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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

v.9.6. --> 1.5.0.

  • SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,868
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Versions 9.6. --> 1.5.0.[r]
    Reveal

    Version 1.5.0.

    [​IMG] Version 1.5.0. [19.07.2013]

    General Changes
    • The synergy cheat code has been disabled.
    • Small terrain changes.
    • A new bookshelf has been added.
    • Damage dealt by Massive attack type to Unarmored increased to 85% up from 75%.
    • Damage dealt by Massive attack type to Light Armor decreased to 65% up from 70%.
    • Damage dealt by Massive attack type to Medium Armor increased to 80% up from 65%.
    • Arcane Towers range at the Araj boss fight has been increased.

    Classes

    [​IMG] Marauder
    • Should now have a proper Weapon attachment point.
    [​IMG] Sapper
    • Should now have properly working attachment points.
    • The Big One now deals bonus damage equal to 1% of target missing health down from 2%.
    • The attribute scaling of The Big One has been decreased to 150% down from 175%.
    [​IMG] Shaman
    • Mana Regeneration per 5 seconds provided by Water Shield has been increased as follows:
      -Level 1: increased to 5 up from 2.
      -Level 2: increased to 10 up from 4.
      -Level 3: increased to 15 up from 6.
      -Level 4: increased to 20 up from 8.
    • Earth Shock now reduces the target's damage and armor.
    • Bloodlust may no longer trigger the effect of Atiesh.
    [​IMG] Warlord
    • Battle Stance now properly states its duration.

    Items

    [​IMG]
    • The stats and price of Orb of Lightning have been slightly changed.
    • The drop chance for Epic and Rare items from creeps has been increased.
    • Scaled Gauntlets has been removed from the shop.
    • A new shop item has been added: Energized Shoulderguards.
    • The price and recipe components for Vjolndir have been changed.
    • The price and recipe components for Charged Shield have been changed.
    • The price and recipe components for War Sword have been changed.
    • Golden Claymore has been removed from the item shop.
    • A new shop item has been added: Burning Sword.
    • The Rogue Hell class item now increases Swiftness evasion to 60% down from 80%.
    • Fixed a bug where Axe of Bul'thos did not provide bonus damage.
    • Fixed a bug where Golden Maul did not display its cooldown.

    Site
    • Detailed Hero Tables have been added in the Classes section above.


    Version 1.4.9.

    [​IMG] Version 1.4.9. [14.07.2013]

    General Changes
    • Earthquakes should now occur slightly less often.

    Classes

    [​IMG] Ice lancer
    • Model size has been slightly reduced.
    [​IMG] Rogue
    • The distance scaling of Shadowstep now increases with ability levels.
      -Level 1: grants damage equal to 5% of distance down from 10%
      -Level 2: grants damage equal to 10% of distance.
      -Level 3: grants damage equal to 15% of distance up from 10%.
      -Level 4: grants damage equal to 20% of distance up from 10%.
    • Swiftness now grants 40% evasion down from 50%.
    [​IMG] Warlock
    • The duration of the Felguard summoned by Gift of Sargeras has been increased as follows.
      -Level 1: remains unchanged.
      -Level 2: increased to 20 seconds up from 18.
      -Level 3: increased to 22 seconds up from 18.
      -Level 4: increased to 24 seconds up from 18.
    • The mana cost of Gift of Sargeras has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 80 down from 90.
      -Level 3: reduced to 120 down from 135.
      -Level 4: reduced to 150 down from 170.
    [​IMG] Warlord
    • The spell Axe Master has been redesigned.
    • Attribute scaling of Cleave has been increased to 100% up from 80%.
    • The base proc chance of Krogar's Storm Amulet has been increased to 14% up from 10%.

    Items

    [​IMG]
    • Abysall Scepter has been removed from the shop.
    • A new shop item has been added: Faerie Charm.
    • The stats on Thor'dal have been slightly reduced.
    • A new Rogue class item has been added.
    • The Ice Lancer Hell class item now has a new effect.
    • The Warlock Hell class item now has a new effect.
    • The Rogue Hell class item now increases Swiftness evasion to 80% down from 100%.
    • Skeletal summoning items now summon 4 skeletons down from 6.


    Version 1.4.8.

    [​IMG] Version 1.4.8. [11.07.2013]

    General Changes
    • A new Dungeon has been added: Darkwater Bay.
    • A new Dungeon has been added: Gold Mines.
    • Terrain changes.
    • Fixed a bug where creeps in Insane difficulty would give 50 extra gold.

    Classes

    [​IMG] Avenger
    • Avenging Will should now finally be working properly.
    [​IMG] Druid
    • Stun duration of Arcane Dispersion has been reduced to 1 second down from 2.
    • Stun duration of Arcane Dispersion is now stated in the ability tooltip.
    [​IMG] Mage
    • Base chance for cooldown reset provided by Arcane Master has been increased to 15% up from 10%.
    • Arcane Master now also restores mana upon triggering.
    • Damage dealt by Polar Blast at level 2 has been increased to 800 up from 600.
    [​IMG] Priest
    • Icon has been changed.
    [​IMG] Shaman
    • Fixed a bug where Lesser Chain Lightning didn't display damage dealt.

    Items
    • All Elixirs now have new icons.
    • Fixed a bug where Orb of Lightning would disappear if dropped on the ground.


    Version 1.4.7.

    [​IMG] Version 1.4.7. [06.07.2013]

    General Changes
    • Terrain changes.
    • A new system has been added that will help introduce players to lore.
    • Players may occasionaly experience environmental event: Earthquakes.
    • Hell Difficulty now grants 1 extra gold per creep kill.
    • Insane Difficulty now grants 2 extra gold per creep kill.
    • Starting Gold given in Insane Difficulty has been reduced to 200 down from 300.

    Classes

    [​IMG] Avenger
    • Fixed a bug where Avenging Will did not work properly.
    [​IMG] Berserker
    • Reptile Mojo now scales with 2% of missing health up from 1%.
    • Base amount of health drained by Blood Scent reduced to 3 down from 5.
    • The damage dealt by Venomous Axes has been reduced as follows:
      -Level 1: reduced to 10 down from 15.
      -Level 2: reduced to 20 down from 25.
      -Level 3: reduced to 30 down from 35.
      -Level 4: reduced to 40 down from 45.
    [​IMG] Druid
    • Arcane Dispersion now has a new icon.
    [​IMG] Marauder
    • Fixed a bug where Brutality would go back to level 1 when used.
    [​IMG] Priest
    • Health regeneration per 5 seconds provided by Holy Aura has been increased as follows:
      -Level 1: increased to 30 up from 25.
      -Level 2: increased to 50 up from 40.
      -Level 3: increased to 70 up from 55.
      -Level 4: increased to 90 up from 70.
    • The cooldown of Hymn of Hope has been reduced to 35 seconds down from 42.
    [​IMG] Shaman
    • The mana cost of Bloodlust has been increased as follows:
      -Level 1: increased to 50 up from 40.
      -Level 2: increased to 70 up from 60.

    Items
    • Multiple changes to the prices, abilities and costs of uncommon drop items.
    • Several new items have been added.
    • The Berserker Class item - Keen Axe now has a new effect and has recieved stat changes.
    • Fixed a bug where Kubi Staff could be used for Reforging.
    • The price of Rejuvenating Globe has been increased.
    • Master's Helmet now provides 30% Attack Speed up from 26%.
    • The price of Master's Helmet has been reduced.


    Version 1.4.6.

    [​IMG] Version 1.4.6. [Hotfix 1] [30.06.2013]
    Classes

    [​IMG] Berserker
    • Fixed a bug where Toxic Sack was not working.

    Items
    • Fixed a bug where the effect of Mana Surge was not working.
    • Master's Helmet now has a new effect.


    [​IMG] Version 1.4.6. [30.06.2013]

    General Changes
    • A merchant main shop near Idrasill has been removed.
    • The boss in the Zultar Forest now drops an item.
    • The Waterworks Blessing now grants +3 to all stats down from +5.
    • The descriptions for "-damage on" and "-damage off" commands has been made more clear.
    • A new boss has been added: Araj.
    • The boss Kertom has been removed.
    • Added an NPC at the starting area that provides information that is useful for beginners.
    • Terrain changes.
    • Fixed a bug where the Hero Defense quest would not work.
    • Fixed a bug where the Bruiser, Marauder and Sorcerer could not acquire their respective legendary weapons.
    • A new neutral trivial NPC has been added.

    Classes

    [​IMG] Bruiser
    • Pocket Mana Generator now drains 0.50 mana for each lost health point down from 1.
    • Fixed a bug where Overcharge had much larger AoE than intended.
    [​IMG] Marauder
    • Weapon Switch: Axe now restores 3% of maximum health on spellcast up from 2%.
    • Base damage has been slightly decreased.
    • Fixed a bug where the Marauder would gain attack speed every time he dies.
    [​IMG] Shaman
    • The base damage of Earth Shock has been increased to 40 up from 30.
    • Attribute scaling of Earth Shock has been reduced to 240% down from 275%.
    • Attribute scaling of Thunderstorm has been reduced to 210% down from 225%.
    • Elemental Blast has been removed.
    • Due to popular demand Bloodlust has been returned to the Shaman's skillset.
    • Attribute scaling of Riptide has been increased to 100% up from 80%.
    [​IMG] Sorcerer
    • Combustion now dispalys the amount of spellcasts casted so far.
    [​IMG] Tidewarrior
    • The amount of damage reflected by Razorspine Scales has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 20 up from 15.
      -Level 3: increased to 30 up from 20.
      -Level 4: increased to 40 up from 25.
    • Razorspine Scales no longer reflects damage passively. It only reflects during the duration of the active effect.
    [​IMG] Warlord
    • Attack cooldown decreased to 2.15 down from 2.20.

    Items
    • Several new items have been added.
    • Winter Blade now restores 0.5% of maximum mana down from 1%.
    • Nature Guardian now states that its effect does not stack with other HoTs.
    • The price of Plate Mask has been slightly reduced.


    Version 1.4.5.

    [​IMG] Version 1.4.5. [25.06.2013]

    General Changes
    • The starting mana of all Agility and Strength heroes has been increased by 10.
    • Three new heroes have been added: Bruiser, Sorcerer and Marauder.
      - [​IMG] Bruiser
      Melee tank hero that uses dangerous electrical devices to disrupt and damage his enemies. Higly reliant on mana.

      - [​IMG] Marauder
      Melee hero that can quickly release furious strikes to devastate his enemies. His abilities are his primary damage source mainly because they often reset cooldowns and get empowered.

      - [​IMG] Sorceror
      Ranged caster hero that excells at crowd control and damaging abilities. Can strengthen the power of his damaging and healing abilities.

    Classes

    [​IMG] Avenger
    • Revenge has been removed.
    • A new ability has been added: Avenging Will.
      -Regenerates large amounts of health over the duration and removes the health cost of abilities while active.
    [​IMG] Druid
    • The health of Treants summoned by Force of Nature has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 500 down from 650.
      -Level 3: reduced to 800 down from 1475.
    • The damage dealt by level 3 Treants has been reduced to 40 down from 60.
    [​IMG] Shadow Hunter
    • Rotting Curse now has a new icon.
    [​IMG] Shaman
    • Elemental Blast should no longer learn abilities that are not yet learned for the player.
    • Attack damage has been slightly increased.
    • Attack cooldown decreased to 2.02 down from 2.04.
    • Intelligence per level increased to 2.50 up from 2.45.
    • Strength per leverl decreased to 1.20 down from 1.25.
    • The cooldown of Earth Shock has been decreased to 7 seconds down from 8.
    [​IMG] Warrior
    • Icon has been changed.

    Items
    • Fixed multiple item tooltips.
    • The prices of Magical Fire, Great Crown of Kalisea and Scepter of Azjol Nerub have been decreased.


    Version 1.4.4.

    [​IMG] Version 1.4.4. [19.06.2013]

    General Changes
    • The chance of Atal'ai not to be pleased when offering a tribute is now slightly lesser.
    • Fixed a bug where creeps at the Hero Defense event would continue to spawn after the quest has failed.
    • The Rare Boss, Sea Pillager now has Hero armor.
    • Heroes are now always properly selected upon ressurection.

