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Vampirism Beast Changelog

Vampirism Beast Patch Notes

3.4.3
  • Check Range on Graves no longer procs Profit Spinner
  • Profit Spinner now accurately displays how much gold and lumber it gives
  • Food text frame slightly adjusted to match the others
3.4.2
  • Attacking an allied gold fountain will kill the attacking unit, unless you use your human in which case it will just stop the attack
  • UI modified to now have reduced bezel at the top - for now the far left box will show version number, but it will soon be replaced by game time, as noted by the clock icon
3.4.1
  • Vampires can now attack constructing structures
  • Vampires chain lightning can now deal damage to humans again
3.4.0
  • Base 12/15/18/21 altered
  • Human bounty when killed is now fixed
  • Liches now have a far sight ability that reveals a range of 1,500, with a cooldown of 10 seconds and a duration of 20 seconds
  • Liches sleep ability hotkey w/x -> c/e
  • Riflemen can now only attack graves from vampires
  • Slayers now receive their repair ability when they purchase a Slayer Hammer
  • Prosperity Hammer -> Slayer Hammer
  • Repair Hammer removed
  • Slayers can now only repair your own structures, not allies
  • Slayer pool is now moved to its new location (static)
  • Slayer hammer hotkey X -> Z
  • Humans can now only create one disaster tower
  • Gigantic Tent Armor 4 -> 6
  • Disaster tower now shows its passive effect as an ability
  • Lots of units/buildings had their attack/armor type changedAttack and armor types are now different and label what each actually does against each other
  • Mana towers now display the mana they burn on each level
  • Gold mine armor 50 -> 25
  • Gold mine armor type Heavy -> Fortified
3.3.9
  • The units that show resources to DG/Brown renamed to “Brown Resources” and “Dark Green Resources”
  • Frostfire Concoction now displays Stock Time
  • Base 3 adjusted to better fit workers
  • Cape icon remade
  • Cloak icon remade
  • Critical strike now mentions you keep the ability when you learn it, but it will not appear on your command card
  • Vamp spawn timer and income/clock textures remade
  • Cape now has shadow of vengeance built into it (Ability on vamp
  • Whisper of the shadow beast removed from shop
  • No item aura now has a disabled variant on slayer (won’t appear green on pause)
  • Emberheart now gives a visual indicator
  • Leak drops now have a new item model
  • Many unused things in map were deleted
  • Ultra Spike Tower damage 120 -> 150
  • Super ultra spike tower damage 130 -> 200
  • Ultimate catastrophic tower damage 300 -> 350
  • Other spike towers damage adjusted to be a flat number
  • Super Duper Spike Tower -> Super Spike Tower
  • Ultra Spike Tower -> Seemingly Spike Tower
  • Super Ultra Spike Tower -> Mega Spike Tower
  • Ultimate Catastrophic Spike Tower -> Giga Spike Tower
  • Destructive Spike Tower -> Godly Spike Tower
  • Apocalyptic Spike Tower -> Omega Spike Tower
  • Shadow Beast Spike Tower -> Beastly Spike Tower
  • Towers no longer have an inventory
  • Towers no longer can learn spiked barricades
  • Most spike towers no longer learn Beastly Tower Defenses
  • Final spike tower is now the only spike tower that learns Beastly Damage and Beastly Tower Defenses
  • UI reimplemented
  • Refactored Item Recipe system, should no longer bug on random item combinations
  • Human unit bounty now scales with game progression, if you are a human and reach tier 1/2/3/4/5 you will give an additional 50/150/300/1000/3000 gold when you die
  • These numbers are not cumulative and will replace each other as you reach higher tiers. Vampires will receive an announcement along with your tech progression that your human is worth more gold.
