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Daredeamon
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  • Ok I will do that then, just give me a week maximum to get a review back to you, because I have to get them on the same time, should be today or tomorrow hopefully, when I get to test it with them
    I did. I realized what I did wrong. I assumed that because you said that it had AI, that I could test it against a computer player. That proved to be impossible. I could finally move when I played alone. It's hard to judge potential on such a tiny map though, technically, it could be popular among tiny wc3 minorities, much like the wizard map when you attempt to nudge others out of the arena and whatnot.

    Not bad though. ;P
    No problem with me, as long as you don't ask me to fix it if you break it.
    I saw that. I also responded with this

    ----------
    [18-47-55] MiniMage: I can't move.
    [18-49-12] MiniMage: No matter what mode I pick, I can't move.
    [18-50-27] MiniMage: Seriously, this is annoying.
    [18-50-30] MiniMage: Why can I not move?
    ----------
    Oh, good, I suppose. I got me a terrainer and I made me some spiffy models
    http://i4.photobucket.com/albums/y126/Cool_lil_Dude/AnotherAngleOfTheTurret.png and http://i4.photobucket.com/albums/y126/Cool_lil_Dude/NewScreeny.png

    Currently, I'm waiting for SonOfJay to do some terraining. I've asked the guy for screenshots multiple times, so I can only assume he's done much progress.
    Also, I have numerous animation projects for goblin units, but fail to be able to do it properly myself.

    So, at least the project isn't completely on hiatus anymore.
    I still need the map, with what you've done man. Or at least some minor progress report. On another note. Making a model.
    It'll basically be like all my models have been, conceptual to the point that someone has to glue it together and animate it for me.

    Nevertheless, here's my latest concept. The Goblin Mechashark.


    Anyhow, I need to get at least a screeny or something of the map. Because if I'm not getting anything from ya,
    then I'll be forced to look for someone else to help me, because if I wait forever, my map will never be done.
    Cool. You'll finally see the units and stuff like that then. I mean, once the terrain is done, the units and whatnot is imported. ;D
    Also, asked another friend to help me complete the shield generator.

    Then I added a couple custom soundsets. One for the Goblin Motortrike, now renamed as Goblin Raider (Name might still be changed, something doesn't fit about the current name)
    and one for the goblin emmisary. I was thinking about giving the Goblin Bruiser one too, but that one I am not so sure of. ;D

    The Raider bike is pretty damn cool though. I got an idle engine sound on it and when you move somewhere you either hear WROOOOM.. or a goblin that says.. Awwwriiiiight. ;D

    Anyhow. cool stuff will happen once the terrain is done. ;D
    Could you send me the map of what you've done so far? I wanna see. ;D
    World editor problems on mac. http://www.thehelper.net/forums/showthread.php/152030-Warcraft-III-World-Editor-Crash-Problem-on-Mac
    How to fix these problems on the mac according to the hive. http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/how-fix-world-editor-mac-patch-1-24-a-139600/
    List of Warcraft 3 Crashes, just for the hell of it. http://www.hiveworkshop.com/forums/world-editor-help-zone-98/list-warcraft-iii-crashes-194706/

    Check out those links, that'll probably help. Also, I think my biggest issue with the air units is that the explosion effects just doesn't fit.
    I downloaded an air explosion but ended up using it as a projectile for my tank as it looked fucking awesome when it left a smoke trail and ended in a huge explosion. Blood effects works flawlessly though.

    Also, the awesome units of the game. :D http://www.hiveworkshop.com/forums/members/150231-albums4558-picture49277.html
    Yo, still alive dude? I've applied blood effects and explosion effects to the map with the units. It's looking nice and gory, reminds me of starcraft 1 when I first played it. Goblin kills goblin, blood cloud, corpse. Then you loot the corpse and be on your way. Still not sure how to apply such effects to air tho. :/

    The blood effects, explosion effects for land and explosion effects for water is new effect models that I downloaded just recently. However, I still need that terrain. How's it going man? XDD
    Cool. Btw, do you by any chance know anyone who does models? Because I could use a few. My list for goblin units and buildings is far and wide. Not to mention resource models. Like Rocks, Wood, Glass, Steam containers, screws, strings, springs, leather.. a lot of things.

    I also think I've found a nice bug I don't think I'll be fixing. If you wait for too long when choosing a hero to walk around with, the choosing building upgrades into a swordsman. XD

    Oh yeah, got any ideas for what I could name a few goblin units? :D
    So... how come you don't just go to battlenet and download the mac version? That'll work.
    It's legal and you don't have to buy another copy. You just enter the serial number for the first one and you'll be able to download it whenever.