    Classes

    [​IMG] Far Seer
    • The buff tooltip for Elemental Presence now states that it reflects damage.
    • Natural Call may no longer damage enemy units.
    [​IMG] Shadow Hunter
    • Fel Explosion may no longer damage units that are out of range.
    • The attack speed reduction of Rotting Curse has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 15% up from 14%.
      -Level 3: increased to 20% up from 18%.
      -Level 4: increased to 25% up from 22%.
    • The mana cost of Rotting Curse has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 55 down from 60
      -Level 3: reduced to 75 down from 90.
      -Level 4: reduced to 100 down from 125.
    • The attribute scaling of Corpse Burst has been reduced to 70% down from 100%.
    • The base damage of Corpse Burst has been reduced as follows:
      -Level 1: reduced to 110 down from 115.
      -Level 2: reduced to 220 down from 230.
      -Level 3: reduced to 330 down from 345.
      -Level 4: reduced to 440 down from 460.
    • The base damage of Devastate has been increased as follows:
      -Level 1: increased to 250 up from 150.
      -Level 2: increased to 450 up from 300.

    Items
    • Slight changes to Bottled Lightning.
    • Fixed a bug where Butcher's Sword wasn't working.
    • The price of Helm of the Deeps has been reduced.


    Version 1.4.3.

    [​IMG] Version 1.4.3. [16.06.2013]

    General Changes
    • Kerth has been renamed to Queen Sira.
    • Changes to the size of some heroes.
    • All Agility heroes have recieved slight increase in base damage.
    • All Agility heroes now gain 3 extra damage per level.
    • Fixed a floating text message bug with the Shadow Hunter quest.

    Classes

    [​IMG] Beastmaster
    • The knockback range on Bear Strike has been decreased to 65 down from 125.
    • The mana cost of Bear Strike has been decreased as follows:
      -Level 1: reduced to 20 down from 25.
      -Level 2: reduced to 35 down from 45.
      -Level 3: reduced to 50 down from 60.
      -Level 4: reduced to 65 down from 75.
    [​IMG] Brewmaster
    • Suji Slam has been recoded.
    • The healing effect of Inner Peace now properly triggers only when the Brewmaster uses one of his own abilities.
    [​IMG] Mage
    • Ring of Frost now has a sound effect when it freezes enemies.
    [​IMG] Sapper
    • The Big One now deals bonus damage equal to 2% of target missing health up from 1%.
    • The Sapper's soundset has been changed.
    [​IMG] Warlock
    • Fixed a tooltip error with Shadow Power.

    Items
    • Fixed a tooltip error with Helm of Valor.
    • Fixed a bug where Charm of Endless Rage was not working.
    • Seeds of Idrasill now bind to the player that acquires them.
    • The drop chance of Poor & Common items has been slightly increased.
    • Staff of Teleportation may now only target Heroes.
    • Staff of the Grand Warlock has recieved a decrease in stats.
    • Items with chain lightning active effect no state its cooldown in the tooltip.
    • The price of Crystal Belt has been slightly decreased.
    • The price of Fortified Gauntlets has been slightly decreased.


    Version 1.4.2.

    [​IMG] Version 1.4.2. [10.06.2013]

    General Changes
    • Trolls spawned by buildings in the Zultar Forest dungeon now spawn a bit more often.
    • The damage of Ju' tek has been slightly decreased.
    • The health of Ju' tek has been decreased.
    • A new difficulty setting has been added: Insane.
    • The Multiboard now updates Hero details when they are picked and may no longer cause bugs.
    • Ju' tek now gives proper amounts of gold.
    • Zombies now spawn more often at the Bordo Boss fight.

    Classes

    [​IMG] Druid
    • The mana cost of Nourish has been reduced as follows:
      -Level 1: reduced to 45 down from 50.
      -Level 2: reduced to 85 down from 90.
      -Level 3: reduced to 130 down from 135.
      -Level 4: reduced to 160 down from 180.
    [​IMG] Far Seer
    • The attack cooldown of Feral Spirits has been increased to 1.30 up from 1.00.
    [​IMG] Hunter
    • Attack cooldown has been decreased to 1.95 down from 2.03.
    [​IMG] Ice Lancer
    • The cooldown of Cold Blood has been decreased to 17 seconds down from 22.
    [​IMG] Paladin
    • Attribute scaling of Flash of Light has been reduced to 60% down from 100%.
    • Attribute scaling of Divine Storm healing has been reduced to 60% down from 100%.
    • Intelligence scaling of Crusader Strike has been reduced to 60% down from 75%.
    • Attribute scaling of Seal of Light has been reduced to 25% down from 30%.
    [​IMG] Rogue
    • Attack cooldown has been reduced to 2.00 down from 2.10.
    • Bonus damage provided by Swiftness has been increased to 50% up from 40%.
    [​IMG] Spell Thief
    • Attack cooldown has been reduced to 1.97 down from 2.02.
    • Attack Speed provided by Arcanum has been increased as follows:
      -Level 1: increased to 20% up from 15%.
      -Level 2: increased to 30% up from 25%.
      -Level 3: increased to 40% up from 35%.
      -Level 4: increased to 50% up from 45%.
    • The cooldown of Vortex has been reduced to 7 seconds down from 9.
    [​IMG] Warlock
    • The cooldown of Soul Burn has been reduced to 10 seconds down from 12.
    • The bonus healing provided by Shadow Power for Shadow Word has been increased as follows:
      -Level 1: increased to 250 up from 150.
      -Level 2: increased to 450 up from 300.
      -Level 3: increased to 600 up from 450.
      -Level 4: increased to 750 up from 600.
    • The applied damage over time by Shadow Power when casting Soul Burn has been increased as follows:
      -Level 1: increased to 20 up from 15.
      -Level 2: increased to 40 up from 30.
      -Level 3: increased to 60 up from 45.
      -Level 4: increased to 80 up from 60.
    • The scaling of the applied damage over time by Shadow Power when casting Soul Burn has been increased to 20% up from 15%.
    • Bonus damage provided by Shadow Power has been increased as follows:
      -Level 1: increased to 40% up from 30%.
      -Level 2: increased to 60% up from 40%.
      -Level 3: increased to 80% up from 50%.
      -Level 4: increased to 100% up from 60%.
    • The cooldown of Shadow Word has been decreased to 7 seconds down from 8.

    Items
    • Fixed some minor item tooltip errors.
    • Added several new items.
    • The Paladin Hell Class item now restores 15 health when casting Crusader Strike down from 20.
    • The Berserker Hell Class item now restores 30 health upon killing a unit up from 12.
    • Fixed a bug where the Priest Hell Class item was not working properly.
    • Ring of Sacarfice now properly displays its cooldown.
    • The Shadow Crystal price of Zek'roth has been reduced to 5 down from 6.
    • Chaoseater's effect no longer works with Zombies.


    Version 1.4.1.

    [​IMG] Version 1.4.1. [07.06.2013]

    General Changes
    • Terrain changes.
    • A new Dungeon has been added: The Zultar Forest.
    • The Backpacks of players that loose due to insufficient lives now drop their items.
    • Difficulty information in Journal has been updated.
    • Messages that inform players about chosen difficulty are now way shorter.
    • The acquisition range of all Heroes has been reduced.
    • The enemy handicap on Hell Difficulty has been increased to 180% up from 170%.
    • Normal Difficulty now boosts the attack speed of enemy minions by 20% up from 10%.
    • Hard Difficulty now boosts the attack speed of enemy minions by 25% up from 15%.
    • Hell Difficulty now boosts the attack speed of enemy minions by 30% up from 20%.

    Classes

    [​IMG] Beastmaster
    • Savagery now regenerates health every 2 seconds down from 3.
    [​IMG] Berserker
    • Reptile Mojo now scales with missing health.
    [​IMG] Brewmaster
    • The maximum range of Breath of Fire has been reduced to 600 down from 750.
    [​IMG] Death Knight
    • Death Grip now performs its taunt properly.
    [​IMG] Druid
    • Fixed a minor tooltip error with Nourish.
    • Fixed a minor tooltip error with Hurricane.
    [​IMG] Mage
    • Arcane Master now makes a special effect when a cooldown is reset.
    • The mana cost of Ring of Frost has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: reduced to 110 down from 120.
      -Level 4: reduced to 150 down from 160.
    • The mana cost of Pyroblast has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 70 down from 75.
      -Level 3: reduced to 100 down from 110.
      -Level 4: reduced to 130 down from 140.
    • The damage of Ring of Frost has been reduced as follows:
      -Level 1: reduced to 80 down from 100.
      -Level 2: reduced to 160 down from 200.
      -Level 3: reduced to 240 down from 300.
      -Level 4: reduced to 320 down from 400.
    • The damage of Pyroblast has been increased as follows:
      -Level 1: increased to 95 up from 90.
      -Level 2: increased to 185 up from 175
      -Level 3: increased to 275 up from 260.
      -Level 4: increased to 365 up from 345.
    • The mana cost of Arcane Pulse has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 80 down from 85.
      -Level 3: reduced to 120 down from 125.
      -Level 4: reduced to 150 down from 160.
    [​IMG] Shadow Hunter
    • The Flesheater now has 35% evasion down from 85%.
    [​IMG] Warrior
    • The attribute scaling of Devastating Stomp has been reduced to 250% down from 275%.

    Items
    • Few new items have been added.
    • The drop chance of Seed of Idrasill has been slightly reduced.
    • The drop chance of Shadow Crystals has been slightly reduced.
    • Item drop chances from creeps now get significantly lower with each missing player.
    • The model size of Blade Treads has ben fixed.
    • Bosses may no longer drop more than 1 permanent item.
    • Items dropped by destructible doodads has been greatly reduced.
    • Amount of items scattered around the environment has been reduced.
    • The price of Healing Wards has been reduced.
    • The tooltip of the Druid Hell Class item Seed of Life has been updated.

    Site
    • Icons have been added next to hero names included in the changelog.


    Version 1.4.0.

    [​IMG] Version 1.4.0. [03.06.2013]

    General Changes
    • Idrasill is now properly Invulnerable.
    • All Intelligence heroes now gain additional 10 health per level.
    • Melee Agility heroes now gain 20 health per level down from 25.
    • A bug where players could not leave their golem at Bel'Shan bossfight has been fixed.
    • Fixed a bug where the Quest in the Skeleton Tomb did not get marked as completed.
    • Fixed a bug where the Ressurection Stones could recall neutral units.

    Items
    • A new Shadow Crystal item has been added - Anarion's Pocketwatch.
    • The drop chance of Seed of Idrasill has been reduced.
    • Thorn Mail now reflects 15% of incoming damage down from 30%.


    Version 1.3.9.

    [​IMG] Version 1.3.9. [Hotfix 1] [01.06.2013]
    Classes

    Tidewarrior
    • Razorspine Scales now properly restores more health with higher levels.

    Items
    • Fixed a bug where Gladius Recipe could not be completed.


    [​IMG] Version 1.3.9. [01.06.2013]

    General Changes
    • Explosives now deal much more damage.
    • Almost all bosses now award more gold when killed.
    • Disenchanting an Uncommon item now increases a selected stat by 3 up from 2.
    • Disenchanting a Rare item now increases a selected stat by 5 up from 3.
    • Disenchanting an Epic item now increases a selected stat by 7 up from 5.
    • Idrasill is now slightly bigger.
    • Elevator traps should no longer kill players after they have escaped.

    Classes

    Rogue
    • Starting Strength reduced to 12 down from 14.
    • Strength per level reduced to 1.35 down from 1.50.
    Spell Thief
    • Dimensional Spirits are no longer Invulnerable.
    • The range of Spell Steal has been reduced to 500 down from 600.
    • Fixed a bug where Spell Steal could occur when dead or out of range.
    • Arcanum may no longer target friendly units.
    • The amount of health restored by Vortex has been increased as follows:
      -Level 1: increased to 40 up from 25.
      -Level 2: increased to 60 up from 40.
      -Level 3: increased to 80 up from 55.
      -Level 4: increased to 100 up from 70.
    • The duration of Dimensional Spirits has been increased to 30 seconds up from 20 seconds.
    • The duration of Dimensional Call has been increased to 30 seconds up from 20 seconds.
    Witch Doctor
    • Death Wards are no longer Invulnerable.