  • Gold mines no longer have a negative income
  • Items were re-classified by type
  • Forge and Gate Tier items keep their cooldowns
  • An announcement will be displayed when items of each tier are available to buy
  • Shops now have new names about the items they contain
  • Tomes and units remain the same as they were before
  • Trees and terrain tile swapped to winter tileset
  • New vamp item locations have correct hotkeys for non-grid players
  • Items are not teleported to middle after killing them as vampire anymore
  • Nosferatu model is now always reforged dreadlord model
  • Minis now drop items in middle when eaten
3.3.8
  • Fatass fountain now requires a village house to build
  • Shades are now a worker, so the idle icon will be present for vamps
  • Vampires are now “humans” in lobby and share the same UI humans have, so that we can save like 2mb of space
  • Chaotic Onslaught now sold alone in forge
  • Embert Heart is now given to nosf/mini/lich when they reach level 40
  • Lots of Vampire tooltip updates
  • Exorcism gun can no longer be picked up by vampires
  • Venom spire tower no longer gives 10 food
  • Cloak of Shadows TP cooldown 45 -> 30 seconds
  • Cloak of Shadows price 150g -> 100g
  • Shade stock 3 -> 5
  • Shade restock cd 30s -> 20s
  • Teleportation Staff (Leak) cd 90s -> 30s
  • Far sight levels 2 -> 1
  • Far sight vision range 2600 -> 3000
  • Cape now costs 700g -> 600g
  • Chaotic Onslaught now costs 700g -> 1400g
  • Additional hints added, existing hints updated
  • Frostfire Mirror Concoction is now sold as an independent item and no longer a recipe
  • Vampiric Concoction will remain in game for earlier purchasing
  • Soul Bomb removed from game
  • Void Beast Soul Bomb recipe cost 100g -> 1100g
  • Shop Range increased 300 -> 450 (default)
  • Gold income board adjusted to sit at top of screen
  • Refactored item type locking
  • Critical Strike ability remains the same, but will no longer show on vampire when learned
  • Cloak of Shadows is now converted into an ability on purchase that gives you permanent invisibility and teleport -- you keep this even after you purchase cape of the shadow beast, and if you don’t purchase cloak, cape will also give permanent invisibility
  • Cloak of shadows is no longer required in any recipe
  • Blasting gem no longer has a green icon for its mipmaps (smaller versions of icon)
3.3.7
  • Gold fountain no longer gives any income or takes any lumber after dying
  • All donator skins now have the same selection size (health bar size)
  • You can no longer build outside of any claimed base after 40 minutes. Any building that is built will be cancelled immediately and be refunded for the gold and lumber cost. You do not need to have the claimed base yourself, but someone in the lobby must have claimed it.
  • Spike Super Duper Tower can now upgrade to Ultimate Long Range Tower
  • All upgrades between Spike Tower and Super Duper Spike tower removed
  • Long Range Tower removed from human build list & game
  • Repair bolt now only works on your own walls
  • Repair bolt now has a shared cooldown between all versions
  • Repair bolt now has one base item, and two recipe items that upgrade it
  • Repair bolt now has a decreased cooldown
  • Repair bolt now has 3 different icons for each level (blue, green, red)
  • Repair bolts now cost 5g, 50g, 3,000g
  • Basic Repair Bolt, Advanced Repair Bolt, Beastly Repair Bolt now are sold inside of the Survival Merchant
  • Survival Merchant is now available on human for 400 lumber, and sells items such as Repair Bolts, Mystic Eyes, Banish Flute, Dispel Staff
  • Items removed from the shops they used to be sold at
  • Sphere of Doom now costs 1,250g -> 1,000 and 3000w -> 2500w
  • Goldmine hotkey moved from D -> F
  • Fatass fountain hotkey moved from F -> D
  • Super Fatass Fountain now has its upgrade moved to hotkey D
  • Many unused/old upgrades removed from game
  • Slayer Hammer upgrades now have a slightly different icon than one another
  • All Slayer Hammer upgrades are now in slayer tavern
  • Slayer hammer upgrades now reference how much they increase the hammer ability
  • All workers are now in the deforestation house
  • Lots of tooltip updates for humans, which now display real current values
  • Blacked out standard wc3 tooltips
  • New upgrade: Human Endurance Training: gives 10 bonus mana, and increases mana regen by 50% -- available in rc/urc, requires citadel and costs 15g, 20k wood
  • Rifleman tooltip is now reflective of their changes
  • BOOMSTICK™ is now a slayer ability
  • Burst immunity shield now costs 1 gold, 10,000 lumber and blocks chain lightning once every 10s
  • Human survival training now costs 15g, 20k lumber
  • Sharing control is disabled and will return in a future release
  • Seemingly Invincible Wall now has 2000 -> 1500 health
  • Seemingly Invincible Wall now has 30 -> 35 armor
  • Meteor is now built after one second, but paused for 10 and is turned gray while de-active, and lights up again when resumed
  • Advanced dispel recipe reduced to 5g, 5k wood
  • Exorcism gun now costs 2g, 10k wood
  • Cyclone removed from game, now replaced with Sleep
  • Cyclone replaced with 7.5 second sleep on lich
  • Wand of the Wind is now Sleep Stick, does the same thing as lich ability
  • Autoharvest added back in, now works on all harvesters
  • Game now ends properly now when all vampires are dead
  • Banish is no longer an item, but instead an ability that replaces mana burn when researched. You may research this upgrade in Command Center for 120g, 200k wood
  • Allied Nosferatu now shows the hero icon underneath your own, so you can tell how much health he has (without hovering or enabling hp bars)
  • When DG/Brown selects the middle fountain, it’ll select a unit owned by the allied player so you can see how much gold/lumber they have. This only works when both players are in the game.
