Yeah, well. Sometimes, we gotta learn that we must think twice on many of our brilliant ideas. Like, Artificial 1999, is unrealized because of the lack of models. And, High; Locker, seems to be boring over time. Sometimes, unfinished terrain, impossible trigger, or laziness. But, each map I canceled, give a lesson to me, that I mustn't use my wild imagination to brainstorm a map.
And another reason I canceled High; Locker, was because the lack of skill.
I've let down a lot of people, that I am not able to make a thread about my map, before I worked on it until it's completely playable.