I saw your req and decided to help.
Hero Kill
Events
Unit - A unit kills a unit\\Generic Unit Event
Conditions
((Dying Unit) is a Hero) Equal to True
Actions
If - Conditions
(Owner of (Killing Unit)) Equal to Player 1 (Red)
Then - Actions
Set HeroKills[1] = HeroKills[1]+1 (Arithmetic Function)\\HeroKills[1] is an Integer Variable, with Size 1 Array
Trigger - Run PlayerWin <gen>
Else - Actions
-Repeat for as many players, just change the
Owner of Killing unit Equal to Player X (XXX) and
Set HeroKills[X] (The X is for the player owner)
The winning trigger:
PlayerWin
Events
Conditions
Actions
If - Conditions
HeroKills[1] Equal to 100
Then - Actions
Game - Victory (Player 1 (Red)) show Dialog, show Scores
Game - Defeat (All other players) with the message: "YOU SUCK DUDE WAHAHA"
Else - Actions
+Rep?
Hero Kill
Events
Unit - A unit kills a unit\\Generic Unit Event
Conditions
((Dying Unit) is a Hero) Equal to True
Actions
If - Conditions
(Owner of (Killing Unit)) Equal to Player 1 (Red)
Then - Actions
Set HeroKills[1] = HeroKills[1]+1 (Arithmetic Function)\\HeroKills[1] is an Integer Variable, with Size 1 Array
Trigger - Run PlayerWin <gen>
Else - Actions
-Repeat for as many players, just change the
Owner of Killing unit Equal to Player X (XXX) and
Set HeroKills[X] (The X is for the player owner)
The winning trigger:
PlayerWin
Events
Conditions
Actions
If - Conditions
HeroKills[1] Equal to 100
Then - Actions
Game - Victory (Player 1 (Red)) show Dialog, show Scores
Game - Defeat (All other players) with the message: "YOU SUCK DUDE WAHAHA"
Else - Actions
+Rep?