    Items
    • Multiple changes to recipes in terms of prices and components.
    • Fixed a tooltip error with Orb of Energy.
    • Bonus damage dealt by Vunjo's Arcane Blade and Silver Bow no longer gets decreased by enemy armor.
    • Potion of Life now restores 35% of maximum health up from 25%.
    • A new item has been added for Arcane Wares.
    • The Spell Thief Hell class item now has a new effect.
    • The healing bonus provided by the Far Seer's class item has been reduced to 5 down from 10.
    • The Priest Hell Class item no longer restores mana when allied Heroes die.
    • The Warrior Hell Class now grants 20% chance to reset his cooldowns up from 10%.
    • The Necromancer Hell class item now has a new effect.


    Version 1.3.8.

    [​IMG] Version 1.3.8. [Hotfix] [28.05.2013]
    Classes

    Rogue
    • The scaling of Thrill of the Kill has been increased to 100% up from 50%.
    • Blade Flurry will no longer pick dead and dummy units.
    • Shadowstep now has proper mana cost.

    Items
    • Seeds of Idrassil now have proper replenish interval.


    [​IMG] Version 1.3.8. [28.05.2013]

    General Changes
    • A new system has been added to the Enchanter: Materialise.
    • A new system has been added to the Enchanter: Disenchant.
    • A new optional quest has been added.
    • A new area has been added. There is now a World Tree in Sunken City.
    • Optional quests now appear in the Quests Dialog and have updated messages.
    • Melee Agility heroes now gain 25 health per level. Ranged Agility heroes still gain 15 health per level.
    • Gazret now has a new ability: Globe of Fire.
    • The backpack should no longer occasionaly get selected by the Shop.
    • Fixed some tooltip errors.

    Classes

    Crimson Knight
    • Dragon's Wrath bonus to Heart of Fire's Agility passive has been increased as follows:
      -Level 1: increased to 10% up from 5%.
      -Level 2: increased to 15% up from 10%.
    • Dragon's Wrath bonus to Heart of Fire's Intelligence passive has been increased as follows:
      -Level 1: increased to 6% up from 3%.
      -Level 2: increased to 9% up from 6%.
    • Dragon's Wrath now provides Evasion instead of Spell Damage Reduction.
    • The duration of Dragon's Wrath has been increased to 20 seconds up from 15.
    Rogue
    • Counterstrike has been removed.
    • A new ability has been added: Swiftness.
      -Grants bonus damage and evasion for 10 seconds.
    • Healing done by Blade Flurry has been increased as follows:
      -Level 1: increased to 20 per target up from 15.
      -Level 2: increased to 30 per target up from 20.
      -Level 3: increased to 40 per target up from 25.
      -Level 4: increased to 50 per target up from 30.
    • The attribute scaling of Blade Flurry has been increased to 60% up from 40%.
    • The damage dealt by Blade Flurry has been increased as follows:
      -Level 1: increased to 90 up from 85.
      -Level 2: increased to 170 up from 160.
      -Level 3: increased to 250 up from 235.
      -Level 4: increased to 330 up from 310.
    • The mana cost of Shadowstep has been reduced as follows:
      -Level 1: reduced to 25 down from 35.
      -Level 2: reduced to 50 down from 60.
      -Level 3: reduced to 75 down from 85.
      -Level 4: remains unchanged
    • The damage scaling of Shadowstep has been increased to 80% up from 65%.
    • The distance scaling of Shadowstep has been reduced to 10% down from 15%.
    • Fixed a tooltip error with Shadowstep.
    • Will of the Forsaken has been removed.
    • A new ability has been added: Blood Frenzy.
      -Grants bonus Attack Speed, Movement Speed and Splash damage for 20 seconds.

    Items
    • New rare drop resource item has been added.
    • Several new items have been added.
    • Rejuvenation Potion now has a new icon.
    • The crates shop at the beginning of the map now only sells consumable items.
    • The shadow crystal price of Zek'roth has been increased.
    • The Rare Boss item, Sea Talisman, can now properly be activated.
    • The Shaman's Hell class item now has a new effect.


    Version 1.3.7.

    [​IMG] Version 1.3.7. [25.05.2013]

    General Changes
    • Happy 3rd birtthday Sunken City!
    • Fixed a bug where players could get stuck in one of the Bel'Shan golems.
    • Trezak's Storm bolt now has increased damage.
    • Battlemage Armor is now properly working with the Reforging system.
    • Common items can now also be used to create Uncommon items via the Reforging system.
    • A new optional quest has been added.
    • Wave 9 in the Hero Defense has once again be modified.

    Classes

    Beastmaster
    • Wild Swipes now gains 5 damage per Hero Level down from 10.
    • Base damage of Wild Swipes has been increased to 15 up from 10.
    • Attack Speed bonus granted by Earth Fury has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 35% down from 40%.
      -Level 3: reduced to 40% down from 50%.
      -Level 4: reduced to 45% down from 60%.
    Ice Lancer
    • Fixed a tooltip typing error with Ice Epicenter.
    • The cooldown of Ice Epicenter has been reduced to 8 seconds down from 9.
    • The cooldown of Shatter has been reduced to 7 seconds down from 10.
    Paladin
    • Fixed a tooltip error with Avenging Wrath.
    • Fixed a tooltip error with Flash of Light.
    Shaman
    • The mana cost of Riptide has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: reduced to 110 down from 120.
      -Level 4: reduced to 140 down from 160.
    • Each jump of Chain Lightning now deals 10% reduced damage down from 15%.
    • The mana cost of Chain Lightning has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: reduced to 100 down from 110.
      -Level 4: reduced to 130 down from 140.
    • The base damage of Thunderstorm has been reduced to 20 down from 25.
    • The scaling of Thunderstorm has been reduced to 220% down from 225%.
    • Flame Shock has been removed.
    • Earth Shock is no longer an Ultimate but a Normal ability.
    • A new ability has been added: Elemental Blast.

    Items
    • Multiple changes to shop prices.
    • Necronomicon has been removed from the Recipes Shop.
    • A new item has been added to the Recipes Shop: Crystal Belt.
    • Trophy Totem has been removed from the Intelligence Shop.
    • A new item has been added to the Intelligence Shop: Shamanistic Totem.
    • Fixed a bug where Eternal Fire did not display its mana cost and cooldown.
    • Several new items have been added.
    • The Rogue class item now grants evasion.
    • Demonic Blade has had its damage increased.


    Version 1.3.6.

    [​IMG] Version 1.3.6. [22.05.2013]

    General Changes
    • Changes to level 9 creep types in the hero defense mini game.
    • Gold gained at lower levels has been increased while at higher levels it has been decreased.
    • Minor terrain changes.
    • A new system has been added: Reforging.
      -Converts 3 lower quality items into 1 better quality item.
    • The main Sunken City quest no longer states the name of the last boss.
    • The health of Fallen Priests has been reduced.
    • Fixed a couple "error message missing" messages.

    Classes

    Death Knight
    • Base damage of Death Grip has been decreased to 60 down from 75.
    • Death Grip now gains 10 bonus damage per level down from 15.
    • Mana cost of Death Grip has been reduced to 20 down from 30.
    • Fixed a bug where Army of the Dead did not increase the health of the Death Knight when casted.
    Tidewarrior
    • Fixed a tooltip error with Depth Frenzy.
    • Attack damage provided by Aquatic Splash has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 9 up from 7.
      -Level 3: increased to 12 up from 9.
      -Level 4: increased to 15 up from 11.
    Witch Doctor
    • The splash damage of Death Ward has been increased.

    Items
    • Eternal Fire is now classified as quest reward.
    • Eternal Fire now also provides health.
    • Fixed a bug where the passive flat Damage Reduction stat wasn't working.
    • Recipes are now showing the quality of the recipe item.
    • A large amount of new items has been added.


    Version 1.3.5.

    [​IMG] Version 1.3.5. [16.05.2013]

    General Changes
    • The "Low on Mana" message is now smaller.
    • The "Low on Mana" message now also shows the current mana of the healer.
    • The "Low on Mana" message now has a different color.
    • Kerth's Impale now has mana cost.
    • Manual of Health now has different color and is more distinguishable.
    • Wait time between wave 9 and 10 in the Hero Defense mini-game has been increased.

    Classes

    Death Knight
    • Howling Blast has been removed.
    • A new ability has been added: Army of the Dead.
      -Summons several skeletal minions to fight for the Death Knight. Minions have slowing attacks.
    • The instant damage dealt by Plague Strike has been reduced as follows:
      -Level 1: reduced to 90 down from 100.
      -Level 2: reduced to 180 down from 200.
      -Level 3: reduced to 270 down from 300.
      -Level 4: reduced to 360 down from 400.
    • Plague Strike's damage over time effect now lasts 20 seconds down from 30.
    • Unholy Fury now has 40% chance to grant Unholy Frenzy up from 20%.
    • Plague Strike now deals 50% increased damage if the Death Knight has Unholy Frenzy.
    • Fixed a bug where Unholy Fury was consuming less mana than stated.
    Far Seer
    • Feral Spirits may no longer attack friendly units.
    • Damage delat by Feral Spirits on Level 3 and 4 has been reduced.
    • The stun duration of Storm Hammer has been increased to 2 seconds up from 1.50.
    Hunter
    • Fixed a bug with mana restoration of Frost Arrow.
    • Summon Spike has a new icon.
    • Spike has a new skin.
    • The cooldown of Summon Spike has been reduced to 35 seconds down from 40.
    • Infected Shot now displays armor reduction duration in its tooltip.
    Paladin
    • The cooldown of Avenging Wrath has been reduced to 100 seconds down from 140.
    • The duration of Avenging Wrath has been reduced to 20 seconds down from 30.
    Shaman
    • Thunderstorm now has higher chance to play a Shaman quote.
    • Flame Shock now has a different burn effect.

    Items
    • The Far Seer class item, Storm Hammer, now increases Feral Spirit healing by 10 up from 5.
    • Rejuvenating Globe now has a new icon.
    • The tooltip of Gladius has been updated and is now more easily understandable.
    • A new random drop item has been added.
    • The cost of Charged Shield has been reduced.


    Version 1.3.4.

    [​IMG] Version 1.3.4. [11.05.2013]

    General Changes
    • Skeletal Orcs have their attack cooldown increased from 1.25 to 1.40.
    • Skeletal Archers have their attack cooldown increased to 1.30 up from 1.20.
    • The damage of Skeletal Archers has been slightly reduced.
    • Damage bonus provided to creeps in Hard difficulty has been reduced to 40% down from 45%.
    • Damage bonus provided to creeps in Hell difficulty has been reduced to 50% down from 60%.
    • Armor bonus provided to creeps in Hell difficulty has been reduced to 7 down from 8.
    • Fixed a text message mistake stating that Hell provides 20% Critical Strike chance instead of 15%.
    • Sea Turtles have their health reduced.
    • Sea Turtles have their armor reduced.
    • Sea Turtles have their damage reduced.

    Classes

    Berserker
    • Starting Intelligence reduced to 9 down from 11.
    Hunter
    • The cooldown of Rain of Arrows has been increased to 105 seconds up from 80.
    • The mana cost of Rain of Arrows for level 1 has been reduced to 75 down from 100.
    • The cooldown of Multi Shot has been reduced to 8 seconds down from 10.
    Rogue
    • Starting Intelligence reduced to 9 down from 11.
    • Intelligence per level reduced to 1.10 down from 1.15.
    Shaman
    • Attribute scaling of Thunderstorm has been increased to 225% up from 220%.
    • Thunderstorm will now always deal maximum damage regardless of enemy amount of armor.
    • Flame Shock will now always deal maximum damage regardless of enemy amount of armor.
    • The mana cost of Thunderstorm has been reduced to 50 down from 55.
    • Passive mana regeneration provided by Water Shield has been increased as follows:
      -Level 1: increased to 2 mana per 5 seconds up from 1.
      -Level 2: increased to 4 mana per 5 seconds up from 2.
      -Level 3: increased to 6 mana per 5 seconds up from 3.
      -Level 4: increased to 8 mana per 5 seconds up from 4.

    Items
    • The Hunter class item - Steady Bow now has a proper effect.
    • Lifesteal has been increased across all items.


    Version 1.3.3.

    [​IMG] Version 1.3.3. [06.05.2013]

    General Changes
    • The first levels of the Hero Defense mini-game quest have been nerfed.
    • Players now have 25 seconds up from 10 to prepare for the first wave of the Hero Defense before it starts.
    • A minor bug with smooth camera should now be fixed.

