• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Booody
Reaction score
96

Profile posts Latest activity Postings Experience Resources About

  • Hey Boody, thank you very much! I didn't know the map was unprotected, although I wouldn't copy anything. Thanks one more time!
    hey man, u never show up on ICQ... I wonder if you could share with me some of your blood effects? maybe send them by e-mail... thank you!
    Hey man, I loved your game. Would you mind to make contact with me on MSN? This is my id: [email protected]
    I can add yours too, just tell me the id. Hey, check my project when you have some time. Thanks!
    Hi Booody, nice that you have still patience for these maps, I love them :D

    I tried merge these maps to campaing, that I can play them with one caracter and keep my stuff trought the adventures. I failed, because I am not very well campaing maker. So I ask if you could do it? I know that many people want play these maps with other players, but I think that there are too people who think like me. Thank you, and keep going, can't wait your next map :D
    hey man, was looking in your diablo maps and all and I was thinking if your going to release an unprotected version?
    Hey bloody, I have a question. I saw you made the missile slowing spell for the wizard - did you remake every unit's attack to a triggered one just to make it work? Oo
    Booody thank you for still updating the game the d3 font I must say is very cool also the new visual for the seismic slam :) suggestions: Barbarian - cleave should be much like tidehunters 3rd skill(DotA) not a target skill but a automatic cast of course melee and ancient spear should be like butcher's 1st skill(DotA) a fix range because ancient spear in this game when pointed to a limited range for example 400 range the spear will only go 400 range not like pudge's hook when pointed even at melee range his hook will extend to its maximum range which is 1000 range. Maybe war cry and battle rage should be change into offensive skills like Bash, Rampage, Frenzy, Hammer of the Ancients, Rend, Taunt[just like Axe's 1st skill(DotA)], Call of the Ancients, Earthquake, Wrath of the Berserker for more info go here http://d3db.com/pc/barbarian remember I'm only suggesting. Thank you for the map and D3 is still beta right it's still long from full so please continue. ^^
    Yo!
    I love ALL of your D3 maps.
    Great work with them. :)
    I favored the Demon Hunter the most, but mostly because of Grenade, then I grew fond of Bola Shot. :)
    Anyway, thanks for the creating one of the best maps I've ever played. :D
    Reputation (+1):
    (Bundle) This map and the others you've made are absolutely incredible! If only there was save/load from one to the next, these would become the best RPG on BNet.
    Thank you very much booody for the update of the D3 PvP arena 1.02. I am very grateful for listening to my suggestions but all credits should go to you!!! ^^
    It will be another update for all my maps. But they will probably be the last updates. Then the great Diablo III Project is completly finished. I will probably do no more maps. I have no time for it. Establishes the necessary Diablo III will be released soon. At the moment I play Dragon Age and then I will play Dragon Age 2. I wait for hellgates Disintegrate, a few models from other people and the grammatical error fixing of Ironforge. Then I can complete my maps.
    hey Booody, i would like to take permission to use the blood smudge model (the bloods on the floor) from your map, any idea where to get them? and who to credit? (The Gelande Blut) model from ur borderlands. (i saw it when i was making the time sphere n disintegrate)

    anyways, i am pretty amazed for making that awesome landscape with only Wall end Brick model hahah :D I never expected that.
    i thought most was imported models. xD great use of wall end lantern and wall end post ! xD. i really hope to have a terrainer like you :D where do you learn terraining?

    anyways..

    i was thinking of a skill swapping on F2..
    but its pretty complex and will take a lot of space, so nevermind lol.
    + there is some problem in bola shot, sometimes it doesn't explode.

    but nevermind, your map is fine as it is ! :D good job.

    btw, there is many waits in your monster triggers, that will be bad, you need to rework the triggers to make it MUI (since its used by many monsters).
    I thought it is time for some new skills. I thought the skills Bola Shot, Meteor, Acid Cloud etc. are cool. Who wants to use the other skills he should play the old parts of my campaign. But the heroes get stronger and learn new skills. In the next versions I improve some rune effects. But how can I create such a skill swapping system? The integration of more skills needs more triggers, more variables and more memory. In the PvP map the skills are very important but in the PvE maps there are many other things that consume memory (trigger systems, monsters, boss skills , events, impressive landscapes).
    i am glad the time sphere is fixed! :D, i see some skills that i like is missing, is there a way to choose your Q W E R Skills?

