• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Freeze87
Reaction score
36

Profile posts Latest activity Postings Experience Albums Resources About

  • Omg man, problem is with sheep (unit) that run towards enemy. Sheep movement is rly bad, if enemy move fast,or change direction while runing,sheep cant sucide and deal damage to him. It is hard to explain, sheep movement is DUMB. Just add 2 heroes in that test map,set that you can cast spell on friendly hero and test yourself and you will see.
    Yes, I did check it, but I also didn't get it. The only "flaw" I can see is that the timer is not right, as it is not coordinated with the distance. Is this what you want? To adjust the timer displayed?
    You are mistaken. Sheep has attack ability and attack orders just to come near the target. Melee attack range is 100, collison size of units usually 32.

    If sheep comes in range of 110 near the target - it explodes. So your friend is just a clever guy and avoids letting the sheep come so close. If you are not satisfied change the distance to 150 or 200 range and have fun :)
    If the Scaling Value of your units is greater than 100 - than it's expected. But since I don't think it's so, I can't find any solution. Moreover, I was playing with it for about half and hour and sheep didn't fool any single time. I don't know what you exactly do with the sheep :D
    I am making HUGE spellpack that is request for AoS map. Spells are Very Creative and nuch diferent. Two of them I just love ^^ I cant reveal them to anyone, byt the guy will post video on youtube, so i will show you. Also I made something that ANY GUIer made before me... (meaby). Remember mine bullet system? It is now have smart arc. Soon you will see it on hive.
    Thanks for that link, I'm uploading the new version of your spellpack to the Taking Spell Request thread. ;)
    Meaby it is because of object editor. It may have target as settings wrong OR it may have some boolean settings that may work oposide :S
    You can try this: Hold Shift and doubleclick on movement reducing field. Set it to negative value and it will increace speed to -value that mean it reduce it anyway. This is posible to all spells.
    I can't, very busy with school, see my signature and you'll understand :)
    i also have much to do but may i have a spell like this somewhere...
    if i found one i'll change it for you
    Bad news again. To make such thing I need JASS knowlage tha I dont have, so those spells will be just 3 diferent spells. Sorry. Also I will be without internet about 3 days more (GRRRRRRR!) and meaby you need to look for others spells in spell section.
    Thank you bro ^^
    I will fix map as soon as possible, (Mrtav fax me rastura xD) , just wait it will be awesome!
    I just can say you are great, after you finish you can also put that in spell selection on Hive,this will be very useful to other players on Hive ;)
    Those missiles... I am making some kind of system that will be very usefull for you.
    It have something special. You can add any effect to missile by creating spell from object editor that dummy will use on enemys. Like that you can make lighting missile that will be missile dummy and it will create other dummys to make them use purge spell (secondary dummys will be destroyed, dont worry for leaks). Like that you can experiment, make new missile spells, make missile that will have random effect. Example: You throw missile (nature one) if you hit unit it will ensnare it with roots. Just few settings in cast trigger and create effect spell. I belive you understand what I mean. Instructions will be added to triggers.
    I thaught you need only trees :eak: Bad news. My freaking Internet shuted down because I am changing connection.
    I am working with bolts but I need more info about them. I made fireball, poison and preparing for frost. Warcraft have no frost spell that freeze. I can make frost spell throught triggers but I need some info for this also.
    -Fireball explode if it dont hit unit, or doodad, but range become to zero.
    Do you want it like that or it just removed after range ends?
    -Poison missile hit multiple units. Do you want it to hit only one unit? Also it impact on doodad but dont destroy them.
    -Frost spell may have diferent functions. If unit get effect of spell when it already is under effect (frost), buff may 1) stack and unit will be under effect of both spells and unfreez when all those spells stops 2) buff is replaced and unit will get effect of second spell and first effect will be removed even if it has bigger level.
    I have changed it and updated Random SpellPack. Take a look, test, say what you need to be diferent. Also it is easy for me to make frost and posion missiles. I am at school right now.
    When I will come to home I will make map with 3 those spells and send you.
    Well, yes I can. Be sure you have tree reviving system, because map will be empty after fireball war. Also tell me if small fragments of fireball must hit Trees. I can make floating text, but everyone who cant see area of explosion will see this text in fog. If it is ok, I will make text also that will come not up, but from fireball direction.

    EDIT: Just finished modifications with fireball. Some things that I have changed is:
    -Fireball explosion damage units and trees after impact in AoE.
    -Fireball Explode when it doesnt impact on something but range comes to zero. (if you want it to disapear like old version, tell me)
    Whay you dont wont to finish your map ? :D Did you see my map with heroes with names from our country ?xD
    AoS if that is what you asked for. Its a little alike dota so its easyer for the new players to find the way outta it =D I will change it more and more away as versions flow...
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top