🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
i dont think i should, as i am definatly not attempting to take part...
why should i vote for a theme then?
i really dont have ime and moved on, i like wc3 and the hive, but i am not going to invest my time into making wc3 units anymore, sry!
I would, but I kinda have my own projects I need to get back to. Other than the year's schoolwork, I've hardly gotten a chance to work on modeling. And much of any modeling has been contests or requests. :/
it appears that the game tries to play both Decay Flesh and Decay Bones, but since there's only 1 decay animation the game plays it twice just like if it had animations individually.
A way to fix it is: rename your decay animation to decay bone and add a sequence in magos called "decay flesh" sets it's interval from (last frame of death -1) to (last frame of death). That should do the trick.
Oh that would be so great! Initially the ultimate was actually having the eye candy of him being temporarily sacrificed, so, his death animation was being played (along with the purple flames), but some gameplay issues prevented me from keeping that idea.
He is a sweetie indeed, well done with him, well done!
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