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Deuterium
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  • You are really driving a car since you were 12 and no one (not even the police) has ever made any trouble ?! Lol that´s awesome! I got a test for my drivers license next week and if i pass the road will be mine :p.

    Besides, take a look at you spellpack. Looks like there is a modwar between The Reborn Devil and TriggerHappy :s [broke="Go Reborn go go go ^^"]... and i say:[/broke]
    Nice to hear that you´ll pass by here in about to weeks ^^ (I´m looking forward to that :D)
    I guess i don´t need to wish you good luck with your finals, since i know you will make them anyway^^ And don´t bother to write back, instead we can talk about your successes in to weeks.
    Hai man, yeah sure it is all ok and stuff :)

    Btw Full screen inventory system, i decided to rewrite that system i used long time ago into vJass.

    Also nice to see you are still around :p
    i dont think tiësto is any good any more, i liked the old ones like adagio for strings but not now...
    Hey there mate,
    it´s been a while since we had a conversation, but i just have to say merry christmas !
    Can you gime me tutorials about hashtables in GUI ....i think I'll start learning them ...
    I had a view of some screenshots via google. Well, I really like the way the city looks, but it's not the type of game I like. I guess it is strategy in its full potential, right (I mean WC3 is considered as Strategy as well, but nothing to compare with Age of Empires or this Pharaoh one)? Anyway, good to know, thanks for taking time to let me know ^_^
    i think ima stop mapping after finishing the map me and my partner are working on; maybe release a packet to give something for the hive; how about you? ^^
    well thanks! but you will see that once you get used to it, it will become quite easy ;)

    anyway enjoy the libs and engine.

    All best!
    ~DD
    yeah its already done and its much better then old one. get it in the new-est JNGPS. there find:


    library_once DDMissileEngine initializer Init requires DDFlock, DDMath, DDDamageDetect, DDArray, DDGroup, NativeDDUniversalPack


    that line on is the code. btw you know dont need to define missile speed nor attack point for default wc3 units, coz they are already defined. if you want to add your own units its simple... call this function at map init.


    function DefineUnitMissile takes integer uid, real missile_speed, real damage_point returns nothing



    function TriggerRegisterAnyMissileEvent takes trigger trig returns boolean
    function TriggerRegisterMissileEvent takes trigger trig, unit whichUnit returns boolean
    function TriggerUnregisterAnyMissileEvent takes trigger trig returns boolean
    function TriggerUnregisterMissileEvent takes trigger trig, unit whichUnit returns boolean


    well you will see whats new
    Greets!
    ~DD
    check out the map I've taken over at the map section :) jsut filter the author name to baassee
    yes i am fine, thanks!

    i am glade ur fine too and nice that u like c++!
    if you need help with engines or smth, ill try to help u when i can.

    Regards!
    ~DD
    Sup man? :)
    Too bad you aren't gonna be joining the zeph challenge :p

    I am 2 bussy with school, gonna see if i can make the entry this weekend :)
    oh crap that sucks bad but then you will be even more busy :S

    well wishing you best of luck ! :)
    Hi Deut!

    long time no talk!

    i had some health problems coz of pc and my old keyboard which was quite bad. i got new one and i am much better now.

    ohh about library_once!

    it means that you can for example copy and paste my libs multiple times in same map.


    library_once test
    endlibrary

    library_once test
    endlibrary


    only first one will be activated and second will be ignored as well as any other. third, fourth....

    i see ur buisy with ur life as well, so i wish u luck!

    Greets!
    ~DD
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