• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Antares A
Reaction score
554

Profile posts Latest activity Postings Experience Resources About

  • Hey man, do you know any good software or service that can edit voices instead of generate them based on existing samples?
    For instance I'm imagining turning your sung/recorded lyrics into a baritone or I don't know maybe Freddy Mercury.
    Antares A
    Antares A
    I imagine it would sound better, yea.

    Say, you have a good recording setup? I have an idea for an rpg in my head and I'm thinking about how I would get voice lines with a quality I'm satisfied with. Doing it the way I'm used to would probably produce a lot of "'YOU KILLED MY FATHER!', he said calmly, with a monotone voice". So, I would make use of the speech-to-speech feature, but my microphone is bad and my voice is weak because of medical issues. Maybe you'd have fun in recording some lines and testing out how it will sound with the speech-to-speech?
    deepstrasz
    deepstrasz
    I could do you some lines if you'd like. Not much of a voice actor though. My mic is OK, not the best though.
    Antares A
    Antares A
    Cool, I can send you some lines when I have it ready. I'll try myself and we can compare the results. Gonna take some trial an error. Don't know whose voice the AI will like best :plol:.
    Hello man,

    Your review is really helpful.
    I removed the zerg terrain. It's better finally! :D

    I'm looking for nice big stones to make my different frontiers, I don't find a lot in the hive.
    Do you know nice doodads pack on the sites?

    For the spell I've reduced Tornado damage to 8. Like in the game there are some spells easier than other to cast for damaging. But theses spells should be balanced and deals less damage.
    Antares A
    Antares A
    I don't know any particular rock packs, but if you search the model section for Rock, you get a lot of results. Surely one of them will work well. You can also use something other than a rock wall to separate those areas. A thick forest, a river, or you put one of the areas on a higher level so you have a proper cliff and not a two-sided rock wall.

    If you want some inspiration for cliffs, you can take a look at my Shadows over Tirisfal map or Gaia's Retaliation, which is the terrain I tried to emulate. Obviously, you'd have to go with a more comic look though. I'm using blizzard rocks, but I'm hiding these ugly 2D pebbles below the terrain. If I redid the terrain today, I'd try to replace them with custom rocks.

    Idk, just experiment a bit.
    Hey Antares! Mind telling me what the public constant real UPDATE_ACCELERATION_FACTOR = 0.0033 on your UPE exactly is? I'm curious now :p
    Antares A
    Antares A
    Oh god, you've called my bluff. I don't even know myself anymore exactly what it does :peasant-shocked: . But basically, each time two particles communicate, there's a calculation to determine when the next time the two particles should communicate again - this should be in longer intervals for far away particles and shorter intervals for particles that are moving fast relative to each other. So, two particles that are far away and not moving relative to each other will only communicate very infrequently. But one of the two particles could accelerate suddenly. If the next communication is still far in the future, the particles might pass through each other without registering a collision. To alleviate this, the engine detects when a particle has underwent rapid acceleration and then reduces the interval for next communication with each other particle. IIRC, there are two parameters. The threshold parameter determines how much acceleration is required to trigger this update and the UPDATE_ACCELERATION_FACTOR parameter determines by how much the interval is reduced for how much acceleration.

    It's a bit of a "there, I fixed it" solution, but for the Particle Party engine, which was optimized for long-range forces, it made a lot of sense as a performance-light way of getting the fail-rate down from ~1% to ~0.01%.

    Please use the yellow Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
    Reputation (+2):
    (Post) thanks for your reply,it seems that I need more time to test each spell in different modes.
    Just noticed that you're another perfectionist + creative + mathematical person. Such a unique mix of traits that I'm sure is rare to find. Perhaps Nestharus is also one of them, but who knows. It's just nice to see another person that shares some of your own traits, kind of inspiring. For me, I'm hindered by procrastination and boredom though.
    Antares A
    Antares A
    Yea, I don't think I know anyone who is like me. I took a Big 5 personality test once and I scored on one of the extremes in all but one category. Extremely high neuroticism (that's where the perfectionism is coming from!), introversion, and openness. Extremely low conscientiousness (duh!).

    Did you ever take such a test?

    If you're constantly hindered by procrastination and boredom, maybe there's something health-related causing it? It was for me a long time because I didn't know I was eating something that's not good for me and that made me tired.
    Overfrost
    Overfrost
    No I haven't taken any. But I think I did some basic psychological tests when I just started my mental medications. Don't exactly know the results tho.

    The only health-related thing I can think of is my sleep pattern and my mental illness. Plus the fact that I hardly move, e.g. sitting almost all the time.
    About the billion thing - the decimal points as number separators screw me up. In England that number would be 1,000,000,000, which, you're right, is 1 billion.
    Also bis jetzt ist der Fehler nur im Singleplayer aufgetreten.
    Im Multiplayer ging es.
    hi,
    I found a bug at Crimson Coast 3.0 Release.
    If the revenant of mayham dies, he can not revive.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top