    Classes

    Death Knight
    • Fixed a bug where the sword of the Death Knight didn't appear.
    Hunter
    • The damage of Multi Shot has been increased as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: increased to 80 up from 75.
      -Level 3: increased to 160 up from 150.
    • The arrow speed of Multi Shot has been increased.
    • Spike now has a new ability: Wound
      -Auto-attacks leave damage over time effect on the target.
    • Black Arrow has been removed.
    • A new ability has been added: Infected Shot.
      -Strikes a targeted enemy unit, dealing damage. Reduces armor and doubles the damage dealt by Wound.
    • Explosive Shot has been removed.
    • A new ability has been added: Frost Shot.
      -Shoots an arrow in a straight line. Damages and slows first enemy on impact. Also steals mana if the target has mana.
    • Trueshot Aura has been removed.
    • A new ability has been added: Alarcrity Aura
      -Boosts the damage of all nearby friendly units and porvides bonus damage after killing an enemy unit.

    Items
    • Reality Shifter's shadow crystal cost has been reduced to 5 down from 8.
    • Reality Shifter's gold cost has been increased to 1900 up from 900.
    • Some new items have been added.
    • Winter Blade no longer restores mana if the attack target is allied.


    Version 1.3.2.

    [​IMG] Version 1.3.2. [29.04.2013]

    General Changes
    • Light Armor now takes 140% damage from Pierce Attacks down from 150%.
    • Price required to offer a tribute to Atal'ai reduced to 65 down from 75.
    • As demanded by players, Kergaloth now has a new fancy, good looking model. Credits to Frankster.
    • The entrance gate to Final Boss now gets destroyed after the boss dies.
    • A new Quest has been added featuring a mini Hero Defense event.
    • Fixed a minor bug with an elevator.

    Classes

    Avenger
    • Swipe no longer provides damage bonus passively.
    • Swipe now scales with Current Health. Changed from Strength.
    • Swipe now restores health for each enemy target hit.
    • Shattering Throw has been remade with better code.
    • Shattering Throw is now a Taunting ability.
    • The duration of Wrathful Roar has been increased to 10 seconds up from 7.
    • Armor bonus provided by Revenge increased as follows:
      -Level 1: increased to 12 up from 6.
      -Level 2: increased to 20 up from 8.
    Far Seer
    • Attack projectile missle has been changed.
    Ice Lancer
    • Damage dealt by Shatter has been increased as follows:
      -Level 1: increased to 100 up from 80.
      -Level 2: increased to 200 up from 160.
      -Level 3: increased to 300 up from 240.
      -Level 4: increased to 400 up from 320.
    • The base damage of Freezing Blast has been increased to 25 up from 15.
    • Attribute scaling of Freezing Blast has been increased to 120% up from 100%.
    • The damage of Ice Lancer has been slightly increased.
    • Fixed some tooltip errors with Frost Armor.
    • Frost Armor now restores health to the Ice Lancer if he casts it on himself.
    • The range of Shatter has been slightly increased.
    Paladin
    • Fixed a bug where Flash of Light could not trigger Seal of Light.
    • Hero pick tooltip has been updated.
    Shaman
    • Now has a new icon.
    Warlock
    • Starting Agility reduced to 9 down from 10.
    • Agility per level reduced to 1.00 down from 1.15.
    • Death Sanctuary now provides 15% mana regeneration per soul down from 20%.
    • Bonus damage provided by Shadow Power has been increased as follows:
      -Level 1: increased to 30% up from 15%
      -Level 2: increased to 40% up from 20%.
      -Level 3: increased to 50% up from 25%.
      -Level 4: increased to 60% up from 30%.
    • Healing bonus provided by Shadow Power has been increased as follows:
      -Level 1: increased to 150 up from 100.
      -Level 2: increased to 300 up from 200.
      -Level 3: increased to 450 up from 300.
      -Level 4: increased to 600 up from 400.
    • Attribute bonus of Shadow Power has been increased to 15% up from 10%.
    • Periodic damage dealt caused by Shadow Power's effect has been increased as follows:
      -Level 1: increased to 15 up from 10.
      -Level 2: increased to 30 up from 20.
      -Level 3: increased to 45 up from 30.
      -Level 4: increased to 60 up from 40.
    Warrior
    • Execute now gains 5% bonus damage for each Rage Point up from 1%.

    Items
    • The Avenger class item, Steel Hatchet, now has a different effect.
    • The Avenger class item, Steel Hatchet, now provides more health regeneration and less Strength.
    • Rusty Mining Pick now gives 5% bash chance down from 15%.
    • The Paladin Class item, Divinge Ledger has been removed.

    Site
    • Terrain Screenshots have been updated.
    • World Map has been updated.


    Version 1.3.1.

    [​IMG] Version 1.3.1. [21.04.2013]

    General Changes
    • Fel Beasts now have slightly less health.
    • Fixed a bug where the King's Blood quest could not be completed.
    • Ressurection Stones should no longer be able to be activated by Non-Heroes.

    Classes

    Far Seer
    • Fixed a minor tooltip color mistake with Astral Blessing.
    Paladin
    • Model has been changed.
    • The cast range of Judgement of the Wise has been increased to 350 up from 265.
    • Exorcism has been removed.
    • A new ability has been added: Flash of Light.
      -Instantly restores health to the selected target and gives it bonus movement and attack speed bonus for a short time. Has chance to reset the cooldown of Judgement of the Wise
    Warlock
    • Dark Mending has been removed.
    • A new ability has been added: Death Sanctuary.
      -Whenever the Warlock or his minions kill an enemy unit he gains souls. Souls provide mana regeneration.
    • Soul Extract has been removed.
    • A new ability has been added: Dark Power.
      -The Warlock gets empowered gaining bonus damage and bonus effects for the rest of his abilities. Costs 1 Soul.
    • Soul Burn now provides 1 Soul.
    • Gift of Sargeras now requires 1 Soul.
    • Attribute scaling of Shadow Word has been increased to 30% up from 25%.


    Version 1.3.0.

    [​IMG] Version 1.3.0. [18.04.2013]

    General Changes
    • Island Murloc near the start has been further nurfed.

    Classes

    Avenger
    • Fixed a bug where Shattering Throw did not apply scaling damage.
    Berserker
    • Fixed a bug where Skull Split did not always work.
    Crimson Knight
    • Fixed a visual bug that appeared to Living Wyrm when the Warlock Hero is ingame.
    Far Seer
    • Attribute scaling of Feral Spirit has been reduced to 10% down from 20%.
    • Base heal of Feral Spirit has been increased as follows:
      -Level 1: increased to 10 up from 5.
      -Level 2: increased to 15 up from 10.
      -Level 3: increased to 20 up from 15.
      -Level 4: increased to 25 up from 20.
    • Spirit Link now jumps to targets within 400 range of the primary target down from 800.
    • Intelligence scaling of Storm Hammer has been increased to 160% up from 140%.

    Items
    • More new items have been added.
    • Vigilance now requires Gloves of Haste for its recipe instead of Quick Blade.
    • Vjolndir has had its price reduced.


    Version 1.2.9.

    [​IMG] Version 1.2.9. [15.04.2013]

    General Changes
    • A new puzzle has been added.

    Classes

    Avenger
    • Revitalisation now restores 0.05% of maximum health each second up from 0.03%.
    Crimson Knight
    • Attribute scaling of Strike of the Ancients has been decreased to 125% down from 150%.
    • The damage of Burnout has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 160 up from 150.
      -Level 3: increased to 240 up from 220.
      -Level 4: increased to 320 up from 290.
    Hunter
    • Black Arrow now displays proper range in its tooltip.
    Mage
    • Attribute scaling of Fire Bomb has been increased to 275% up from 250%.
    • The mana cost of Polar Blast has been increased as follows:
      -Level 1: increased to 120 up from 115.
      -Level 2: increased to 180 up from 145.
    • The damage dealt by Polar Blast has been increased as follows:
      -Level 1: increased to 400 up from 325.
      -Level 2: increased to 600 up from 550.
    • The base proc chance of Arcane Master has been increased to 10% up from 7%.
    • Arcane Master tooltip updated to state that Polar Blast cannot reset its own cooldown.
    • The cast range of Ring of Frost has been increased to 650 up from 500.
    • Fixed a minor bug with Ring of Frost.
    Tidewarrior
    • The attack speed provided by Depth Frenzy has been increased to 40% up from 35%.
    • The health of murlocs summoned by Sea Dwellers has been increased as follows:
      -Level 1: increased to 280 up from 245.
      -Level 2: increased to 400 up from 375.
      -Level 3: increased to 640 up from 575.
      -Level 4: remains unchanged.

    Items
    • Multiple new items have been added.
    • Very few items now have the Relic category. It signifies that the item has/had an impact on Sunken City lore.
    • Drop chance of Blood Globes slightly increased.
    • Epic and Rare quality items will now increase their drop chance according to creep level.
    • Poor, Common and Uncommon quality items will now decrease their drop chance according to creep level.
    • Enforcing Bracers now provide Command Aura instead of Bash.


    Version 1.2.8.

    [​IMG] Version 1.2.8. [13.04.2013]

    General Changes
    • The Treasure Room door is now properly invulnerable.
    • Stone Guardians now have more health and armor.
    • Fixed a minor issue with an elevator.
    • The damage of Gentulon has been increased.

    Classes

    Avenger
    • The AoE of Shattering Throw has been slightly increased.
    • Fixed a pathing issue with Shattering Throw.
    • The cooldown of Inner Strength has been decreased to 20 seconds down from 28.
    • Swipe is no longer a Taunting Ability.
    Mage
    • Armor type changed to Unarmored from Medium.
    • Fire Bomb now has a base damage of 20.
    • The attribute scaling of Fire Bomb has been reduced to 250% down from 300%.
    • The cooldown of Fire Bomb has been reduced to 7 seconds down from 9.
    • The damage of Pyroblast has been reduced as follows:
      -Level 1: reduced to 90 down from 100.
      -Level 2: reduced to 175 down from 185.
      -Level 3: reduced to 260 down from 270.
      -Level 4: reduced to 345 down from 355.
    • Attribute scaling of Pyroblast has been reduced to 150% down from 175%.
    • The cooldown of Pyroblast has been reduced to 8 seconds down from 12.
    • The damage of Ring of Frost has been reduced as follows:
      -Level 1: reduced to 100 down from 120.
      -Level 2: reduced to 200 down from 240.
      -Level 3: reduced to 300 down from 360.
      -Level 4: reduced to 400 down from 480.
    • Ring of Frost now scales with Intelligence.
    • The cooldown of Ring of Frost has been reduced to 12 seconds down from 14.
    • Arcane Pulse now has 50% increased healing to targets that are below 25% health.

    Items
    • Hood of Cunning has been replaced by Helm of Valor in the Unclassified Items shop section.
    • Undead Slayer's price has been reduced.
    • The price of Plate Bar has been increased.
    • All Ancient Tablets have been removed.


    Version 1.2.7.

    [​IMG] Version 1.2.7. [09.04.2013]

    General Changes
    • Minor terrain changes.

    Classes

    Berserker
    • The cooldown of Toxic Sack has been reduced to 8 seconds down from 10.
    • Toxic Sack now applies Venomous Axes.
    • Intelligence per level reduced to 1.00 down from 1.25.
    Hunter
    • The base damage of Black Arrow has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 190 up from 175.
      -Level 3: increased to 280 up from 250.
      -Level 4: increased to 370 up from 325.
    • Black Arrow now also drains mana from the target and gives it to the Hunter.
    • The cooldown of Black Arrow has been reduced to 10 seconds down from 13.
    • The mana cost of Black Arrow has been increased as follows:
      -Level 1: increased to 30 up from 25.
      -Level 2: increased to 50 up from 40.
      -Level 3: increased to 70 up from 65.
      -Level 4: increased to 90 up from 85.
    • Maximum cast range has been reduced to 700 down from 800.
    • The effect of Trueshot Aura now also activates when Spike kills a unit.

    Items
    • Sigil of Devotion now has a new effect.
    • Slight Poor/Common item changes.
    • Several new items have been added.


    Version 1.2.6.

    [​IMG] Version 1.2.6. [06.04.2013]

    General Changes
    • The Map is now officialy a Hosted Project of Hiveworkshop.
    • Fixed an issue where some doors provided line of sight of what is behind them.
    • Naga Towers now deal Hero damage instead of Magic.
    • Two secret areas have recieved an increased item drop chance.

