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  • Ok, but please, just one favor. Help me with it!
    His system is the perfect damage engine I need, even with that much extras and the healing module rulez!
    Just change the events and stuff.
    His is much better... still.
    And with his, I can damage targets without custom functions and his damage listener is godlike!
    Can you link me to dusk's?
    But, could you please take example from his sanctuary and make the shield like that? :sad:
    And if you can make them work together, you're a god! :smile:
    Really, that damage engine is a godlike mess, but it works. I cannot handle that much crap...
    Well, click the link! It's here on hive, not at Wc3c.net ...
    Damage Engine
    Look two posts below >.>
    Can you do me a favor?
    Make your shield system so it doesn't collide with the Damage Engine.
    I hate my PC. My WE and JH need to be debugged every time I save the map...
    I think I've just lost a big progress... :eek:
    Well, then please change it because I don't want to be part of any kind of joke nor I do deserve to be a saviour of yours.
    One more thing:
    Your CustomBars are better looking than his, and, at least, I can see these.
    I'll look more over your system and fix some more things.
    Look at the method after I modified it:

    private method takeDmg takes nothing returns nothing
    local real dmg = GetEventDamage() * .factor
    local real dmg2 = 0

    if dmg > .hp and not(.usage == ENDLESS) and not(.times != 0)then
    set dmg2 = dmg - .hp
    set dmg = .hp
    endif

    set .hp = .hp - dmg
    call SetUnitState(.target, UNIT_STATE_LIFE, GetUnitState(.target, UNIT_STATE_LIFE) + dmg - ( dmg2 * 1.00 / .factor) )
    ...
    ...
    ...
    ...
    Fixes the damage.
    Sure. I've also changed the "limited" feature of the shield to limited hits it may take, and also made a TimedLimited shield to imitate the Power Word: Shield ability in WoW. :smile:

    I have to admit, your system is MUCH more understandable than others.

    Submit it! :D
    Well, then what's the point of having maxhp?
    I've "converted it to my needs". :smile:
    And I've integrated it with the BX-TRS II system.
    I need you to fix a bug.
    An endless shield is not a shield that will recover everytime it's 0.
    And it must absorb only how much damage it can.
    Example:
    Factor is 0.5 (50%)
    MaxHP doesn't matter
    HP is 10
    Damage is 30.

    Damage will not be set to 10... The shield will absorb 50% damage, 15 damage, but that damage is bigger than the HP so it will absorb 10 damage, and the rest of 5 is converted back to health; 5 x 100/50 = 5 x 2 = 10, so the hero will take 20 damage and the health of the shield will be set to 0.
    If you're gonna upload it, then do this thing! :smile:
    ofcourse MPI, but it seems that the dummies wont create if casted the same time, so can you select a hero twice? (Player red and blue got same hero)
    In your map, will it be that only one player can have the specific hero like dota?
    Ok, the system is much better than I expected. :smile: I'm gonna use it!
    Gosh, and shield charges?? :D
    Godlike!
    I've updated it, and put the autoreplacer back, and many more commands. >.>
    It would be better if JassHelper updates itself.
    do you got a specific hotkey rule, is it Learn Noob spell
    or Noob Spell [N], and which hotkeys are you using?
    Nvm... The host thought i used a Nulled phpBB.. (LOL?)
    So they suspended me, but im trying to get me online agein.. ;)
    Sooooon i hope... D:
    Good, just give me the hero youll need ;P. I wont take Tooltips, since i suck at it xD, whats the hero?
    would you need some help on the project? :) I can try to make spells, leakless and MUI
    I don't want to be mean, but since JH Z.2, you need to add .evaluate to method calls before declaration.
    For god's sake, I cannot fix it when it's about variables.
    It's about the CustomBar library.
    Hmmm a friend of mine is teaching me java,i currently can't do the codes so better leave it,thanks for the tip though,i will have the spell in mind.
    LOLZ imposible... model have team color setings, not skin. I cant put teamcolor at weapon just at cloack. Also weapon have light that change with player color.
    Well, I've had to fix a couple of errors, including functions inside the struct, and I cannot finish testing right now. It's awesome if I can have it finished in less than 6 hours and 40 minutes. :xxd:
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