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Anachron
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  • Rofl. I forgot to remove some of the BJDebugMsg functions I added for testing.
    I found a bug, but it was fixed :D
    And don't ask why they're supposed to print "Rawr" and "Muahahaha"
    Hehe.

    You will probably laugh when you see the code. I think I choose a bit inefficient way to make it, but it's MUI and it's working pretty good, so I guess it's ok. It's only meant for heroes, so only heroes can assist, but it doesn't fuck up if regular units kills a hero. It also got anti kill-steal :D
    YA WAI :D
    I got the assistance system for Hive's Battlefield done. I think it's bugfree and leakfree, but I have only tested with computer players. I could probably do some thinks a bit different too :D
    The code is commented as well :O
    Wtf, I can't read your VM.
    It doesn't show your VM, but I got a notification and when I look at user CP it says "New Visitor Messages: (1)"
    "Gone? :S"
    "Anachron".

    Rofl.
    Aaahh, well, that'll probaly be no problem. Give me a second, and i'll upload.
    Thats what i meant, by send (upload) because you send it to hive, like uploading, but anyways, it dosen't (usually) work, so soon i will try to upload.
    Oh BTW, does it matter where the "screen" is. (When you open the inventory) or does it have to be in a clear area?
    Aahh, there is some bug with my computer, so when i send to pastebin, it is unable to download :(
    Just give me a second, i need to get on main computer, i am backing up on this one.
    Please, forgive the time it takes to open, edit, and all that stuff. And also, ignore the "Power Word : Shield" as it is not used yet. And btw, should i remove the folders with CI or what?
    Hey i wanted to ask you something. I was going to make a small ai attack targeting, meaning that the spawned units in a map should attack the nearest target and then attack the next target. So then i was confused how to create it. Any ideas?
    would you mind if i ask you for advice concerning somewhat the employing if your inventory system?
    *hrmt* i meant with that its name is Custom Missile, that you needed to change thread name, and some info n stuff..
    Hi, has been a long time!

    yeah i am more active now, through i just help my friends here with coding and things they need...

    Regards!
    well, you could try to fix the evil lifting spells, i try my best to convert all spells to jass at the mean time.. so it would be easier for you later on.
    do you know why some spells that are working fine bug all of the sudden for no reason?
    By the way, why did he become that inactive? He was the master of 2d art. I initially thought he was a professional artist.
    Good luck on that :)
    I'm sure you'll make it.
    Avatar: Because it's dull? I prefer you to have a king. That nickname fits that.
    I'm sorry, that test map didn't let me realize that. So, you actually will assimilate all those elements that are corresponding to an attack system? If so, then this is what I am looking for. You can also make a twist for a barrage-type ability, that follows the CustomMissile library. I don't really think there is anything more to say, until we see the final product of yours.
    Finally, change your avatar :p
    Why don't you make a completely custom attack system? It will relate itself with the buggy EVENT_PLAYER_UNIT_ATTACKED and an additional dds. Finally, you will make corresponding values for each armor type. This will be an alternative attack system, since there are no natives that let you detect dices and stuff like that.
    Hey! I've been looking at that thread for a while and the coding seems great and promising; what part do you want feedback for?
    i nvr import vjass into the campaign...

    i just want gui converted to jass.

    i only say paladon have gui and vjass version of the spells, but i do not want to use the vjass version. the campaign was using gui version of that spells, which are currently already been convert to jass.

    That gui spells was converted to jass, but it need to be fix as there is a couple of flaw. :p
    still cannot avoid the fact it was readable in campaign editor in comparison with vjass. :(
    It was not for a campaign. It would just double the timework in the future.

    I hope you understand it. Once you try to make a campaign with huge data in it, you would understand the pain stacking work.

    I once import an vjass spells, but I have it remove due to the time consuming.
    you don't forgot that everytime i did an update, i got to export > save it > import > save it again.

    This is a hassle especially when you do even the most tiniest update.
    if i don't make it in jass, it would be a pain in the ass when it comes to saving.. after all, campaign editor cannot read vjass.
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