    Classes

    Berserker
    • Blood Scent has been reworked.
      -Now provides bonus Agility when activated at the cost of loosing health with each attack.
    • Attack Speed provided by Berserk has been increased to 55% up from 40%.
    • The Berserker now takes 15% increased damage taken while Berserk is active.
    • Damage dealt by Venomous Axes increased as follows:
      -Level 1: increased to 15 up from 10.
      -Level 2: increased to 25 up from 20.
      -Level 3: increased to 35 up from 30.
      -Level 4: increased to 45 up from 40.
    • Venomous Axes now lasts 5 seconds up from 4.
    • The hotkey of Berserk has been reversed back to B.
    • Ensnare has been removed.
    • A new ability has been added: Reptile Mojo.
    • Skull Split now scales with Agility.
    • The damage of Skull Split for Level 1 has been increased to 400 up from 300.
    • Skull Split no longer has bonus effect if the target is Ensnared.
    • Skull Split now displays floating text message when it restores health.
    • Skull Split now has a new missle model.
    Mage
    • Arcane Master has been reworked.
      -Now gives abilities chance to reset their own cooldown.
    Priest
    • Holy Aura's level skip requirement reduced to 2 down from 3.
    Shaman
    • Bloodlust has been removed.
    • A new ability has been added: Flame Shock.

    Items
    • Items with the Firebolt ability now state that they also cause a stun.
    • The price of Ancient Amulet has been reduced.
    • The stats of Axe of Graiv have been changed.
    • Perfectly Polished Axe has been removed from the shop.
    • A new item has been added: Mechanical Cogwheel Mace.


    Version 1.2.5.

    [​IMG] Version 1.2.5. [28.03.2013]

    General Changes
    • Fixed a bug where Illusions were granting experience when dying.
    • The damage of Fel Beasts summoned by Stormreaver Orcs has been reduced.
    • The attack range of all ranged heroes has been increased by 100.
    • The Ressurection Stone before the final boss now displays it's activate animation properly.
    • Heroes acquisition range has been slightly increased.

    Classes

    Crimson Knight
    • Dragon's Wrath has been removed and replaced with a new ability with the same name.
    • Fixed the button position of Dragonscale Protector.
    Far Seer
    • Attribute scaling of Feral Spirit has been reduced to 20% down from 25%.
    • The cooldown of Storm Hammer has been reduced to 8 seconds down from 10.
    • Now uses proper animation when casting Storm Hammer.
    Ice Lancer
    • Damage dealt by Frozen Orb increased as follows:
      -Level 1: increased to 65 up from 45.
      -Level 2: increased to 100 up from 65.
    • Fixed a tooltip error with Frozen Orb.
    Priest
    • Sanctification has been removed.
    • A new ability has been added: Holy Aura.
    • Purify has been completely reworked.
    Warrior
    • The area of Cleaving Strikes has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 175 range up from 150.
      -Level 3: increased to 200 range up from 150.
      -Level 4: increased to 225 range up from 150.
    • Fixed some tooltip mistakes with Cleaving Strikes.

    Items
    • Fixed some tooltip errors with items used for Thori'Dal the Stars Fury.
    • The location of Ghost Key has been changed.
    • War Sword now reduces enemy armor by 5 up from 3.
    • The Far Seer class item now provides 7 Intelligence up from 6.
    • The price of Scroll of Arcane Potency has been slightly reduced.
    • The prices of some items within the Crates at starting location have been reduced.
    • Fixed a tooltip mistake with Broken Queen's Tiara.
    • Selling items now refunds 30% of the original price down from 35%.
    • A new Shadow Crystal item has been added: Chobo's Magical Hat.
    • The price of Ankh of Reincarnation has been reduced to 3 Shadow Crystals down from 4.


    Version 1.2.4.

    [​IMG] Version 1.2.4. [24.03.2013]

    General Changes
    • The Spirit Walker hero has been removed.
    • A new hero has been added: Far Seer.
    • Trek's Lumber quest now rewards 75 gold up from 50.
    • The damage caused by Mur'Gul Toxic Gills explosion has been increased.
    • The broken gate at the beginning of the map can now be opened from the other side.

    Classes

    Avenger
    • The AoE of Shattering Throw has been increased.
    Hunter
    • Damage bonus provided by Trueshot Aura for level 1 increased to 15% up from 10%.
    Warrior
    • Duration of Rend reduced to 15 seconds down from 18.
    • Damage dealt by Rend reduced as follows:
      -Level 1: reduced to 150 down from 360.
      -Level 2: reduced to 300 down from 540.
      -Level 3: reduced to 450 down from 720.
      -Level 4: reduced to 600 down from 900.

    Items
    • Fixed a bug where some items didn't contribute to damage scaling abilities.
    • The Hell Class item of the Death Knight now has a new effect.
    • Reality Shifter now has a new effect.
    • Undead Slayer now has a maximum number of times that its effect can occur.
    • Fixed a bug where Zek'roth, Destroyer of Worlds used to grant bonuses before being assembled.
    • A new Shadow Crystals item has been added: Devastation.
    • Players can now open locked doors even if the key is in their Backpack.
    • The reicpe components for Hell's Reach have been slightly changed.
    • Healing and Rejuvenation Potions now display the amount healed as a floating text message.
    • A new Legendary item has been added: Dawn.
    • Fixed a tooltip mistake with Boots of Deception.
    • Fixed a bug where Grasp of Neptulon didn't display it's cooldown timer.


    Version 1.2.3.

    [​IMG] Version 1.2.3. [17.03.2013]

    General Changes
    • Fixed a bug that caused Skeletons to fight eachother in the Skeleton Tomb.
    • Murloc Blood Gills now have a new ability: Parasite.
    • Murloc Tidewarriors now have a new ability: Bash.
    • Skeletal Orcs now have a new ability: Corruption.
    • Skeletal Orcs now have Improved Regeneration.
    • Jungle Stalkers now have a new ability: Berserk.
    • Stormreaver Orcs now have a new ability: Summon Fel Beast.
    • Sea Giants have recieved a new ability: Spawn Toxic-Gill.
    • Sea Giant Behemots have recieved a new ability: Reincarnation.
    • New Enemy unit: Naga Summoner.
    • Rekst's Level has been boosted to 6.
    • Rekst has been granted the Frost Bolt ability.
    • All enemy units now recieve Critical Strike on Hell Difficulty.

    Classes

    Avenger
    • Fixed a bug where Shattering Throw wasn't working properly.
    Druid
    • The damage of Arcane Dispersion has been changed as follows:
      -Level 1: reduced to 100 down from 135.
      -Level 2: reduced to 220 down from 240.
      -Level 3: increased to 340 up from 320.
      -Level 4: increased to 460 up from 420.
    • Nourish now restores 5% of the target's maximum health if it has Wild Growth down from 7%.
    • Force of Nature's mana scaling has been reduced to 12% down from 15%.
    • Force of Nature's base damage has been reduced as follows:
      -Level 1: reduced to 40 down from 60
      -Level 2: reduced to 60 down from 80
      -Level 3: reduced to 80 down from 100
    Shaman
    • Fixed a bug where Lesser Chain Lightning wouldn't proc.
    Tidewarrior
    • The reflected damage by Razorspine Scales has been reduced as follows:
      -Level 1: reduced to 10 down from 15.
      -Level 2: reduced to 15 down from 25.
      -Level 3: reduced to 20 down from 35.
      -Level 4: reduced to 25 down from 45.
    • The amount of health restored by Razorspine Scales has been changed as follows:
      -Level 1: increased to 50 up from 40.
      -Level 2: increased to 90 up from 80.
      -Level 3: increased to 175 up from 120.
      -Level 4: increased to 200 up from 160.

    Items
    • More Uncommon Items have been added.
    • Orb of Razj now provides less health.


    Version 1.2.2.

    [​IMG] Version 1.2.2. [14.03.2013]

    General Changes
    • Creeps now recieve 3 bonus armor on Normal Difficulty up from 1.
    • Creeps now recieve 5 bonus armor on Hard Difficulty up from 3.
    • Creeps now recieve 8 bonus armor on Hell Difficulty up from 5.
    • Almost all heroes once again have recieved movement speed boost.
    • Terrain changes.
    • The Skeleton Tomb dungeon no longer provides experience.
    • Some Skeleton Warrior creeps have been replaced by Skeleton Archers.
    • Experience gained per kill has been very slightly increased.
    • Fixed a bug where the Final Boss cinematic could start before all of his guards have died.
    • Creeps now recieve 30% bonus damage on Normal Difficulty up from 20%.
    • Creeps now recieve 45% bonus damage on Hard Difficulty up from 35%.
    • Creeps now recieve 60% bonus damage on Hell Difficulty up from 50%.
    • Heroes no longer recieve Charlie Jade's Tome of Power on Hard and Hell difficulties.

    Classes

    Beastmaster
    • Dragon Stance has been removed.
    • A new ability has been added: Wild Swipes.
    • Ruthless Predator can no longer occur more than once every 0.50 seconds.
    Hunter
    • The cast range of Explosive Shot has been reduced to 650 down from 900.
    Warlord
    • Axe Master's healing effect can no longer occur more than once per second.

    Items
    • More uncommon items have been added and have been distributed across bosses or random drops.


    Version 1.2.1.

    [​IMG] Version 1.2.1. [10.03.2013]

    General Changes
    • Creep corpses now get removed way faster.
    • Gentulon should no longer engage the Alliance units.
    • All heroes have had their acquisition range reduced.
    • Lives options have been reduced to 1/5/10/15/20. (Was 1/5/10/20/30)
    • Kertom has been granted the Bash ability.
    • The number of rows in the multiboard will no longer be more than needed.

    Classes

    Beastmaster
    • Fixed a tooltip mistake with Savagery.
    Crimson Knight
    • Burnout and Living Wyrm now have propper button positions in the Command Card.
    • The damage of Dragon's Wrath has been increased as follows:
      -Level 1: increased to 220 up from 175.
      -Level 2: increased to 370 up from 300.
    Death Knight
    • Damage dealt by Plague Strike has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 20 up from 19.
      -Level 3: increased to 30 up from 26.
      -Level 4: increased to 40 up from 34.
    Hunter
    • Explosive Shot has been reworked.
    Necromancer
    • Carrion Swarm should no longer be able to damage units owned by The Horde.

    Items
    • The price of Bottled Lightning has been reduced.
    • Many items with the Attack Speed stat now provide greater amounts of it.
    • Several new items have been added.
    • The Atiesh Legendary weapon has been a bit optimized.


    Version 1.2.0.

    [​IMG] Version 1.2.0. [02.03.2013]

    General Changes
    • Many heroes have had their movement speed slightly increased.
    • Duration of Treants Entangling Roots reduced to 5 seconds down from 6.
    • A large part of the terrain in the Waterworks Dungeon has been remade.
    • Faceless Guardians have been replaced by Stone Guardians.
    • Heroes that are picked randomly will now recieve an extra bonus item.

    Classes

    Avenger
    • Shattering Throw has been remade. A bug with the spell has been fixed.
    • Shattering Throw's axe no longer returns to the Avenger.
    Mage
    • The Attribute scaling of Pyroblast has been increased to 175% up from 150%.
    Priest
    • The base damage of Power Word: Archangel has been reduced to 40 down from 60.
    • The Attribute scaling of Power Word: Archangel has been increased to 230% up from 200%.
    Shaman
    • The Attribute scaling of Earth Shock has been increased to 250% up from 200%.
    • The base damage of Thunderstorm has been reduced to 25 down from 30.
    • The Attribute scaling of Thunderstorm has been increased to 200% up from 190%.
    Spell Thief
    • Arcanum now displays its proper hotkey.
    • Fixed a bug where Dimensional Call didn't work on allies.
    • Spirits summoned by Dimensional Call last 20 seconds up from 15.
    • The mana cost of Dimensional Call has been changed as follows:
      -Level 1: reduced to 100 down from 110.
      -Level 2: increased to 150 up from 140.
    Spirit Walker
    • The Attribute scaling of Spiritual Explosion increased to 125% up from 100%.
    Warlock
    • The Attribute scaling of Shadow Word has been increased to 25% up from 15%.

    Items
    • Almost all items with the Spell Damage Reduction stat, now provide lesser amount of it.


    Version 1.1.9.

    [​IMG] Version 1.1.9. [02.03.2013]

    General Changes
    • Fixed an issue that caused major graphical lagg.
    • In general the map has been optimized greatly.