    i like wizard's twister, and also the meteor rain from older series (From New Tristram & Borderland), but the skills is changed in this version, why not put some skill swapping system or something? :)
    well, okay, xD, i am not sure of the disintegrate, but i do think the problem lies in importing, as i uses custom function, it is very hard to import, make sure you added the things in Initialization. did you add the "set udg_DummyItem = CreateItem('phea',0.00,0.00)" and "set udg_DummyRect(-32.00,-32.0,32.0,32.0)" and hide the Dummy item? it is essential for the system, and make sure you copied the garfield1337's code on the topmost trigger (map name).
    i used that custom script.

    could i try importing it? :D i imported this to my map actually, and it works fine x).

    thx for fixing the time sphere..!
    anyways, is something wrong with the disintegrate>?
    lol, anyways, i still see something wrong with the timesphere, don't tell me both the time sphere skill and force push is based on the same skill? (the last time i see it was both fan of knives (For both time sphere and Force Push) so it made a lot of timesphere if you spam the T hotkey (Since both spell will naturally be Triggered when one of them is cast (Same Order ID of fan of knives).), i suggest using diffrent skills such as channel, like the one i made on. with diffrent order id.

    if there was an unprotected map, i could look up for the prob.

    and lol, how come the buff name is still Chrono slow (when you put elite alabaster with the spike trap), at least a little name change would be good.
    well.. sometimes bola shot doesnt trigger.. it doesnt explode, can you fix?.
    Boody could u pls make diablo map into an orpg?? it would be widely spread by me in garena rooms and i can give suggestions :(
    The links sorry I compiled it here they are: barbarian http://d3db.com/pc/barbarian demonhunter http://d3db.com/pc/demonhunter monk http://d3db.com/pc/monk witchdoctor http://d3db.com/pc/witchdoctor wizard http://d3db.com/pc/wizard The models of their counterparts can be seen in the official D3 site and I know that you seen them so please when you by any chance grant a 5v5 on your PvP arena please also put their counterparts( I know its only 3 on 3 in the real PvP ) but please many of my friends can't join. Please also make a Game mode like: Standard -> choose how many rounds, Kingofthehill -> choose how many kills in a round, etc. you should decide because you are the one bearing this game and lastly if you wanted me to stop messaging you please post it here so that I may read it then will stop in annoying you. I'm happy to know the game so please continue in balancing and remember I am only suggesting. ;D
    I know a site where there are official info of skills used in the demo in D3. Go to d3db its a database. Here are the links of the skills of all characters:http://d3db.com/pc/demonhunter,http://d3db.com/pc/barbarian,http://d3db.com/pc/monk,http://d3db.com/pc/witchdoctor,http://d3db.com/pc/wizard.
    I would humbly suggest to following: store for weapons(http://us.blizzard.com/diablo3/media/screenshots.xml#128), skills visuals eg. entagling shot(http://us.blizzard.com/diablo3/media/screenshots.xml#138) binds minimum of X players. Dash for a escape mechansm of monk. Time for each round too long of waiting. Rage too low. Hammer of the ancients(http://us.blizzard.com/diablo3/media/screenshots.xml#114). I hope you aren't mad at me for doing this I'm just somehow expressing my innerself. Thank you alot for making this kinds of games in wc3. :D :D :D :D :D, (^^) (^^) (^^) (^^) (^^)!!!!!!
    I'm very sorry for putting these messages please understand me for I have an itch in waiting for D3 and moreover the PvP is really played alot by now( by me w/ friends, people who saw us playing, other people who knows D3 Pvp arena). I'm hoping that you will make it 5 on 5 cause the obstacles( columns, pits ) can be VERY ANNOYING for it can be used as a mechansm of sorts like chasing that'll prolong time and the dead players waiting for next round are stuffed by boredom. There are also bugs like other team can use skills while the other can't. Skill runes are cool. I'm gonna type my suggestion in my next message.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top