  • Nosferatu’s can now teleport to middle fountain without having a unit there
  • Nosferatu’s have vision of the middle
  • Acolytes in middle don’t have a healthbar anymore
  • Minis should no longer keep lumber/gold/food after their human dies
  • Advanced dispel staff hotkey c -> s
  • Orb of venom hotkey e ->d
  • Banish ability hotkey b -> d
  • Survival merchant now uses arcane vault model
  • Survival merchant now gives a bounty of 10 gold to vampires
  • Increased map size by 20-30ish %
  • 5 bases have been added for a total of (24)
  • Base claim regions adjusted and base sign posts adjusted
  • New method for sphere spots: corner bases now have 10, edge bases now have 9, and middle bases have 8 (not counting 2 directly behind wall) ((excluding base 14, the double base, which has 9 for single and 15 for full
  • Base #12 added in, it’s a double-base only + has 15 sphere spots in total
  • Mystic eyes now reach from 200 -> 300 range
  • Workers now have limits to being built equal to the max food cost they can reach
  • Fixed survival merchant icon to match new model
  • Hammer upgrades are now ASDF
  • Slayer Tavern no longer has rally point
  • Research center no longer has rally point or select user
  • Ultra RC no longer has rally point or select user
  • Hammer icon remade
  • Cape of the Shadow Beast is now purchasable as a standalone item, there’s no more recipe and price was adjusted to 700g/1000w
  • Hunter Scope and Silver Arrow no longer have a stock delay
  • Banish now requires the upgrade from CC and having a CC alive to use it
  • Map is now centered around (0,0)
  • New camera slider now locks camera, scroll wheel won’t change it to default anymore
  • Camera slider now has an extended sight range so the black on edges of screen are no more
  • You may also now type “-cam xxxx” as well as use the slider
  • Worker hotkeys re-aligned with QWERAS
  • Staff of teleportation now drop more often
  • Tents no longer have spikes on some levels
  • F9 quest commands updated
  • Camera bounds now capped between 500 and 5000
3.3.6
  • Supers now harvest 620 -> 350 (35/hit)
  • Ubers now harvest 1920 -> 1900 (190/hit)
  • Exorcism Gun hotkey moved to hotkey D in slayer tavern
  • Humans now give 50 food at start, only 4 tents required
3.3.5
  • Venom spire tower range reduced to 1250
  • Lumber and gold trade boxes removed
  • Windwalking vampires now have a new special effect attachment
  • Super now harvest 300 -> 620 (62/hit)
  • Ubers now harvest 1500 -> 1920 (192/hit)
  • Deforestation now harvest 7500 -> 8750 (875/hit)
  • Forest Eaters now harvest 100,000 -> 117,000 (11,700/hit)
  • Tent food changed; lvl1: 30 food - lvl2; 40 food - lvl3; 50 food
  • Humans now start with 50 food
  • Tents now give 5/6/7 gold when killed
  • Fatass fountain / super fatass now show healing range
  • Seemingly Invincible Wall - 45 -> 30 armor
  • Loading Screen and Image Preview remade
3.3.4
  • Citadel now gives 250 food.
  • CC now gives 250 food.
  • Spire now gives 250 food.
  • Minis now have 10 food when they are reborn as a vampire.
  • Minis no longer keep gold or lumber when they die.
  • Supers harvest correct speed now.
  • Research center hotkeys fixed.
  • Venom tower range increased to 1500.
  • Fatass & Super Fatass Fountains now show range of heal.
  • Tents re-balanced: tent 1: 20 food; tent 2: 40 food; tent 3: 65 food.
3.0.0 to 3.3.3


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