    Classes

    Beastmaster
    • Savagery now restores health every 3 seconds down from 4.
    Druid
    • The damage of Hurricane has been reduced by 10.
    • Fixed a bug where Hurricane didn't increase its damage for levels past 13.
    • Hurricane now states that it deals less damage against structures.
    Paladin
    • Fixed a bug where Seal of Light didn't restore health to the Paladin when using spells.
    Shadow Hunter
    • The mana cost of Corpse Burst has been decreased as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 55 down from 60.
      -Level 3: reduced to 90 down from 100.
      -Level 4: reduced to 110 down from 120.
    • Rotting Curse will now order the Flesheater to attack the cursed target.

    Items
    • The item Zephyr now properly displays its cooldown.
    • The price of Ghost Blade has been reduced.
    • The price of Winter Blade has been reduced.


    Version 1.1.8.

    [​IMG] Version 1.1.8. [28.02.2013]

    General Changes
    • The enemy handicap on Hard difficulty has been reduced to 140% down from 150%.
    • The enemy handicap on Hell difficulty has been reduced to 170% down from 185%.
    • Kergaloth now summons Felguards instead of Fire Elementals.
    • Selected game difficulty will now be shown at the multiboard.
    • The health of enemy Treant creeps has been reduced to 920 down from 975.
    • The health of Skeletal Warlord creeps has been reduced to 1750 down from 1850.
    • The armor of Skeletal Warlord creeps has been reduced to 2 down from 6.
    • Many starting murlocs have had their health slightly decreased.
    • The health of the Wraith creeps has been reduced to 600 down from 650.
    • Skeletal Orcs and Skeletal Orc grunts also recieved a slight health decreasement.
    • Fixed a bug where the Door behind the Pit Lord will still display message after it was opened.
    • The laughter before the last boss battle should no longer play if Kergaloth is dead.
    • The outro cinematic will now properly play only once.
    • Fixed a bug where the Fire Elementals left a fire adter dying that attached to heroes.

    Classes

    Rogue
    • Fixed a bug where the Rogue was classified as an Undead unit and could not be healed by certain spells.
    Spirit Walker
    • Spirit Link should no longer affect Backpacks.
    • Fixed a bug where Spiritual Touch would not heal the Spirit Walker.
    • Fixed a bug where Spiritual Touch was affecting the primary target with the area heal.
    Warrior
    • Fixed the hotkey of Devastating Stomp.
    Witch Doctor
    • The special effect on the Mending Ward's heal has been changed.
    • Mending Ward now restores additional 2% of the target's maximum health up from 1%.
    • Fixed a tooltip msitake with Mending Ward.
    • The cooldown of Dark Voodoo has been reduced to 8 seconds down from 10.
    • Fixed an issue where Death Ward and Mending Ward shared the same base ability.

    Items
    • The drop chance of random uncommon items has been slightly increased.
    • A couple of new uncommon Intelligence items have been added.
    • Iron Cleaver now states that it works for melee attacks only.
    • The recipe components for Golden Claymore have been changed.
    • Ring of Oblivion is now properly working.
    • The proc chance of Ring og Oblivion has been reduced to 20% of Agility down from 50%.
    • Spinebreaker has been removed.
    • A new item has been added: Cleric Rod.
    • Void Blade has been removed.
    • A new item has been added: Flamewalker Mantle.


    Version 1.1.7.

    [​IMG] Version 1.1.7. [24.02.2013]

    General Changes
    • All hero hotkeys have been adjusted to the WERT, DF template with the exception of the Shaman.
    • Abilities now display their mana cost across all levels in their Learn tooltip.
    • The trap area at the Waterworks Dungeon has been reduced in size.

    Classes

    Beastmaster
    • The mana cost of Earth Fury for level 1 has been decreased to 75 down from 100.
    Berserker
    • The mana cost of Ensnare has been increased as follows:
      -Level 1: increased to 20 up from 17.
      -Level 2: increased to 35 up from 34.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.
    • The mana cost of Skull Split for level 2 has been increased to 100 from 70.
    Death Knight
    • Mana cost of Unholy Fury increased as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: increased to 60 up from 50.
      -Level 3: increased to 80 up from 75.
      -Level 4: increased to 100 up from 90.
    • The mana cost of Blood Strike for level 1 has been increased to 35 up from 32.
    • The mana cost of Plague Strike for level 1 has bee increased to 30 up from 28.
    Hunter
    • The mana cost of Multi Shot has been changed as follows:
      -Level 1: reduced to 35 down from 36.
      -Level 2: reduced to 50 down from 52.
      -Level 3: reduced to 65 down from 68.
    Mage
    • The mana cost of Ring of Forst has been changed as follows:
      -Level 1: increased to 50 up from 40.
      -Level 2: increased to 90 up from 80.
      -Level 3: increased to 130 up from 120.
      -Level 4: remains unchanged.
    • The mana cost of Pyroblast for Level 4 has been reduced to 140 down from 155.
    • The cooldown of Ring of Frost has been increased to 14 seconds up from 12.
    Rogue
    • The mana cost of Will of the Forsaken for level 2 increased to 100 up from 85.
    • The damage bonus of Will of the Forsaken has been increased as follows:
      -Level 1: increased to 50% up from 35%.
      -Level 2: increased to 75% up from 50%.
    Shaman
    • The mana cost of Riptide for level 4 has been reduced to 160 down from 175.
    • The mana cost of Chain Lightning has been increased as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 80 up from 75.
      -Level 3: increased to 110 up from 105.
      -Level 4: remains unchanged.
    Spell Thief
    • The mana cost of Arcanum has been changed as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: remains unchanged.
      -Level 3: remains unchanged.
      -Level 4: reduced to 120 down from 145.
    • The mana cost of Vortex has been increased as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 80 up from 70.
      -Level 3: increased to 120 up from 100.
      -Level 4: remains unchanged.
    Warrior
    • The mana cost of Juggernaut for level 2 increased to 100 up from 70.
    Witch Doctor
    • The mana cost of Death Ward for level 2 increased to 125 up from 75.

    Items
    • Fixed a tooltip error with Mana Surge.


    Version 1.1.6.

    [​IMG] Version 1.1.6. [20.02.2013]

    General Changes
    • The model of Kerth has been changed.
    • The model of Kergaloth has been changed.
    • Magic damage type now deals 65% damage to Hero armor type up from 50%.
    • Massive damage type now deals 130% damage to Fortified armor type down from 140%.
    • Massive damage type now deals 70% damage to Light armor type up from 60%.
    • Heroes no longer have purchase hotkeys. This change is in order to prevent accidental hero picks.
    • The boss Kertom has recieved a couple of new abilities.
    • The attack speed of Kertom has been increased.

    Classes

    Death Knight
    • Unholy Fury should no longer cause lag after being used.
    • Damage dealt by Unholy Fury has been reduced as follows:
      -Level 1: reduced to 140 down from 200.
      -Level 2: reduced to 280 down from 365.
      -Level 3: reduced to 420 down from 467.
      -Level 4: reduced to 560 down from 600.
    Ice Lancer
    • Damage dealt by Ice Epicenter area of effect increased as follows:
      -Level 1: increased to 75 up from 50.
      -Level 2: increased to 120 up from 85.
      -Level 3: increased to 180 up from 120.
      -Level 4: increased to 220 up from 155.
    Mage
    • Fire Bomb cooldown reduced to 9 seconds down from 10.
    • The damage of Ring of Frost has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 240 up from 200.
      -Level 3: increased to 360 up from 280.
      -Level 4: increased to 480 up from 360.
    • The cooldown of Ring of Frost has been reduced to 12 seconds down from 17.
    • The cooldown of Arcane Pulse has been reduced to 7 seconds down from 8.
    • The attribute scaling of Arcane Pulse has been increased to 85% up from 75%.
    Sapper
    • Strength per level reduced to 1.00 down from 1.20.
    • Starting Intelligence reduced to 14 down from 15.
    • Intelligence per level reduced to 1.20 down from 1.45.
    • Movement speed reduced to 273 down from 278.
    Warlord
    • Cleave attribute scaling increased to 80% up from 50%.
    Warrior
    • Damage type changed to Normal from Massive.

    Items
    • Fixed a tooltip msitake with Recipes 3 subshop.
    • Undead Slayer recipe components have been changed.
    • Undead Slayer no longer has Spell Blast ability.
    • A new item has been added to Shadow Crystal Items.
    • Mana Surge Intelligence bonus increased to 10 up from 8.
    • The cost of Magical Fire has been slightly decreased.
    • Nature Guardian Intelligence bonus increased to 14 up from 12.
    • Ancestral Staff Intelligence bonus increased to 16 up from 14.
    • The Mage Hell Class Item, Staff of the Invoker now has the ability to reset the cooldown of Arcane Pulse.


    Version 1.1.5.

    [​IMG] Version 1.1.5. [18.02.2013]

    General Changes
    • The murloc guarding the small island reachable by Tidewarrior at the start has been nerfed.
    • The loot table for the Firelord has been changed.

    Classes

    Hunter
    • Attack cooldown increased to 2.03. up from 1.97.
    • Summon Spike's second level is now available at level 5 instead of level 6.
    • The mana cost of Summon Spike has been reduced as follows:
      -Level 1: reduced to 30 down from 36.
      -Level 2: reduced to 40 down from 46.
      -Level 3: reduced to 50 down from 56.
    • The cooldown of Summon Spike has been reduced to 40 seconds down from 65.
    • The damage of Spike has been slightly increased across all ranks.
    Shaman
    • The mana cost of Bloodlust has been reduced to 40 down from 45.
    Spirit Walker
    • Soul Shift has been removed.
    • A new ability has been added: Spirit Link.
    • The cooldown of Ether Blast has been reduced to 100 seconds down from 150 seconds.
    Witch Doctor
    • Hex has been removed.
    • A new ability has been added: Mending Ward.
    • Soul Harvest's cooldown has been increased to 9 seconds up from 6 seconds.

    Items
    • Fixed a tooltip mistake with Elixir of Wisdom.
    • Fixed a tooltip mistake with Harp Seed.
    • Gloves of Mana Destruction have been nerfed.
    • Healing Wards should no longer stop working if the Hero has a regenerative item.


    Version 1.1.4.

    [​IMG] Version 1.1.4. [16.02.2013]

    General Changes
    • A new gold system has been added. All players now gain gold when a unit dies.
    • Fixed a bug with the teleport to the Twin Corridors.
    • Terrain changes.
    • Some creeps have recieved new abilities. This process will continue in the future.

    Classes

    Berserker
    • The Berserker no longer needs Blood Scent to deal bonus damage to ensnared targets.
    • Ensnare cooldown reduced to 4 seconds down from 11 seconds.
    Crimson Knight
    • Living Wyrm periodic mana drain reduced as follows:
      -Level 1: reduced to 3 down from 5.
      -Level 2: reduced to 5 down from 7.
      -Level 3: reduced to 7 down from 9.
      -Level 4: reduced to 9 down from 11.
    • Living Wyrm damage changed as follows:
      -Level 1: increased to 20 up from 15.
      -Level 2: remains unchanged
      -Level 3: reduced to 40 down from 45.
      -Level 4: reduced to 50 down from 60.
    • Dragon's Wrath damage has been increased as follows:
      -Level 1: increased to 175 up from 150.
      -Level 2: increased to 300 up from 250.
    • Dragon's Wrath Attribute scale has been increased to 80% up from 60%.
    Necromancer
    • Raise Dead skeletons duration increased to 38 seconds up from 35.
    • The size of the skeletons summoned by Raise Dead slightly increased.
    Shadow Hunter
    • The Flesheater should no longer be able to attack trees.

    Items
    • Fixed a bug where Undead Slayer had an extremely low chance to proc.
    • Fixed a tooltip error with Shield of Death.
    • Minor item changes.


    Version 1.1.3.

