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RiotZ
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  • Well, not exactly linked, but you included the end of the url so if someone simply typed it in the browser it would go to their site. It's not a big deal, just reference it as XGM from now on:D
    Hey, I joined Aurora. However, can I, like, work by myself on HT? It's just my style. I will still help other members with their projects however.
    Forget it, didn't payed attention of what you typed. I didn't get some sleep tonight :S
    Can you show me where the Warcraft Title topic is where a guy makes titles of his own?
    This why you can't right-click (as it will only cancel the spell). It would go good with an arrow key movement however (though the turning will be bad).
    LC Init
    Events
    Time - Every 0.01 seconds of game time
    Conditions
    Actions
    -------- Lets assume we have a dummy ability based off Carrion Swarm, with a hotkey of 'A' --------
    Game - Force Player 1 (Red) to press the key A

    LC Detect
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Carrion Swarm
    Actions
    -------- So, wih LC Init activating the ability, all you need to do is left-click on the ground --------
    Set temp_point = (Target point of ability being cast)


    Rough, but you should understand the process.
    oh great dude! and sorry that I haven't answer your pm question yet I a little bit busy at the moment. :(
    Saw the weapons... looks awesome, I don't know how you found all those models. But anyways, I recommend that you use hidden tags on the weapons. You said, like before, that the current format is neat and tidy, you are right, but it is now just taking far too much space. Also, some weapons are too 'similar'. Though this is only my opinion, as I prefer only a few selection of weapons but with many differences/tactics like in Halo.
    Yep, use triggers eg. A unit is issued an order targeting a Point, and use another trigger to detect left-clicks by 'Force Player to Press UI Key' (which will activate a target ability like Carrion Swarm).
    Thank you dude but I don't need any 3d model files because I have enough 3d experience to create my own weapon models but thank you again for your offer. I wish you a nice day.
    Did you research Boxhead like I told you to?
    Trust me, it will work. It's even worse when a horde of zombies come at you, and you have to press 'A' and left-click on the ground every single time(not only time consuming and harder to aim, but also stopping you from issuing other orders), and you have to make sure the timing and angle is right, whereas with keyboards, a simple press of the key and you've just shot a bullet at the facing direction.
    Are you kidding me? It's awesome to use keyboard in 3rd person shooters! It's not only more fun and easier to aim and control, it is a more 'polished' system than the generic 'point 'n' click' shooting etc.
    Not wanting to jack Grievous1's thread, I'll post you a VM about my attack system.
    Your press one button to fire a bullet in your facing direction. Easy as that. Now you would say that it would be hard to aim, but my movement system goes very smoothly with it. Play Boxhead(google it) to know what I mean.
    Reputation (+1):
    (Post) [My site has some tutorials, besides that there is a site bigger than hive for that purpose.]
    Wird langsam Zeit, dass ihrs kapiert,
    das Reich hat nie kapituliert.
    Trotz Raub und Tod, Vertreibung, Mord,
    bestehts in alten Grenzen fort.

    : )))))
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