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Pharaoh_
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  • You mind if we talk about this on the msn messenger? My activity on THW is decraesed, i have less time to log, but i'm always on msn :)
    i will pm it to you :)
    Heya :)
    Well, I'm pretty good. Bought new gpu and found gamer inside me again and nowadays I just play games like Mass Effect, League of Legends and sometimes other games so I've kinda lost inspiration to make terrains or anything.
    I don't have any sparetime issues, always got something to do. School, gym, gaming, that is what my life is atm mostly.
    I miss our conversations in fb sometimes, but I understand that you got schoolstuff to do and other stuff, I got those too.

    Try something new so your life wouldn't be so monotone ;D
    Hey, Pharaoh_, i've been away for a while, but i heard you were too, so i hope you read this.

    Since you're the better triggerer i know and one of the kindest here on the hive, would you be interested in helping me with this?

    Thanks :D
    haha, first time I get a request by someone to work more on a drawing, you're funny :D

    I'll try to acheive that, although, I can't promis anything, I never really played with water filters etc.
    Thanks for the information !
    But, I've got another request from you ;D
    You see, I'm trying to create a spell called Rock Smash
    Note: The caster will fly towards the sky and transform into meteor and crash to the ground, damaging his enemies in 350 AOE for X damage.
    Additional Info: Caster will be hidden during this state and will be unhide upon crashing the Inferno down to ground.
    My Idea: I'd like to create dummy unit from CasterLoc(Point-type variable) and order that unit to "Undead Dreadlord - Inferno"
    So, the real problem comes in...
    You see, that ability is from Hero, and the dummy unit is OBVIOUSLY a Peasant (or any NORMAL unit)
    So, how can I order that Normal Unit to cast a Hero Spell ?
    (IF) you can, create a test map for me and a little bit explanation about it
    I love you Sir Pharaoh_ !

    EDIT: How can I rep a person more than 1 ? I mean, you repped me for 4 points, how the heck ? Thanks in advance ;D
    And 1 more question, why does this spell, is not MUI ?
    And can you make it MUI ?
    Credits will go to you ;D
    MedKit Creation in 15 seconds (Paused) + 50 EXP non-MUI

    EDIT:
    Just try it with 2 Marines and see that floating text, item creation and exp given will be effected to the last casting unit
    I've got question Sir Pharaoh_ ;D
    Well, can you please create a test map for me or AT LEAST teach me on HOW to execute this command:
    Unit - Order Unit is Hero to Night Elf Druid Of The Claw - Roar
    Obviously, Roar is a Unit-type ability
    My problem is I want the Hero Unit to cast Normal Unit's ability
    I know by creating Channel-based spell can solve the problems but, I tried creating a Channel-based ability but it turns out as blank field when in-game, it shows practically NOTHING, just a black box
    So, HOW to enable a Channel-based ability to either Normal unit or Hero
    :D I'm in need of your coding knowledge ;)
    If you have some freetime one day, would you PM me ?
    no need to hurry though of course

    The best wishes, M0rbid
    replied a PM just making sure ya got it, had some questions to better understand why you did it that way. Also the timer window with it and leak removes for it? i think i heard before the window leaks or something right?
    But I still don't understand the
    (Key(Triggering Unit)) part. If you store something like this:

    Hashtable - Save SoPLvL as (Key lvl) of (Key (Target unit of ability being cast))
    Then you use this to load the value:

    Hashtable - Load SoPLvL as (Key lvl) of (Key (Triggering unit))

    I don't understand the (Target unit of ability being cast) and the (Triggering unit) part. Why do you use Target unit then Triggering unit?
    k i sent it again, and no worries i wanted all players to hear it anyway was just making sure.

    Edit:
    just saw the pastebin lol never noticed that before.
    sent you a message since you dont like hive chat lol
    also does local sound s = CreateSound ("Sound\\Interface\\GoodJob.wav", false, false, false, 10, 10, "")
    play he sound for all players? just wondering because it says "local sound"
    also whats all the false's and 10's after it do?
    Ah I see. I'd do the same if I was in Pyritie's boots.. no point having a contest with too few people eh. Anyway its always nice to hear from you again :) God bless.
    when you got a sec wanna meet me in Hive chat a min got somethin to ask about:
    local sound s = CreateSound ("Sound\\Interface\\GoodJob.wav", false, false, false, 10, 10, "")

    for some reason when i bring that in my map it doesnt work and brings up errors, i didnt think i missed anything.. :/
    RE: Techtree #4
    Tell me, Mr. P. Is it me, or are we having (more or less) same group of people for the contest again? x) I'm a little dissapointed that not more people have expressed interest like the 20+ ppl during pre-techtree #3. And I like the fact that you could be judging it.. you have the eye for evaluating the overall value of a product. Now all we need is a dozen or so serious contestants and then it would be a blast.
    Ah, I really understand now.

    Thanks for the help, but of course I might return pretty soon...
    [I'll need to spread some rep first...]
    Ah! Now I understand what Hashtables are for. So they're basically just one huge variable composed of other variables?
    Once I saw that there was a hashtable, I was immediately down on the floor, crying.

    Well, anyway, thanks for the help. I'll just import the Trigger String onto the map that has different changes from the one you sent me.

    I also have a question:
    How do you make artificial waits? People say if you use a 'Wait' action on a spell, then it's no longer MUI. I understand why, but I'm still wondering.

    Thanks again, now to rep ya.
    Actions
    Sound - Play (Some Sound)
    Sound - Destroy (Last played sound)

    for some reason when i do this and then call this trigger next time around it doesnt play the sound when i destroy it..
    Each round i play GoodJob sound and it only plays on the first round..
    I don't want to post another WE Help thread, so I'll ask you directly. You usually answer first.

    So, if you look at the Summon Lightning Pest folder's - - PROBLEMS - - Trigger Comment, you can see it's problems... I have absolutely NOOOOOO idea on how to fix it, I've done everything I know. I'm completely clueless here... By the way, I know the spells are leaky and all of them are not MUI, but it's for a Hero Defense and only one hero will have it, so.. Yeah.
    Here's the file link.

    ~ Thanks for the help, man.
    Oh and by the way man I need with my World of Warcraft installed, but when I get the fourth disk in my hard drive the whole install just stops.
    I don't know its just my disk, and I'm not sure its not my computer.
    Windows 7 having three giant hard drives and I'm sure she can take it.
    I'm planning on having Starcraft II installed as well.
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