    [​IMG] Version 1.1.3. [10.02.2013]

    General Changes
    • The Boss Bordo can no longer be choked at tight areas.
    • Players will no longer be able to skip the Bel'Shan bossfight.
    • Mana gained per Intelligence point increased to 7 up from 6.
    • The base mana of all heroes reduced by 10.
    • Some terrain rework.
    • The Restan bossfight has been moved earlier.
    • Players can no longer teleport back to the Twin Corridors without killing Restan.
    • The Waterworks Dungeon has been shortened up a bit.
    • A door puzzle slightly changed.
    • The Temple Guardians at Bel'Shan bossfight now have a proper hotkey for their cancelation.
    • The health and attack speed of the Flesh Golem have been increased.
    • The map now has a Garena Group. Join us so we can assemble games! (ID: 171304)

    Classes

    Crimson Knight
    • Life Regeneration provided by Heart of Fire should no longer appear after the Crimson Knight died.
    • Life Regeneration provided by Heart of Fire reduced to 15% of Agility down from 30%.
    • Life Restoration provided by Heart of Fire reduced to 10% down from 15%.
    • Heart of Fire now activates it's second effect bonuses if either his Agility is higher than Intelligence or vice-versa.
    • Dragon's Wrath now displays its proper hotkey.
    • Burnout now displays a proper animation when casted.
    Death Knight
    • Howling Blast base damage increased as follows:
      -Level 1: increased to 150 up from 100.
      -Level 2: increased to 300 up from 200.
    • Howling Blast Strength scaling reduced to 135% down from 175%.
    Druid
    • Arcane Disruption now properly says that it is channeled.
    • Moon Slam base damage has been increased as follows:
      -Level 1: increased to 250 up from 150.
      -Level 2: increased to 500 up from 200.
    • Mana scaling of Moon Slam reduced to 30% down from 65%.
    Priest
    • Sanctification now restores health instead of mana to the Priest.
    • Hymn of Hope now has a text message that displays the amount of restored mana.
    Warlock
    • Dark Mending now applies healing before the Warlock inflicts damage to himself.
    • Dark Medning should no longer interrupt Clarity Potions.

    Items
    • Fixed a bug where Ring of Sacarfice could not be assembled.
    • Earthshaker's Claw now has Cyclone instead of Hex.
    • Verastrasz is now considered a ground unit.
    • Collison of Verastrasz has been reduced.
    • Diabolic Scepter's effect now has 1.50 seconds cooldown.
    • Added several new items.


    Version 1.1.2.

    [​IMG] Version 1.1.2. [06.02.2013]

    General Changes
    • Fixed a bug where the Spike Pit next to Tome of Experience could kill Players outside of it.
    • The Blood Key Door is now properly invulnerable.
    • The Boss Bordo no longer features a Hard Mode.
    • The Zombie spawning system at Bordo has been changed.
    • The Skeleton that takes the King's blood has been moved.

    Classes

    Beastmaster
    • Immortal Spirit has been removed.
    • A new ability has been added: Savagery.
    • The damage of Earth Fury has been increased as follows:
      -Level 1: increased to 450 up from 300.
      -Level 2: increased to 750 up from 600.
    • Intelligence per level decreased to 1.10 down from 1.50.
    • Starting Intelligence reduced to 10 down from 12.
    • Attack Cooldown increased to 2.11 up from 2.08.
    • Savage Slash has been renamed to Bear Strike.
    • Ruthless Predator's base damage reduced as follows:
      -Level 1: reduced to 10 down from 15.
      -Level 2: reduced to 15 down from 25.
      -Level 3: reduced to 20 down from 35.
      -Level 4: reduced to 25 down from 45.
    • Ruthless Predator now destroys 1% of the target's missing health up from 0.05%.
    Brewmaster
    • Periodic damage dealth by Breath of Fire reduced as follows:
      -Level 1: reduced to 8 down from 12.
      -Level 2: reduced to 16 down from 24.
      -Level 3: reduced to 24 down from 36.
      -Level 4: reduced to 32 down from 48.
    • Quaking Palm's Intelligence scale reduced to 20% down from 40%.
    • Quaking Palm's base damage reduced as follows:
      -Level 1: reduced to 8 down from 9.
      -Level 2: reduced to 12 down from 14.
      -Level 3: reduced to 16 down from 19.
      -Level 4: reduced to 20 down from 24.
    Warlock
    • Hellfire has been removed.
    • Added a new ability: Gift of Sargeras.
    • Summon Fel Hound has been removed.
    • Added a new ability: Dark Mending.
    • Soul Link has been removed.
    • Added a new ability: Soul Extract.
    • Damage type changed to Magic from Hero.
    • Fixed a bug where Shadow Word wouldn't aways deal damage if used on enemy target.
    • Fixed a tooltip error with Shadow Word.

    Items
    • The effect of Demonic Rod has been changed.
    • The stats of Demonic Rod have been decreased.
    • Fixed a bug where Titanium Shield could not be assembled.
    • Several recipes have been replaced by new ones.
    • Some changes have been made to Elixirs.
    • Arcanite Slasher has a new effect.


    Version 1.1.1.

    [​IMG] Version 1.1.1. [01.02.2013]

    General Changes
    • The Blessing at the end of the Waterworks now rewards a bonus of 5 to all stats up from 3.
    • The traps that used to teleport players to dangerous locations now instantly kill them instead.
    • The switches that activate the bridge should no longer reactivate after the bridge has risen.
    • Experience gained slightly increased.
    • The damage type of the Flesh Golem has been changed to Chaos from Massive.

    Classes

    Crimson Knight
    • Fixed a tooltip error with Burnout.
    Necromancer
    • Raise Dead skeletons now last 35 seconds up from 30 seconds.
    • Rotting Corpse now deals bonus damage equal to 200% of Intelligence up from 185%.
    • The mana cost of Extract Life has been changed as follows:
      -Level 1: decreased to 40 down from 45.
      -Level 2: remains unchanged.
      -Level 3: remains unchanged.
      -Level 4: decreased to 150 down from 155.
    • The mana cost of Carrion Swarm has been changed as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 90 up from 80.
      -Level 3: increased to 135 up from 130.
      -Level 4: increased to 160 up from 155.

    Items
    • Tome of Retraining has been removed from the shop.


    Version 1.1.0.

    [​IMG] Version 1.1.0. [26.01.2013]

    General Changes
    • The Pyromancer hero has been removed.
    • A new hero has been added: Ice Lancer.
    • A new Dungeon has been added: The Waterworks.
    • A new Optional Quest has been added.
    • Some terrain rework.
    • Normal Difficulty creep attack speed bonus increased to 10% up from 5%.
    • Hard Difficulty creep attack speed bonus increased to 15% up from 10%.
    • Normal Difficulty creep damage bonus increased to 20% up from 10%.
    • Hard Difficulty creep damage bonus increased to 35% up from 20%.
    • Hell Difficulty creep damage bonus increased to 50% up from 40%.

    Classes

    Beastmaster
    • Fixed a tooltip name error with Earth Slam and Earth Fury.
    Crimson Knight
    • Cataclysm has been removed.
    • Dragon's Wrath has been changed to Ultimate ability.
    • A new ability has been added: Burnout. Taught by Pandaren Pyromancer!
    Shaman
    • The amount of mana restored by Water Shield upon attack reduced as follows:
      -Level 1: reduced to 30 down from 40.
      -Level 2: reduced to 40 down from 80.
      -Level 3: reduced to 50 down from 120.
      -Level 4: reduced to 60 down from 160.
    • Mana Regeneration per 5 seconds provided by Water Shield reduced as follows:
      -Level 1: reduced to 1 down from 2.
      -Level 2: reduced to 2 down from 4.
      -Level 3: reduced to 3 down from 6.
      -Level 4: reduced to 4 down from 8.

    Items
    • Scroll of Arcane Potency provides 11 bonus XP per kill up from 7.
    • Scroll of Arcane Potency is now cheaper.
    • Lucky Golden Charm no longer provides XP bonus.
    • Potion of Life is now cheaper.
    • Legendary Items can now be acquired earlier.
    • Atiesh and Sulfuras Legendary items have had their stats slightly reduced.


    Version 1.0.9.

    [​IMG] Version 1.0.9. [21.01.2013]

    General Changes
    • Fixed some bugs with gate texts.
    • The base mana of all Intelligence heroes reduced by 10.
    • The base mana of all Strength and Agility heroes reduced by 5.
    • Mana Regeneration provided by ESC per point reduced to 0.25 per 5 seconds down from 0.50 per 5 seconds.
    • Some cheat codes in singleplayer have been disabled.

    Classes

    Beastmaster
    • Strength per level decreased to 1.60. down from 2.00.
    Druid
    • Wild Growth duration decreased to 10 seconds down from 12.
    • Hurricane damage reduced by 15.
    Paladin
    • Divine Storm base healing amount reduced as follows:
      -Level 1: reduced to 15 down from 30.
      -Level 2: reduced to 30 down from 60.
      -Level 3: reduced to 45 down from 90.
      -Level 4: reduced to 60 down from 120.
    Rogue
    • Strength per level decreased to 1.50 down from 1.75.
    • Fixed a bug where Stealth wouldn't deal backstab damage.
    • Attack Cooldown increased to 2.10 up from 1.98.
    • Attack Type changed to Normal from Hero.
    • Shadowstep's mana cost for Level 4 reduced to 100 down from 110.
    • Shadowstep Damage scaling reduced to 65% down from 100%.
    • Shadowstep distance scaling reduced to 15% down from 20%.
    • Blade Flurry damage scaling reduced to 40% down from 60%.
    • Damage has been slightly decreased.
    • Thrill of the Kill base damage reduced to 15 down from 40.

    Items
    • Almost all items have had their stats reduced.
    • Set Items have been removed.
    • Soulguard has been replaced by a new item.
    • Vial of Pure Mana is now purchasable from the shop.
    • Random Recipe drops have been removed.


    Version 1.0.8.

    [​IMG] Version 1.0.8. [10.01.2013]

    General Changes
    • Health gained per Strength point decreased to 15 down from 16.
    • Mana gained per Intelligence point decreased to 6 down from 7.
    • All Intelligence heroes have their base health increased by 15.
    • All Strength heroes have their base health increased by 20.
    • All Agility heroes have their base health increased by 15.
    • All Agility heroes have their base mana increased by 10.
    • All Strength heroes have their base mana increased by 10.
    • The Fire Elemental mini-boss no longer has Permanent Immolation.
    • Mirror Images spawned by Azsune can no longer drop items.
    • The Flesh Golem is now way stronger.
    • The Flesh Golem puzzle now works properly.
    • Creep bounty has been reduced.

    Classes

    Druid
    • The amount of health restored by Nourish reduced as follows:
      -Level 1: reduced to 350 down from 380.
      -Level 2: remains unchanged.
      -Level 3: reduced to 750 down from 790.
      -Level 4: reduced to 925 down from 1000.
    • The amount of periodic health regained by Wild Growth reduced as follows:
      -Level 1: reduced to 23 down from 25.
      -Level 2: reduced to 40 down from 45.
      -Level 3: reduced to 57 down from 65.
      -Level 4: reduced to 70 down from 85.
    Hunter
    • Fixed some tooltip errors with Summon Spike.
    Mage
    • Arcane Pulse health restored has been changed as follows:
      -Level 1: reduced to 325 down from 350.
      -Level 2: reduced to 525 down from 540.
      -Level 3: reduced to 775 down from 840.
      -Level 4: reduced to 950 down from 1000.
    • Arcane Pulse cooldown reduced to 8 seconds down from 9.
    Paladin
    • The amount of mana restored by Judgement of the Wise reduced to 100% of Intelligence down from 130%.
    • The mana cost of Divine Storm has been changed as follows:
      -Level 1: increased to 40 up from 30.
      -Level 2: increased to 60 up from 45.
      -Level 3: increased to 80 up from 60.
      -Level 4: remains unchanged
    • The mana cost of Exorcism for level 3 increased to 75 up from 70.
    • The mana cost of Crusader Strike increased to 40 up from 35.
    • The Strength scaling of Crusader Strike reduced to 150% down from 165%.
    • The Intelligence scaling of Crusader Strike reduced to 75% down from 85%.
    • Divine Storm now restores health equal to 100% of the Paladin's Intelligence down from 200%.
    • Divine Storm now also has a base amount of health restored.
    • Divine Storm's damage Strength scale increased to 100% up from 75%.
    • Divine Storm's damage Intelligence scale increased to 50% up from 25%.
    • Seal of Light now also gives spellcasts a chance to restore health in addition to attacks.
    Priest
    • The amount of health restored by Renew has been reduced as follows:
      -Level 1: reduced to 45 down from 50.
      -Level 2: reduced to 65 down from 70.
      -Level 3: reduced to 85 down from 92.
      -Level 4: reduced to 105 down from 115.
    Shaman
    • Riptide base heal amount reduced as follows:
      -Level 1: reduced to 300 down from 330.
      -Level 2: reduced to 490 down from 550.
      -Level 3: reduced to 680 down from 770.
      -Level 4: reduced to 870 down from 990.
    Warlock
    • Missle model changed.
    • Spirit link's damage distribute has been changed as follows:
      -Level 1: remains unchanged
      -Level 2: increased to 35% up from 30%.
      -Level 3: increased to 45% up from 35%.
      -Level 4: increased to 55% up from 40%.
    • Immolate has been removed.
    • A new spell has been added: Summon Fel Hound.

