• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Vengeancekael

Profile posts Latest activity Postings Experience Albums Resources About Medals

  • I hope that some day I will be something on this site (at least dude with 1 blue gem) so i can give you more than 1 rep, because you are maybe only one that really helped me!
    :razz: Thanks for gem dude!
    It is sad but I use internet only from September 2009, y it's true!
    I was with editor for 4 year maybe more now, learned all crazy shits alone, I created over 30 maps so far, most was copy of D-Day then Dota (I was that funny guy in school that created D Day for all guys that was playing WC3 using they names for heroes, spells and stuff),
    How was I excited when I discovered how to make cinematic or how to create first good spells! Damn!
    Then I opened mozilla and in month or 2 learned 2 or 3 times more :D
    Memory Leaks, hash tables, JASS everything!
    I used GUI, MUI and stuff without knowing what it is ^^

    And here me now still learning and trying to restore lost time!
    :)
    I like none. I prefer Maiev, lol.
    I have plans for a project, but WC3 standards don't help me realising it the way I want. So, I wait for Starcraft ^^
    Hi dude I come to bother you again :xxd:
    How are you? I am stuck with math grrrr have exam this weekend!

    Btw. I am working on Septimus terrain in free time, and can't wait your cinematic! That Defense map is cool but don't be lazy and make cinematic! :razz:
    My best map so far is VCW but best played and most famous is Rise of Heroes!
    But because I made that long ago many triggers are bad, there is many memory leaks and stuff, Object Editor is like OMG with WTF together, I don't even want to speak about Import manager :) So I decided to re edit map starting from begining ^^, Terrain is done, I kept creeps fro old one, and base triggers for cleaning some leaks and stuff, some triggers for mulitiboard and stuff!
    Also I already created 1 hero: Mountain Giant (Tank with stun abilities, deals little damage but can take huge amount of it) and triggers for pick that hero! If you want I can send you text map!

    I hope cuz ROH was good this become epic! We will see!

    Btw good luck with your project! :thumbs_up:
    You don't have to worry about the colors, because, the filters will be transparent anyway.

    If you want it to happen for every player, switch that event to
    Trigger
    Events
    Unit - A unit dies
    Conditions
    ((Triggering unit) is a Hero) Equal to True
    Actions
    //Now everything you need to refer to the player, who owns this unit, go to "(Owner of (Triggering unit))", upon player selection (don't go to the default players (Player 1 (Red), Player 2 (Blue), ...), go to Hashtable - Load Player Handle field, but scroll to Owner of Unit.

    The messages didn't fit my characters, that's why they are split.
    Set Transparency[1] = 100.00
    Set Transparency[2] = 100.00
    Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
    Set Transparency[1] = 70.00
    Set Transaprency[2] = 70.00
    Custom script: endif
    Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask, starting with color (100.00%, 100.00%, 100.00%) and Transparency[1]% transparency and ending with color (0.00%, 0.00%, 0.00%) and Transparency[2]% transparency

    If this effect should happen only for Player 1 (Red), you can also use this Custom script:
    Custom script: if GetLocalPlayer() == Player(0) then
    It will return Player 1 (Red).
    Ok, you need to set in the variables the values that could affect other players. The default action is this:
    Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
    Now, if you apply this, the screen will become black after 2.00 seconds, because the "ending" coloring has 0% transparency, which means that it will display black coloring.
    So, in order to hide the filter from the rest of the players, both starting and ending colors must have 100% transparency. So, set two variables before the Custom script action:
    I can't see what you placed after the "Ending with color". Go to your trigger and in the name of trigger, right click and "Copy as text". Then, go to my profile, press [trigger ] [/ trig ger] (without the blank(s)) and within the tags paste your copied text. Then I can see it. If it still is not visible, just right click that action ("Cinematic -" action) and Copy as text and all tha mentioned above.
    Hey dude I started with new project, Rise of Heroes 2, It will be new defense it will be whole new map with elements of first one! I already finished terrain (3 hours ^^ If I say that I worked 2 for your project and this is 2 times smaller so you can only think how this look :razz:)
    I will create thread in Map Development forum because this and VCW will become awesome shit!
    :D You are one crazy dude ^^
    Btw, check my map Rise of Heroes maybe you find some ideas for your defense!
    Nice, I will soon fix all bugs in my VCW map and upload it! Then I will be back to my Rise of Heroes map (type: defense) and re edit it! I will beat you, you will see ^^
    Waiting girlfriend to come so we can go to watch football game, my friends play witch some another team ^^
    You? :D
    Damn you are right, but hey my maps are better :razz: and more complex :razz: so we are equal ^^
    (My terrain >> Your terrain) 5 points goes to me :razz:
    (My spells = Your spells) 2 to both :xxd: Damn dude
    7:2 for me :razz:
    (My description > Your description) 1 point goes to me :razz: ha ha that 8:2
    (My map number << Your map number) Damn that 6 for you grrrr I hate you :razz:
    wOOt 8:8 pls say that somebody is joking on me :sad:
    :xxd:
    Okay planned, I'll use a custom missile system for every unit so I can just easily manipulate that drone >_>
    If you want to do know what I'm making, I'm just making a SC2 Beta.
    oh shi...
    Is the Hunter Seeker Missiles is insta-cast or target unit?
    also for the point-defense drone, you mean he can attack missiles?
    I somehow know that will you say something like that :razz:
    Let me finish terrain for Septimus first and then I will see what you can prepare for me :xxd:
    Hi description dude I just come to your profile to say hi! So how are you?*

    *Just joking, btw, how is your buddy Vladis? You make some progress? (from 1 to 10 :xxd:)
    Why not, but best way for me (worst ofc for you :razz:) is that you finish map (with terrain) and then I just re edit it without bothering what you want, and 10 times uploading map asking you is that good etc.
    :xxd:
    U haz SC2 Beta ryt?
    Gief meh teh following info

    Hellion's Armor
    How does Raven's Hunter-Seeking Missile of the Raven works?
    The Point-Defense Drone deployed by the Raven has the ability to intercept missiles. Can't understand it, care to explain?
    How does 250 mm Cannons of the Thor really works?
    High Templar armor

    More to come ^_^
    Hey dude, I was thinking about your cinematic, that Vladis (or whatever his name is) looks so poor to me ^^
    You have 100 very good models and you pick one with runes and some red lightning blade ^^
    wOOt?

    P.S. or you want to make something special that I don't know ^^
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top