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Crimson-Guard

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  • Good, good job.
    What I liked : The backstory (Moderate)
    The first, third and last spell (Average-Moderate)

    What I didn't like : The second spell (Generic)
    The name (Not fitting for a crypt. You know, crypt lords are like "Anub' Iros, Arazal'Karal".. They're undead^^
    Anyways, you succeed at satisfying me.
    I tried to send one but it wouldnt allow me :p
    Awesome, i might request some ideas some day soon.
    Why did you disable PM's? D:
    Anyway, i was wondering if you did spell-idea request? (Do to my extreme lazyness level?)
    do you have msn so i can send you the map and you can see how it is going? (is in beggining, few things works perfecly and there are some debug messages: ignore them)
    Okay. Here it is.

    Make a hero (a hero, with a backstory that is not too long) that is fitting for a Crypt, besides Crypt Lord. Four spells. Try to be as creative as you can. Rep as reward.
    Dear Crimson-Guard, recently the owner of the Daily Peon social group changed and there are new rules. Now, only users that really partipiciate in our RP can be members of our group. You have three days to become really active in our RP or to leave by yourself, else you'll be kicked out from a group by force. If you'll join DP, please read the rules and backstory. If there will be any questions, contact Alagremm.
    Gravity spells.
    For example: Nega-Gravity : Focuses the gravity on a target unit, pulling all nearby enemy units to him.
    Crimson, those weren't really gravity-based. Hehe.. You FAILED the challenge! xD sorriez.
    gonna go sleep a bit. have a nice evening there(i think it's evening, here is 7:50 AM)
    if you can find one good modeler or vJASSer i'd be happy to talk to him to see if he/she is right for the job =) (yes you can help, but before talking to them, talk to me =) )
    I only need one brainstormer =)

    but we got space for texturizer, modeller, vJASSer, MAYBE terrainer. (I'm doing all this by myself right now.)

    don't worry, if we use one of his ideas, we give him special thanks to him in the map =)
    here in brazil most people only play DotA =(
    we have more than 50 DotA rooms and about 10 rooms for "general mod maps"
    i got original warcraft ROC and TFT but my cd drive got some problems, so i downloaded a cracked one. that's why the garena.
    this is a good idea, but it is not possible to change the host when you are inside the game (i think) o_O I assume you play by garena.
    features such as this are welcome. i want you help me because you are a good brainstormer, you have multiple ideas in short time. =) got it?
    (of course, if you have other skill mapmaking requires, just tell me)
    weapon skills, features for the map. I made this feature (called afk managing.): you can become afk in this map without great losses, you just go to the local tavern, pay a small cost and you "rent a room". while you still at the room, the game sucks your money, but you are safe from other players. This is good fo non-player hosts or initial players that need time to look for item combinations or quests or how to obtain skills. system the inventory system might be complicated, is good for it too (while you manage your invetory you get completelly vulnerable since the camera is away from the "hero" Renting an AFK room will just give you safe time for you to organize it if you got the money).
    (I got a model with TONS of animations, about 3 for each weapon type, so it can hold any kind of attachment. I'm going to edit it to make other races with the same model and animations.)
    I do not intend to make profession for the hero's. If you are good at sword, just use it, if you are good at sword and magic, use both. The player is completelly free to use whatever he/she wants in the game. (certain combinations might be bad, such as heavy armor (-movement speed) and knife weapon (low range))
    I didn't included save/load system "yet". i'm looking for a good save/load system. I also intendo to use a custom invetory system from anachron. I already successfully implemented a custom projectile system that allows me to make the "Attack" skills with little trouble.
    Example: A experienced Two-Handed Sword wielder might learn a skill called "Wind Blade" that allows you to inflict ranged damage, even if you are using a sword.

    At the end of the multyplayer, you can save your character and load at another match, so your character is always progressing and you have to find harder players to fight agains. This system also allows you to play the SAME game in different scenarios (maps), only by loading the save code
    hum. It's a multyplayer system. You create you hero choosing it's race and gender. Them you start in a map with that view and stuff. You can't attack analogically, but you can attack using "weapon" skills. Anytime you put a weapon on your inventory, you gain that weapon "attack" skill. A Bow allow you to shoot arrows, while a short sword allow you to damage units that are nearby you like a directed melee attack. The more you succesfully attack with a weapon, the best you get at it. (damage increases, speed to cast, range, e.t.c.). Improving with weapons also unlock other secondary skills.
    no pro. I'll show some screenshots of how my map is working, i'm terraining and basiclly triggering now. need ideas and operationability. =) and new member, this project is somewhat big because it's gonna use several multiplayable maps.
    Hey
    wanna get in ma map project? if ya can we talk about it and i'll tell ya how things are =)
    Hmm, since you say you're "da great idea churner", I challenge you to make a UNIQUE, totally UNIQUE hero "damage-dealing mage"
    More info : 3 bit-triggered spells/non triggered spells and one ultimate triggered spell.
    Accept my challenge? :D
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