Well, thx,
i am actually using it for a Tactical-RealTime-Action-Survival Map.
Where every action of your units, will be very crucial.
well, enemy got its own bars too, its okay to have a lot of "Triggers" for each units,
as the enemy is not a bunch.
The Battle bar for each enemy is important, to indicate the enemy's next action is coming within x seconds, so you are able to "Dodge" it, or escape, or attack it while it can't attack yet. (so you are able to move, patrol, hold, stop, etc) (but not any attack, skill, item actions)
i am thinking to "unit begins casting an ability"
"Ability type = chain lightning"
IF
"BattleTimer = False"
Then
"Set BattleTimer = 3".
"Run BattleTimer".
Else
"order Stop unit"
"Timer is still running!"
can it be that simple?...i guess not Dx.
if there is no other way,or any other way to help, i will just "Silence" the unit lol,
i notice there is Disable "Attack, Abilities, etc" in Silence. and forget about the bar timing.