🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Actions
Set PlayerVariable = Player 1 (Red)
Custom script: if (GetLocalPlayer() == udg_PlayerVariable) then
Animation - Change Your Unit's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
Custom script: endif
That would require indexing in GUI or hashtables. Do you know about that?
There should be a few tutorials in the tut section, but right now I don't have time to find them, so help yourself!
relax im doing the terrains,spells(importing),triggers,ojext editor all by my self so i might need some time probaly this year or early january ill realese it..
,,Don't make me infect u with Haosis virus number 2. (It even affects chuck norris)"
HAHAHAHAHAAHAHAH
good one man!
Well thanks, but my Christmas is Orthodox, in 7. January.
Pyrite called him a troll, as he directly stated that it was a troll thread, and Panda was the OP. sucking up to anybody will never get you anywhere. QQ somewhere else please.
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