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    lol'd, MUI is making a spell multi-cast-able, its not a format.
    New comers sometime mistaken this.
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    Now you should understand. (I saw wut u typed on yeo's VM)
    Just instead of trying to copy terrain onto anther map copy the other map onto the terrain map most of it's pretty simple.
    Oh that's okey. All kind of boss that you can somehow link it to the scourge it's accaptable. =)
    Ok I will fix it tomorrow not on the computer with WE at the moment is why.
    Doesn't lag for me and it's a perfect size you said under 1 MB and it is under 1 MB only reason to change it is for the lag but I think that's on your computer buutttt find me a tree model you want and I can switch em.
    Good. but I haven't made LK yet.
    But the heroes' stats is made.
    Level 1 will be like that:
    Str: 10
    Agi: 10
    Int: 10
    Along with 5 spend-able point. And every level gain the hero 5 more points to spend.
    Okey, now the map is on naga's hand to improve it's terrain.
    So your work is to think about bosses.
    Bosses what?
    Think about bosses' name,description,model,type(str?int?agi?),spells and finally it's boss fight.
    You can have an example on the map development thread. Under "Bosses' Section"
    I didn't reveal the boss fight because it makes the game less fun =)

    Edit: the boss should be a monster in The Scrouge. If you used some Wow's idea is also okey. Although custom's is better.
    Btw no map to download but just got to finish castle and your request will be done.
    OH I know about space a lot of the stuff I will be deleting so it will take it down in side quite a lot so don't worry about that.
    Sorry your grammar isn't that good so I have to ask you want the castle to look like that just more dark and evil and with a cave am I correct? And for the boss area I need more details on that you want it to be in the map space or off to the side like in a black box where you will say enter a tower and be in that area?
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