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Spoontoobig
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  • Stop it! Both you and Khaled are acting like little kids!

    You both reported eachother for trolling, but if you report him for trolling - why do you do so yourself?
    You fell right into his trap and acted along while you should've ignored him.

    (Yes, I sent this message to the both of you).
    Oh, Spoontoobig.

    The quote you did in TFK, about morale:

    ----------
    ----------
    Morale
    Events
    Unit - Unit begins casting an ability
    Conditions
    (Ability being cast) Equal to Morale
    (Level of (Ability being cast)) Equal to 1
    Actions
    Set MoraleTarget = (Target of Ability Being Cast)
    Hero - Modify MoraleTarget's Strength; add 5 points
    Hero - Modify MoraleTarget's Agility; add 5 points
    Hero - Modify MoraleTarget's Intelligence; add 5 points
    Wait 5 seconds (The Duration of the spell)
    Hero - Modify MoraleTarget's Strength; subtract 5 points
    Hero - Modify MoraleTarget's Agility; subtract 5 points
    Hero - Modify MoraleTarget's Intelligence; subtract 5 points
    ----------
    Using waits... That's bad.
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    The wait's for the duration of the spell.
    Spoooooooooooooooooooooooooooooooon my best friend =D

    What's going on and what's up? =D Have some news about something? =D
    Wow, there is also Soul Hunter and Hordeon and you... I tough I, Dumblor and ArenXis and visimirsit are the only Lithuanians here...
    Brolis Lietuvis!
    So anyway, how can I not see you earlier? By the way, if you really like Global strategie with Lithuania in it, you can try Nuclear Sunrise by Ham Ham. Its fun, has epic terrain, there are so called "dungeons" where you can send your troops to recieve some kind of a fantastical super weapon...
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    Europe doesn't look like this! :> And where is Lithuania ?! :///
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    Commrade Lithuanian?
    Ty uz rep, idesiu screenshotus veliau, terrain per daug paprasta, dar abejoju ar det. Dirbu su pagrindinem sistemom, jau kazkas gaunas eksperimentuoju. Reikes dar description system ir move system padaryt oi ir dar MM System (Monster Maker). O seip jau gaunas gaunas... sistemas beliko, o viskas kitkas jau unit editoriuje.
    Idejos zodziais nenusakysi, uz menesio parodysiu visa mapa. 1.00 :) :) Manau jis bus Director's Cut!!
    Kuriu mapa :D Savo :D Neskubedamas... Ideja turiu tokia originalia, kad jei kas suzinotu ka as darau, iskart pavoktu. Niekas dar nebuvo tokio mapo sukures kaip as kuriu, ne dotos klonas, tipas: JOKS! zemelapio tipas: Other/Defense. Zodziu bus ziaurus mapas. Galesi pasigrozet uz kokio menesio!
    Sorry spoon, i don't have time, to help you with creating your map, but im a really good triggerer. Sorry HiveWorkshop isn't my second home anymore!
    Yeah, I've started a little on the horde side now... I've had alot to do this week and will have for some time in the future. But here it is so you can work on it... Look at the pciture with the Flag Point thingy on the alliance side. I made a thing that is the same, but "orcish" version of it on the other side. The flags are suppose to be there...
    Also, that guy, if he tells you that he wants to help you doesn't mean wants to steal. Just like you. And you can have added "to learn" in your message.
    Hm, I think it was because the model takes 5.00 seconds to remove (up to the Gameplay constants). I think it's fine now. Don't forget that the hero already has a default Magic Resistance. http://www.hiveworkshop.com/forums/pastebin.php?id=pjh8y5

    Remove the "Unit - Order Far Seer 001 <gen> to..."; it's for testing purposes. This line lies in the "One" trigger. So, what happens is that Far Seer casts Chain Lightning on Paladin, but, even if the damage from the shield is 150 at level 3 and the Chain Lightning damage 150 at level 1, it doesn't remove the shield and require a couple of hits, because Paladin, since he is a hero, has some magic damage reduction (Gameplay Constants).

    http://www.hiveworkshop.com/forums/pastebin.php?id=pjh8y5
    Nop, I haven't, this is why I'm asking this amount of info to break this down. I'm asking, because you claimed that, that specific unit cannot be shielded again for the next 15 seconds, so, the shield might be removed within 1 second, if the unit takes huge amount of damage from a spell, which means that it can get shielded again by another source, after 2 seconds = gameplay balance is a bit off. Anyway, I'll send it in a minute.
    Yes, I'm almost finished.

    P.S. If the damage absorbed becomes equal to the maximum damage the shield can support, will the shield be instantly removed or wait until the shield's expiration?
    You can't have two shields at a time. It will be ridiculous. I will make it so that if the unit already has a shield, another shield may not be applied. Because if the shield's duration is on 15 seconds, the spell cooldowns and it is casted again, that unit will have 2 shields, absorbing the same damage. The mechanics would not allow an efficient way of producing such an effect. So, I'm on it.
    The only thing I do not understand for your request is the "damage cannot prevent spellcasting". Wacraft III doesn't support this feature by default; I mean, taking damage while casting a spell won't interrupt it. Is this a feature you will implement by yourself or what? Please, explain.
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