Ohh, yeah, almost ^^
It's completely working, but I still have 1 more thing to do as the "finishing touch".
You see, the unit moves (and keeps moving), but when I mash "stop", the unit will be slightly delayed...
I'm going to use a dummy right now, which has locust so you can't click on him and another invisible unit which you can click, but if you buttonmash "stop", the dummy with locust will still move without interruption, while the unit you can click on instantly teleports to that dummy the entire time ^^
That was the plan, at least... unless you don't care that it is slightly delayed when buttonmashing stop.