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  • Yep, my guild is the No.1 Horde on our Realm (EU-Moonglade) - we're currently attempting Hard Mode Anub'arak 25-player mode, and he's a truly hard one to crack.
    Wow! Thanks so much for the whole trigger, it sure teached me alot.
    And thank you also for letting me use your ideas, I appreciate it very much.
    You even call it the "Wipe" trigger, which reminds me of a bad raid group:xxd:
    Still playing WoW?
    Sent the main wipe trigger to you now over Private message. It's a bit big, but the first section is the actual method of detection I use.
    Sure. Take any ideas you want from my map.

    I can even give you the relevant triggers if you'd like. It's a single trigger that works for all rounds of the game. It's the "Wipe" trigger as I call it.
    It requires a lot of setup though to make it run the correct round initiation trigger, turn off the spawning and win conditions of the current wave/round as well as revive the heroes in the correct location and take gold away. I will outline these to you though.

    I'll send it in a PM tonight, currently I'm at Uni waiting around for my next lecture.
    Also Damage, I very much like your method of "when all hero is dead, they are revived and the round is reset".
    I would like to ask for your permission to use your method in my map, I hope I'm not asking for too much :cute:
    Aha! That might be why it wasn't showing the cooldown. Thanks very much hellburke I'll be sure to try this out for the next minor bug fix patch.
    ----------
    4) The cooldown on items is a bug in the ability coding for the items, I haven't yet found a solution, but I'm searching for one, so bare with me on that.
    ----------
    You could try this:
    In the item's ability list, put the active ability with cooldown on the top of the list, if a passive ability is on top of the list, the item won't display it's cooldown.

    Example:
    Holy Light (active ability)
    Item Hero Stat Bonus (+3 strength)
    Item Hero Stat Bonus (+5 agility)

    I hope it helps, if you've already solved it, just ignore this. Damage Team
    Survival is a brilliant map by the way :gg:
    No worries, I managed to piece together some really nice ones from around Hive and Wc3c.
    If you want the WoW frost icons I think I have a pack of them, and this would include the ones from TBC and WotLK.
    Oh the PvP focused one with these heroes? Well, I'm currently in the midst of making a strategy game akin in nature to Raccoon Wars (see here: http://www.epicwar.com/maps/22432/) where you train units and they auto-attack enemies. I'm adding 5 unique races though with a glaring difference and play-style between each one. This map is more of a minor project though, and should be relatively short and not take half as much time as DTS did.

    The AoS / Arena type thing... yeah, it's still on the cards.
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