Key (Last created unit)) in NT_hash
    Hashtable - Save Handle Of(Triggering unit) as 4 of (Key (Last created unit)) in NT_hash
    Unit Group - Add NT_LCU to NT_group
    Custom script: call RemoveLocation(udg_NT_CL)


    na tochku
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to На точку
    Actions
    Set Caster = (Triggering unit)
    Set NT_CL = (Position of Caster)
    Set NT_TL = (Target point of ability being cast)
    Set NT_range = 900.00
    Unit - Create 1 dummy for (Triggering player) at NT_CL facing (Angle from NT_CL to NT_TL) degrees
    Set NT_LCU = (Last created unit)
    Set Key = (Key (Last created unit))
    Hashtable - Save Handle OfNT_CL as 1 of Key in NT_hash
    Hashtable - Save Handle OfNT_TL as 2 of Key in NT_hash
    Hashtable - Save NT_range as 3 of Key in NT_hash
    Hashtable - Save Handle Of(Triggering unit) as 4 of Key in NT_hash
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (NT_group is empty) Equal to True
    Then - Actions
    Trigger - Turn on na tovhku act <gen>
    Else - Actions
    Unit Group - Add NT_LCU to NT_group
    Custom script: call RemoveLocation(udg_NT_CL)

    See the changes? do not let the looping 0.03 seconds trigger on because that is a bad way. You can turn it on if there no instances that looping in the group then turn it off if there is no any instances running in the group. Anyway Offtopic: Your first spell looks like electric vortex xD my test spell. You can learn my spell, it is an advanced spell but easy to learn it ^^.
    Ok, that's from now ^^. If you want to see my trigger in Electric Vortex just PM me ^^.
    May be, but its my really old status. It means that WE is my hobby, whats wrong?
    I would like to link your spell in my tutorial, if you'd give me permission.
    Bro can you make 1/2 of the spells.....Please i beg you... the ORPG release will be December....please...
    Not all..... wait ill choose skills for you... There are two of you who will going to make these spells.... Ill send it to you by November 1....
    Please don't leave.... ill transfer you in the Hero and Skill section..... But please don't leave.... Your help is badly needed....
    Greetings .OmG.,
    I have observe your Spells and its very good... really very good.. I decided to recruite you as our Trigger Maker/Lead Coder.... You are going to make, edit, modify, and bug fix Triggers/Jass/vJass for the project.... If possible we ask your little-little-little time for the project..... Though I do not expect that 100% of the effort you would be working for this project... We will give you time to make it....
    Our goal is to make 100% Epic maps for people to enjoy anytime they want. If you are asking, "What would I do?" You would just simply provide us with Triggers/Jass/vJass that needs to be edited, Made, configured, and BUG fix in our projects to be used in the Project.
    If you have any more questions, please fell free to Private Message / Visitor Message me. You would not regret in joining this project.I tell you my friend... :) With your help it would be 100% Epic , 100% fun....

    For the Glory of the Hivest!!! :p

    Cheers,
    Admiral Jack
    Please don't be a troll, if you really need to, there is a Troll Warlord in DotA to play with.
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