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rysnt11
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  • triggering the system and polishing the terrain.
    unpro at both of them. hero ideas arent needed.
    what do u mean Re uv mapping the models?
    the campaign u say....hmmm, after the great battle(which is in the end and will make part 2) or the half. can u help?
    im from philippines (our contrys are near haha)
    about the side, try to destroy my empire, or suffer! xD
    oh, hah. where do u live?
    about the side, u managed to control all creatures eh? good for u :D
    youknow you added a glow one and non glow one in the model, the non glow one was really low, so you cant see it ingame, so i had to edit it
    so, do you still want the model?:yep
    blonde?:yep
    Yellow-orange'?: what do u mean, u dont know blonde? its, yellow-orange but more yellow, and like tannish-yellow but more yellow

    and about ur side from the great war....u should change it to rebel cuz u want to destroy me :D
    oh. dont include the models.if u want when u finished it please pm the skin so that no one can dl it too.
    its okay. what do u mean "the model used the skin"? does the model require a skin for it to work?
    Cnp from high elf archer?: Yes.
    About the sword, if i used tc instead of black or gray, is that okay woth you?: Yes
    About the white, just Imagine 'her' with white robe, the skin all just same (maiev one): are u making it model or skin? and yes i imagined it before. if u get to white's robe please make the robe much like invoker's one(DotA)
    where's the white one? oh and make the skin humanish. and the hair make it black. other things are good. hahaha once u complete this i give rep! btw change the sword handle to black or gray
    bring me a screenshot and i'll take a look. oh, i also prefer same weapon, which is arthas sword thinner. but, before you change it, bring me a screenshot to see if the swords look fine.
    Yeah, changed his animations to blood mage animations with animation transfer.
    not really pro pro, but i'm using it for years, i know how to model, render, animate.
    but i'm really bad with textures/maps
    then do something like:

    local unit u
    for each integer i from 1 to n
    if still time left
    set u = udg_unit[udg_i]
    do math
    else
    move data[n] to data
    n--
    i--
    Ok. that will be a total of $100.

    just kidding. (but i wouldnt mind if u do :D) I don't have much free time so i won't be able to finish them soon. I hope you can wait. :S
    About the 12 chinese zodiacs ( 12 sheng xiao ) ya i noe chinese XD , if i make different colors for each icon will it be ok? or it is too flashy?

    One more question which is quite bothering me. You need it for what? i'm kinda curious :O
    Well, since I have been rarely online now, you should probably do that :)
    As I have mentioned in that thread earlier, people can also make requests and also, helps to finish requests
    Hey, I'm a family guy, I love helping and being helped :)

    So, you and mckill and others are doing me a favor, to take care my Spell Workshop Thread :)
    Thank you very muchhh
    locals have to be defined at the top of your script
    you can use them all the way down in your trigger (except in unit group enumerations but there you can make new ones)
    you can also use globals of course
    ----------
    Hey, do you still need the dota type terrain?
    If yes, you could edit the dota template in playdota.com, search trough the ai and tools section (a login is required)
    ----------
    My friend can you edit it for me.... ill credit your name in my map...... Thanks
    http://www.hiveworkshop.com/forums/spells-569/gui-dynamic-indexing-template-144325/
    or
    http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/hashtables-mui-133407/
    or
    invent your own indexing system
    I actually did that and it was the same as 1. :P
    you feel much cooler if you get this stuff on your own

    it basically works like this:
    every time you cast something increase some integer like this:
    set count = count + 1
    add some data to this integer
    set data[count] = some data

    and do something in the loop:
    for each integer i from 1 to count do
    if some condition then
    do something
    else it is finished
    set data = data[count]
    set i = i - 1
    set data = data - 1

    so every time an instance expires you replace it with the last instance and decrease everything by 1
    Hey i have a request :)... i need a orc grunt and a orc peon with a black skull mask on their faces, (portrait too) could you do it for me? it's okay, if you dont want to.
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