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RaiN.
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  • Hey RaiN.
    Sup? Did you start on the flame shackles spell yet?
    And hows your arm? Still plastered right?
    Hehe thanks.
    Worked out better then I expected.
    I thought I would end up 4th. Btw gonna check if Kingz already started on that fire spell because else you could do it if you feel like it.
    Ah cool man. Great to see you're feeling better.
    I wanted to replace that AoE snare into this spell to make it look a bit better.
    Well if Kingz didnt start on it yet you could do that spell if you like. Depends on Kingz.
    Yeah you might be right about that.
    It looked a bit like the violin from the Rohan (lotr) theme song hehe.
    But I am going to make a new song tonight. Gonna try to focus on dwarves. And no not on dwarven pub music, but on heroic dwarven music with horns etc.
    Hi. I'm helping out on Oakwood, so I just thought I'd get acquainted with the other members. ^.^
    Hey RaiN. How's your contest submission going?
    I just posted a contest submission WIP (for a different contest). Now you gotta help me and gimme critism and be a perfectionist:p
    What do you think of it?
    When i made the Windcut spell i was unaware of the .create() method.

    EDIT:

    I know the dot thingy.
    Yeah sure!
    I'd like to test it.
    Oh and Kingz is also working on his contest submission!
    So I'm all alone right now:cry:
    Hey RaiN. Its been a bit quiet around oakwood lately. I'm terraining a bit and making alot of object editor stuff (like spell tooltips and stuff) but I got a list of triggering things written down and spells etc. I was wondering if you would like to discuss with Kingz what you guys would like to do. Per example, maybe you like to do certain spells when he likes to do a certain system or something.

    Anyways, when your Solo Mapping contest submission is done you should contact me!
    Yeah well then just don't ask it.
    I'm sure we can find someone at hive that would like to help us with that, but maybe it's better for something in the future. Atleast when we got a beta running.
    Hey RaiN.
    Cloudwolf teached me a way to reduce the filesize of imported textures and skins. I'm going to do that tomorrow and think I can reduce the filesize with like 1000kb. I will send you an update after that!
    Oh and I was thinking. What about making a website for Oakwood? If we could find someone that's good at it and likes to do it I wouldn't mind paying for one.
    Oh. I thought you were working on an item-pool system. And even after that there are still spells left to be coded, for Witch Doctor per example. Think I sent them already.
    Hey RaiN.
    Currently busy school period, but we should keep up the good work for Oakwood.
    When I get some more time I'm going to finish the remaining unterrained area's. It's really getting time to finish it by now.:D Kingz is also available to code things, could you discuss that with him? I dunno if you prefer spells or systems.
    Just put the "Point Value" in object editor to 0 and the players won't get points for them in credits.

    Glad to help...

    EDIT:

    If you want i can help you out if you need some help in coding anytime, since i like the way this project is going and i want to help as much as i can ^^

    EDIT2:

    I see you are from Bulgaria, glad to meet you i am from serbia ^^
    From where is Teuncreemer?
    Um and why is that hard exactly?

    Make the interface unit's to be owned by the local player.
    If a player which isn't local clicks on them do nothing and unselect the unit.
    If a player isn't the local player don't show the interface :p

    That is just several loops and if functions needed adding, correct me if wrong :3
    I got a question about DGUI, afaik nobody tested DGUI in multiplayer, so have you?

    I heard it used to desync earlier but i ain't sure for the newest version.
    Afaik DGUI's camera can flicker if you change the Angle Of Attack constantly(Page up/down).

    Anyway nice :)
    Is that DGUI you are using for the D3 skill tree?

    Probably those are all units with a good aligment, and since the D3 map has fixed camera they won't flicker i guess.

    Nice graphics.
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