• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. đź”—Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Astaroth Zion
Reaction score
121

Profile posts Latest activity Postings Experience Media Albums Resources About Medals

  • What about making a Multiboard with all the information of minerals and so on?
    Guess it would be cooler then shop that shows them, because it will be hard to make a shop to show number of minerals. Lets say if would look like Nevermore's 3d skill in DotA (if you know), it shows souls with ability, but in a bigger map it could cause a lag, when changing number of minerals in the ability description, anyway it's for you to decide...
    Okay i understood perfectly now. Will start making soon...
    But only 1 question remains? The minerals must be collected when...?
    I mean what event should i use to detect if a mineral is obtained.
    Some unit enters a region with a mineral or he sells mineral to the shop?
    So if i got you right you need a system which will count brought resources (Iron, gold, etc), right? And the number of current resources must be shown in some shop, with the icon of ability, that shows counted resources?
    Next time contacting me post on my wall not PM, it's faster for me to read and easier...
    If this is right i will start making the system in Friday and will finish at weekends.
    You just tell what resources exactly must be shown (gathered) like Iron, also if the system should be only MPI (Multi Player Instances) or MUI (Multi Unit Instances). If MUI it could a bit more time...
    By the way,, I have divided my first map in 4 secctions, "mineral gathering", "alloy, buying and wherehousing", "army building", and "the main battle"

    I can say that the mineral gathering is done like in a 70%, needing some more terreining, and taking care of the detailes over my triggers....
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top