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  • hello!

    0.82b new vessel core system is awesome!

    but have a few bug.

    if you use vessel jump skill when not enough vessel energy
    sometime can't control vessel.

    idk exactly.

    that happen well occur when not upgraded vessel core or attempted to first time jump.
    Can you see this image?

    my freind sent this image to me.
    playing cruiser command 0.81c, he just repair he's cruiser. (by use mass replicator)
    but core are meltdown.

    idk exactly but sometimes core weird decrease!




    [IMG]

    [IMG]

    [IMG]
    Ok, that 3rd bug is fatal and game breaking as it makes it very unfair for cruiser 2, I should have known this long time ago.

    I will release 0.81c to fix this bug so I get my mind on something else that matters more now.
    hello. longtime no see!

    0.81b version "3 new engine system" is AWESOME!
    but have some little bug.


    1. energy show bug
    if you use new engine console
    sometimes show "ENEMY ENERGY"
    so it make player confused.


    2. core figure bug
    sometimes core figure weird increase.
    like 4358166% idk why..


    3. repair bug
    if blue cruiser player click repair hull.
    only 1% fixed.
    regeneration are apply to red cruiser.

    so red cruiser never stop regeneration!
    zombi cruiser!

    idk exactly why occur this happen.

    but if blue cruiser player click rapidly repeatedly repair hull,
    sometimes regeneration successfully apply to blue cruiser.

    if fix that bug,
    i want to translate new version!
    Hey! It's been a while. Yea I've been real busy with university applications and everything. I think my mapping days are over, atleast for the time being. I still check these forums from time-to-time though (obviously). I'm sure I'll pick Sc2 up again for a blast sometime when everything blows over hehe.

    Do whatever you want with those maps btw, I'm not going back to wc3 mapping anymore.
    Sure, by all means you can use the game concept; preferable a different name if you have one.
    About your Map Starlords, Which is a terminated project, I was wondering If I could gain permission to make it in sc2.
    Hi there, i just saw that you created the missile wars, i play it a long time ago, trying to get friends playing it. Is there a way, to look for someone with enough knowledge and willpower to continue that project, because i think it has a potent to be a very often played/hosted map. Too bad that i'm not able to. :(
    sry, i can't tell to you this place.

    "" becuase someone can trying to use the bug. ""

    i send message to you. that is detail about the bug.

    if you need to bug video clip(3mb) tell me your email plz.
    How does the "copy bug" occur? Is it related to the new drop/pickup all ability?
    hello, nice to meet you.
    i'm asia person.
    so, sometime expression or grammer are not correct.

    callex was told to me.
    if when i decide to report something to callex, say to you.
    so, i report to you cruiser command bug.

    that is copy bug.
    bug can copy any item.
    example missiles, ore, refined ore, kit, and so on. (but can't copy bot.)

    i can't write this place.
    becuase someone can trying to use the bug.

    so, would tell me your email?
    i telling you detail about the bug and send to video clip too.
    Btw,I found a bug.If I press F1 before the mode is decided and actived,I can't exit the empire control.
    Starcraft II is great.Hope to see new Solar conquest and Cruiser command in Starcraft II by you and Callex
    Well, that requires much edits and atm I have no plans of continuing until I finish Starcraft II campaign.

    Not sure I would do that. I was kinda planning perhaps adding something big now that Gigantic tech is no longer a final tier (but antarion and galactic cannon is seperated each as final tiers).
    I see,that's right.My friends suggest you can add a quantum tech that can open a new set of ships which are powered by quantum reactors
    Because, you need a planet to put your population on. Also for tactical reason if your enemy wipes your entire ground presence without your fleet being able to stop it, you lose. If you could barricade in space with civilian space stations you could never be defeated if you have a strong enough fleet.

    That's why civilian stuff must be built on planets and I chosen not to have any colony satellites or civilians stations. If the player chose to put his resources on strong fleets only, he must have a weakness as well.
    Why don't you create a civilian station that is like the civilian building?Or a man-made colony satellite
    hi,
    i am fan of your misile wars ... and play with some friend by lan because we havent ip for Bnet hosting ... and in bnet it play nobody...

    i want ask for unlocked version ... i want upgrade shield capacity becaus is to weak
    if i load this map it write eror ... i make also nice map in W3 but cant host ...
    Thanks
    Well, maybe the planet missiles is to powerful, so I'll consider to increase it's costs.
    Oh,maybe my English is bad.I mean when I play Solar on war3 1.20,war3 will close itself.Btw,the defence missile is too powerful,it can destroy 3 vanya with one shot.Also,can you buff the biowarfare final tech?It is too weak as well
    Ok, done with cruiser command, going to make an update for solar conquest now.
    I'm not quite sure of that yet. Dark ships is missing a top class advanced ship, also I'm going to split the antarion and galactic cannon into 2 techs cuz both are each a super weapon.
    Not at all, a very high quality model. You may need to tweak the damage maps for it though. If I remember rightly, there are 3 phoenix abilities that do collision. Fire attachments are handled by dummy models, you may be able to rescale them or something if they don't fit correctly, but if the new model sized similarly, it shouldn't be a problem really...
    Press F8 if you lose control or type -eject. I don't know what's the cause of the lose control bug. If F8 doesn't work, control unit has somehow vanished from the game. I'll try to make a failsafe later to see if it works. I just put a failsafe for players using ghost to abuse the computer slots.
    Mining station doesn't mine if there isn't any minerals nearby it. I haven't touched it or seen in the triggers so I don't understand why it shouldn't work.
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