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GhostThruster

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  • Well my bro and I are just about to sit down and start designing a game. Hopfully it will be 100% from scratch. still for wc3 though
    Yeah, you can use that too. Either one should be fine. "exitwhen true" is faster because it doesn't need to make an integer comparison, but it doesn't make a difference aside from maybe a few nanoseconds. :p
    The processing of the current funtion will end when that line is exucuted.

    Effectively it will exit the loop in this case. If the expiring timer is [6], it wll not loop 7-10.
    Use:
    Custom script: exitwhen true

    Instead. "return" is the equivalent of "Skip Remaining Actions" while the exitwhen true will exit only the loop. ;)
    Please try to refrain from motivating other users to use models for which they have no permission and please do not offer help for this action aswell. It's highly inappropiate for a member of your status. Thank you for your time. I saw you deleted these posts, which i appreciate, still please take not of this ;)
    Yes, but it is alway true so I don't see why that should be used in a loop. You can use this:
    For each (Integer A) from 1 to 10, do (Actions)
    Loop - Actions
    Custom script: if GetExpiredTimer() == udg_wep_reloadtimer[GetForLoopIndexA()] then
    Set wep_reloading[(Integer A)] = False
    Custom script: return
    Custom script: endif
    I have played the first game loads of times, used to be a huge fan, never tapped the other games though, so warthogs, ghosts, banshees, i know all of those, but i have no clue about anything past the first game, Sorry.
    LOL :D
    I see now though that i might have to increase the brightness and overall contrast of my own skin to make it feel more warcraft-ish.
    In response to your post on my visitors message board, I will join the team. What do i do capt? :j
    hey GT, do you mind giving me a sample map of your arrow system? I kinda like the movement...pleaseeeee :) ???...
    It is only a minor update, a review isn't necessary this time lol. Anyway I've been continuing work on the race so when the time comes to submit it to the map section I'll really welcome your review then. Cheers ;)
    My updated one is on the same post, only 1 downloads so far xP. And I'm afraid it still contain several unfixed bugs.

    I'll strive to make my review as objective and accurate as possible, but like I said before, your race generally give me a lot of good vibes. I'll hope to have my reviews done within two weeks, stay tuned ;)
    Not random at all, its always a pleasure to read feedback ;)

    Yes, I agree my race is still UP early game. I guess it is very vulnerable to an early rush lol. Anyway since you mentioned chariot and gryphon, were you playing my earlier map or my updated map? (because both receive slight makeovers in the update, for example i added your 'parry' suggestion to the gryphon/guardsman)

    And you did a really nice job with your race, it is one of my favourites now lol. Perhaps it is because your race suits my aggressive playing style, I win my first game with your race against normal AI without cheats in just 13 minutes. I'll give your race a more detailed review later, but generally it scores a lot of positives with me. My congratulations on a very well made race.
    Your "Soul Harvest" spell dont have CD?Second spell is OP, I think.Only 35 mana cost?And please can you change model of your Ice Elemental, I hate that model You can take Water Elemental model and just brighten it !
    And please change the sounds of your Etheralist I think (Naga Siren model) into Queen of Pains sounds, and maybe you can change the sounds of Naga Ranger (ultimate spell) into Dark Ranger sounds or Sylvanas (undead) or Warden !
    You will win, my friend! And I cant wait your "Battle for Outland" revision !
    well not right now... I keep getting called in to work so I havnt had any real free time in almost a month now, but I can do some side projects that arnt so important
    I have been looking into it now, it seems that the animations have somehow changed so they now overlaps each others animation frames. Can you change frames or should I do that. Also, I see you have deleted some of the animation spaces in the model i showed you?
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