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GhostThruster

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  • Hmm, Ghost. I don't know what's wrong.
    Few of my model act like that too. The problem is on the model.
    Big extension don't matter, try to convert to mdl and re-converting back.
    yeah really cool but I still don't like the feets because the hunter wearing shoes. ^^
    okay I will ask him and yes its would be nice if you could give the skins a try because I like your cartoon styl. btw maybe you want to be a beta tester in my other project too http://www.moddb.com/mods/warcraft-3-paranoia because you will get as a beta tester a special character (the guy with the gasmask in the preview picture) ^^
    hm you are sure that this guy want to help me? and I mean with the skin update just a person who want to reskin/redesign the current Rise of Rapture Skins that are just 3-5 textures that are used for all doodad and units.
    no problem you are welcome and thank you for defending my failed project witd ^^ and for sure to answer your question at the feg forum you can be a beta tester but at the moment we are still looking for an animator and a skin updater so I can't start the beta tests at the moment :(.
    If you had any difficulties in completing Dominic's request, just leave it (but make sure to finish it later!)
    Because, you've been assigned to an additional job, Fire Titan's Spell Pack
    Hope you can do it ;D
    I meant for the unit's own experience
    If we use Replace Unit action, the new unit won't get the same as experience as basic unit
    Triggers are the way, ;D
    By means of "copy" it is carried out in Object Editor or in-game ?
    Well, I supposed it's in-game I guess...
    The usage of Indexes or Hashtables ?
    Sheesh !
    I mean okay, the unit's starting attribute is Strength
    Then, from it, I want it to change to Agility
    After I got it to Agility, I can either change back to Strength or change to Intelligent
    Can trigger does it.... ?
    Reputation (+1):
    (Post) Welcome To The Family ;D Now, I'm gonna bite you and turn to one of us... (Vampires... sucks right ?)
    Since you're part of the team... ;D
    Mind if I ask you some questions ?
    As you can see, I'm making uthas' request, 3-form hero, which is a starting unit, can cast 3 different skills; Strength / Agility / Intelligence - Form
    Can we POSSIBLY, in WC3, change the unit's attribute in-game ?
    Be it from triggers or even Object Editor edits
    If there is, tell me ;D
    Just got the same message from another dude, called Hevenblood :p Immah say the same to you as I did to him:
    I would be glad to help you out ;)
    Feel free to modify it and utilize it in the map in progress :D But be aware tho, the UV-wrap is shit... I dunno why I did it like that, it's so long ago :p But good luck to you, and preferably credit my name for the model :p

    Have fun! :D
    Meh you have to start somewhere. My first hunter was based off a furbolg, it was of pretty similar quality as your jackal. I can send it too if you want to have a look.
    lol, that jackal looks funky! ;)
    Since the elite mesh was my first, i'm a bit too embarrased to show it, but you can have a peak at the not-much-better-but-at-least-presentable jackal model:



    Also, i guess you can have my plasma shield that i created for it, since i was planning to upload it anyways:

    http://www.hiveworkshop.com/forums/pastebin.php?id=h63x19

    I'd appreciate if you give credit incase you use it. It's no big deal though, since it's not exactly a masterpiece ;)
    They're stunned forever. After casting it on a Crypt Fiend, he was stunned forever. He didn't move, and Oghma eventually killed him. It didn't take double damage as it was stunned as well.
    So:
    - Stunned forever
    - No double damage as he was stunned (I tried it within the 3 seconds that he was SUPPOSED to be stunned)
    Backstab doesn't function properly for some reason. I've checked the triggers, and they were the same as the old one in the Spells for Raven map you gave me.
    Here's the campaign, please see what you can do to fix it.
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