    I can't say I have an actual deadline, however I don't want the project to die though. It has happened on numerous occasions. Anyhow, I don't know how maps work, but yeah. Try it out.

    Here's a link to battlenet if you're too lazy to write "Battle.net" XDD
    https://eu.battle.net/login/en-us/?ref=https%3A%2F%2Feu.battle.net%2Faccount%2Fmanagement%2Findex.xml&app=bam&cr=true
    Hey! I used 3ds Max to model it and unwrap it, then used Photoshop and Zbrush to texture it, and Milkshape 3D to animate it. I did the finalizations in Magos.
    If you're good is usually proven by supplying the requester with fancy screenshots of previous work you've done. As for what kind of map. It's a swamplike map, meant to be for a sucessor to the wonderful Goblin Exploration Squad.

    DUNDUNDUUUN DUUUUUUN the devious backstabbing Goblin Dominator Squad. The terraining detail is insane, what you need to do is match it and expand on it, given that you're good enough to do it. XD
    Hey, as your custom title say, "Recruit me!"

    I shall if you let me. Are you good at terraining? :O
    Come in hive chat

    EDIT: Ok, maybe tommorow, cause I should take my remaining 4-5 hours of sleep (yawn)
    Just add me ;) Anyways I play anything except DotA, I have this built-in hate for it, because it's overplayed and most of my friends refer to Warcraft III as "DotA", so I got a bit pissed off and yeah... :| But I play DotA sometimes, rarely tho, most of the time I ruin the games like the last idiot on earth and troll the people (rofl)
    haha! hopefully ill get to make something! how bout yourself? planning on making a map? the sc2 editor is really nice... confusing but has a lot of potential.

    i dunno what kind of map im going to try dishing out first, but most likely it will have something to do with space battle and flying ships in 3 dimensional space. too many ppl will be making FPS's. might let them start pouring out and sort the bad ones from good and check em out before i work on one myself.
    i used to be.I tested some stupid things and could test them. But i think i somehow screwed it up, coz i can't test other people maps. (or maybe they have patched it further than i did ):p
    Oh hey, sorry I haven't been on here in a long time. Starting to come back due to Starcraft II beta key and editor I have now. Really sorry man, honestly I have no intention of working with Warcraft III anymore, as Starcraft II simply has so much more to work with and even in the beta editor, theres a lot to work with in terms of first and third person shooters. I guarantee you will see hundreds of WASD/mouse maps once the game comes out.
    perhaps this message will help you. You don't need a beta key to use the editor. Just install the beta game, update and open the editor. You can even test your maps there (no hacks needed of any kind).

    PS: I'm talking about starcraft 2 :p
    Just took screen shots in a game were I could find a contrasting background and edited it out and then feathered all the edges of the weapon/arm/whatever in Photoshop. You can use 800x450 or 912x512 and then resize to 512x512 when saving to tga and blp.
    Dark_Dragon was nice enough to give me a hand, thus giving you a hand :p
    Check This!
    This contains some explanation on stuff and a leakless version... how he got things fixed however, I still don't know! We must have had some wrong written word (one letter misplaced in Custom Scripts can do that)

    Well enjoy :)
    Well let me start... you leak some regions, you can even avoid using the by using something like: Units in range... that's also better since regions is "square shaped", range is circular ;)

    And here's your mistake and I should have noticed it even before you posted the triggers...
    What' have we said about global variables? add the udg_...

    So here what it should like:
    call RemoveLocation(udg_CM_TargetPoint[udg_CM_Int])
    isnt' CM_Int a variable after all? :p
    same applies for Groups and everything that needs to be destroyed...

    There are alot of Waits, and if it's a spell which you're going to post eventually, well get rid of them :p if you want me to PM you how (I've got a small tutorial on that) just let me know!

    Enjoy and goodluck!
    Ohh well, can you post the trigger on my wall so that I check it... because the script you showed me is right.

    And usually you can add as many functions as you want, but they need to be usually in the right places :s

    So post it on my wall, I think im leaving in about 10 minutes, but if I leave before you post I'll definitely check it 2day night ;)
    What? :S

    Oh, feel free to ask...

    but remove that off-topic text from the thread, its a resource section and it kinda ruins the thread..

    ~Berz
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