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Diehard@Azeroth

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  • I really like physx and all but unfortunately I've got a project already (and I even don't have time for this cause of lots of shool stuff) so I'm sorry to reject your invitation
    however I might find time to help you if you got any problems or have an open ear for any cool spell ideas ;)
    Arghh?...

    How do u make it so low one place, and so high just right beside? Thats IMPOSSIBLE! O.,o
    Yes, but HOW THE FREAKING HELL DO U MAKE THE CLIFF? (Thats the third time i ask THAt question, hope its clearly now)
    :grin: Im not angry, im just using BIG LETTERS! :spell_breaker:
    D: my mapz is gone T_T the pc did like crash D: now i'm freaking sick 2 well got to rmk it fast >.>
    I see, but how do i make it.. BLOCKING? In your test map i cant go up it, but i can go down..! :confused:
    C++? I've heard that C++ is for making applications and something like that. Really depends on what you want to do, different programming languages are used to achieve different goals, so if you want to make a FPS, you'll probably need to know a lot more :D. I suggest googling to see what programming languages are used for what purposes and find a language that suits you best.

    For example, I like web design, so I learned HTML and CSS. Currently I'm learning JavaScript (which is pretty easy after learning vJass, because their syntax is really similar).

    Anyways, I suggest learning any programming language, because, unlike vJass, other programming languages let you do things that are far more useful than coding in a 10 years old game (Warcraft).
    The cliff where you cant go up, in your test map.. O.,o
    EDIT: are you gonna try the run system? (Ask Anachron for bar system).
    I know you read this sometime Anachron ^^
    What? Oh no,... You define everything at map start, and then on gameplay, you can easily modify anything you want. It can also be used for inventory, spell system etc.
    Nope, have you uploaded it?
    And else, hows your RPS going?

    I am currently making really crazy stuff,
    such as doing structs for items, abilities, advanced items, advanced abilities, inventory, advanced inventory and such.

    The aim is:
    When you have these librarys, you can do nearly everything you want to. Easily.

    Well for example, I can get the description of the item, the goldcost, and all the spells description by calling an advanceditem method, which has all the data.

    I guess it will be very hard, but I am on a very good way.
    huh? what work?

    well, programming with vJass is easy because it's fun, but at the same time hard because you're always trying to find the simplest way to do it (and then you figure out that there are about 10 ways to do it and then you can't make up your mind :p)

    also, i don't like coding in wc3 because there are always a thousand thing you must keep an eye on (especially when making spells), not to mention thousands of bugs... also, debugging can be a pain in the ass too
    SWEET! When you are draged down its so much... Smoooooother..
    All thats needed now is to tell me how i make the "UnMove Able" cliff ^^
    Yw :) Awsome system :)

    Thank you about terrains :D And yeah, I am making maps, but so far I haven't finished one to 100%.. =/ Lot's of ideas, less time!
    ----------
    err sorry man, i just found a leak in my system >_< i fixed it anyways, it was from the boolexpr if u know what htat is meh >_> feels much smoother now tho
    ----------
    Thats even more cool xD (Or maby uncool with a Leak? O.,o)
    And about attack, cool! xD Make units able to reach point of movement after dragged down.. ;)
    Cool, and the run would be awesome! (Add it like a Passive Spell and use Anachrons Custom Bars for making the Run time Bar, ask him)

    And would you like to tell me how i can make the Move-To-Top slower? ;)
    EDIT: NVM! I found out how! ;) *knock my head*
    it's really not that difficult to... but yeah, there would probably be a lot of irritating bugs that would just keep on coming and coming :D no problem anyways, if you need help with vJass, i'm often online, so you can ask :)
    uhm, my knockback system is too simple and a bit outdated (and it doesn't support domino effect), i suggest searching on thehelper.net, there are some nice functions as i recall... :D
    o_O Where's the problem in copying/pasting a Jass trigger? Well ... here is how you should do it:
    1) Create a new trigger
    2) Convert it to Jass (for if you don't know: Go into the trigger editor -> Edit -> Convert to custom text (or something like that)
    3) Copy the Jass code you wish
    4) Mark the whole code from the trigger you just converted
    5) Pres ctrl + v (paste)
    Done. I can't see a problem here :eek:
    Or did I probably misunderstand anything?
    Reputation (+1):
    (Post) nice coding :D, sorry that I can't help you, maybe you should specify what is wrong with your system (you just said what it was supposed to do)
    Actually I like me, and because you like me, you deserve +rep.
    I can't test know.

    Is it MPI
    Had not enough time to look at those problems. Also I can't enter your project as Scripter or w/e. Since I got right now just to less time.
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