    Items
    • Void Blade's stats have been changed to provide survivability.
    • Tome of Restoration now restores 25 health down from 35.
    • Tome of Restoration now resotes 15 mana down from 25.
    • Titanium Shield now restores 35 health down from 45.
    • Titanium Shield now restores 25 mana down from 35.
    • Diabolic Scepter now restores 35 health down from 45.
    • Diabolic Scepter now resotres 25 mana down from 35.
    • New items have been added.


    Version 1.0.7.

    [​IMG] Version 1.0.7. [04.01.2013]

    General Changes
    • Some creeps recieved health boost.
    • Some creeps recieved armor boost.
    • Some creeps recieved new abilities.
    • An old area has been remade.
    • Spiderlings spawned at the Kerth fight no longer award experience.
    • Kerth's Damage has been reduced.
    • Kerth may no longer leave his spawn area.

    Classes

    Archmage
    • Class renamed to Mage.
    Crimson Knight
    • Fixed a bug where Heart of Fire affected other units aswell.
    • Dragonscale Protector now deals bonus damage equal to 6% of the target's missing health down from 10%.
    • The periodic mana cost of Living Wyrm has been reduced as follows:
      -Level 1: reduced to 5 down from 7.
      -Level 2: reduced to 7 down from 11.
      -Level 3: reduced to 9 down from 14.
      -Level 4: reduced to 11 down from 18.
    • Dragon's Wrath damage dealt reduced as follows:
      -Level 1: reduced to 65 down from 75.
      -Level 2: reduced to 125 down from 145.
      -Level 3: reduced to 185 down from 215.
      -Level 4: reduced to 245 down from 285
    • Heart of Fire no longer counts Strength bonuses when calculating
      highest stat.
    Priest
    • Fade has been removed.
    • A new ability has been added: Sanctification.
    Pyromancer
    • Agility per level increased to 2.80 up from 2.60.
    • Starting Agility increased to 25 up from 24.
    Shadow Hunter
    • Flesh Explosion may no loner be used without having a Flesheater.
    • Flesh Explosion has been renamed to Corpse Burst.
    • The Flesheater now has a Smart Commanding system.
    • The Flesheater now displays via floating text his remaining lifetime.
    • The duration of Soul Gather has been decreased to 10 seconds down from 12.
    • Soul Gather's cooldown has been reduced to 21 seconds down from 23.
    • Soul Gather's base mana regeneration per second reduced to 1 down from 2.
    • Soul Gather's amount of mana restored now increases by 1 per hero level.
    Shaman
    • Fixed a bug where Bloodlust could trigger unwanted effects.
    Witch Doctor
    • Fixed a bug where Healing Mantra could trigger unwanted effects.

    Items
    • Changes to potion prices.
    • Diabolic Scepter now boosts health by 1 per spellcast down from 2.
    • Fixed a bug where Void Staff couldn't perform its summon.
    • Tome of Demonic Knowledge now costs 4 Shadow Crystals up from 3.


    Version 1.0.6.

    [​IMG] Version 1.0.6. [28.12.2012]

    General Changes
    • The aggro range of the 3 new bosses has been reduced.
    • Fixed a bug where the Pyromancer and the Warlord could attack the Paladin pedestal.
    • Skeleton Tomb's entry level requirement reduced to 6 down from 7.
    • Fixed a minor bug with the Multiboard.
    • Two new puzzles have been added.
    • A couple of areas have been remade.

    Classes

    Archmage
    • Fixed a bug where abilities other than Archamge's triggered Arcane Master.
    • The mana cost of Arcane Pulse for level 4 has been reduced to 160 down from 175.
    • Fixed a tooltip error with Arcane Pulse.
    • Pyroblast has been completely reworked.
    • Arcane Master now displays a buff when it triggers.
    Crimson Knight
    • Living Wyrm has been reworked.
    • Obsidian Cunning has been removed.
    • A new ability has been added: Dragonscale Protector.
    • Ruby Strength has been removed.
    • A new ability has been added: Heart of Fire.
    • Defend has been removed.
    • A new ability has been added: Cataclysm.
    • Intelligence per level increased to 1.35 up from 1.25.
    • Agility per level increased to 1.25 up from 1.10.
    • Starting Intelligence has been increased to 13 up from 12.
    • Starting Agility has been increased to 13 up from 12
    • Dragon's Wrath now scales with highest Attribute.
    • Strike of the Ancients now scales with highest Attribute only.

    Items
    • Fixed a bug where Chaotic Essence couldn't be activated.
    • Added a few new items.


    Version 1.0.5.

    [​IMG] Version 1.0.5. [24.12.2012]

    General Changes
    • A new area with 3 new bosses has been added.
    • Fire Elemental's damage has been decreased

    Classes

    Death Knight
    • Fixed a bug where some of the Death Knight's abilities didn't trigger Blood Presence.
    • Howling Blast's cooldown has been increased to 26 seconds up from 17.
    Shaman
    • Water Shield's mana regeneration has been reduced as follows:
      -Level 1: reduced to 2 mana per 5 seconds down from 3.
      -Level 2: reduced to 4 mana per 5 seconds down from 6.
      -Level 3: reduced to 6 mana per 5 seconds down from 9.
      -Level 4: reduced to 8 mana per 5 seconds down from 12.
    • Elemental Overload has been removed.
    • A new ability has been added: Bloodlust.
    • Thunderstorm's base damage has been decreased to 30 down from 40.
    • Thunderstorm's Intelligence scale has been increased to 190% up from 170%.
    • Thunderstorm once again causes knockback.

    Items
    • New items have been added.
    • Some changes to item pricing.
    • Some item stats have been slightly decreased.


    Version 1.0.4.

    [​IMG] Version 1.0.4. [17.12.2012]

    General Changes
    • Fixed a bugfix with the Sunken City quest cinematic.
    • The Fire Elemental mini boss's health has been reduced.
    • The Fire Elemental mini boss's health regeneration has been reduced.
    • The mana pool of many creeps and bosses has been increased.

    Classes

    Druid
    • Nourish restores additional 7% of the target's maximum health if it has Wild Growth on it down from 10%.
    Sapper
    • Engineering Update's damage bonus has been reduced as follows:
      -Level 1: reduced to 5 down from 10.
      -Level 2: reduced to 9 down from 15.
      -Level 3: reduced to 13 down from 20.
      -Level 4: reduced to 17 down from 25.
    • Engineering Update's movement speed bonus has been reduced as follows:
      -Level 1: reduced to 3% down from 5%.
      -Level 1: reduced to 6% down from 10%.
      -Level 1: reduced to 9% down from 15%.
      -Level 1: reduced to 12% down from 20%.
    • Attack Cooldown increased to 2.17 up from 2.04.
    • Damage has been slightly reduced.
    • Movement speed reduced to 278 down from 287.
    • Napalm damage scale reduced to 25% down from 35%.
    Tidewarrior
    • Damage bonus provided by Acquatic Splash decreased as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 7 down from 10.
      -Level 3: reduced to 9 down from 15.
      -Level 4: reduced to 11 down from 20.
    Witch Doctor
    • Damage has been slightly increased.
    • The damage of Dark Voodoo has been increased as follows:
      -Level 1: increased to 90 up from 85.
      -Level 2: increased to 180 up from 170.
      -Level 3: increased to 270 up from 255.
      -Level 4: increased to 360 up from 340.

    Items
    • Charlie Jade's Tome of Power now provides Mana Regeneration (%). Changed from Mana Regeneration per 5 seconds.
    • Hunter Class item's stats have been reduced.
    • Items now refund 35% of their original price up from 30%.
    • Some prices adjustments.


    Version 1.0.3.

    [​IMG] Version 1.0.3. [12.12.2012]

    General Changes
    • Fixed a bug where King's Blood quest item could not be sold.
    • All heroes have got their damage slightly increased.
    • Skeleton Tomb switches can now also be activated by non-heroes.

    Classes

    Beastmaster
    • Attacks per second increased to 2.08 up from 1.98.
    Brewmaster
    • Hero icon has been changed.
    Druid
    • The health of the Treants has been decreased as follows:
      -Level 1: decreased to 375 down from 525.
      -Level 2: decreased to 650 down from 870.
      -Level 3: remains unchanged.
    Rogue
    • Hero tooltip has been updated.
    • Fixed a bug where Stealth didn't apply backstab damage.
    • Attack cooldown increased to 1.96 up from 1.90.
    Spirit Walker
    • Spiritual Touch no longer applies the 50% heal on the healed target.
    • The damage of Solar Torrent has been increased as follows:
      -Level 1: increased to 110 up from 95.
      -Level 2: increased to 200 up from 170.
      -Level 3: increased to 290 up from 245.
      -Level 4: increased to 380 up from 320.
    • Spiritual Explosion's mana cost has been changed as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: remains unchanged.
      -Level 3: decreased to 100 down from 105.
      -Level 4: decreased to 120 down from 140.

    Items
    • Minor prices adjustments
    • Spirit Walker's class item has been nerfed.
    • Charle Jade's Tome of Power is now given at Hard and Hell difficulties
      but has its stats nerfed.
    • Class items are now given only on Hell difficulty.
    • A few new items & adjustments have been added.


    Version 1.0.2.

    [​IMG] Version 1.0.2. [10.11.2012]

    General Changes
    • A damage calculation system has been added. Some heroes' abilities now scale with Damage.
    • The damage provided by the ESC Stat system has been decreased to 2 down from 3.
    • The icon for the Unarmored armor type has been changed.
    • The trap with the Experience Tome can now only be triggered by heroes.
    • Fixed a bug where upon completing a quest objective, the camera panned at a specific point.
    • Fixed a bug with one of the new quest's text messages.
    • Experience gained from completing quests has been increased.
    • Hajatza now cyclones heroes only.
    • The Sea Pillager rare boss has been buffed up a bit.
    • The Spider Boss, Kerth, and his minions have been nerfed up a bit.
    • There is now an outro cinematic at the end of the game.
    • Fixed an error with a door's text message.

    Classes

    Brewmaster
    • Inner Peace now restores health equal to 100% of the Brewmaster's Strength up from 50%.
    • Inner Peace now displays the amount of health restored by each spellcast.
    Necromancer
    • Fixed a bug where Reanimate didn't trigger its Healing over time effect on Level 4.
    Rogue
    • Blade Flurry now scales with Damage instead of Agility.
    • Thrill of the kill now scales with Damage instead of Agility.
    Sapper
    • The Big One now scales with Damage instead of Agility.
    • C2 Detonator now scales with Damage instead of Agility.
    • Sapper now scales with Damage instead of Agility.
    • Nuclear Barrel now scales with Damage instead of Agility.
    Warlord
    • The icon of Cleave has been changed.
    Warrior
    • Execute now scales with Damage instead of Strength.
    • Devastating Stomp now scales with Damage instead of Strength.
    • Juggernaut's amount of health restored has been increased as follows:
      -Level 1: increased to 350 up from 150.
      -Level 2: increased to 700 up from 300.


    Version 1.0.1.

    [​IMG] Version 1.0.1. [20.10.2012]

    General Changes
    • A new quest system featuring new optional quests has been implemented. More to come!
    • Experience gained by heroes slightly reduced.
    • Backpack now gives proper error message when the shop targets it.
    • Spiederlings spawned during the Kerth boss battle have been nerfed.
    • The damage of Kerth has been slightly reduced.
    • Water color has been slightly darkened.

    Classes

    Avenger
    • The damage bonus provided by Swipe has been changed as follows:
      -Level 1: reduced to 5 down from 10.
      -Level 2: reduced to 11 down from 15.
      -Level 3: reduced to 17 down from 20.
      -Level 4: reduced to 22 down from 25.
    Berserker
    • Blood Scent tooltip is now easier to understand.
    Paladin
    • Fixed a tooltip error with Paladin tooltip.
    • Fixed a bug where Avenging Wrath didn't provide the proper stats on level 2.
    Priest
    • Circle of Healing's health restored reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 500 down from 600.
      -Level 3: reduced to 700 down from 900.
      -Level 4: reduced to 900 down from 1200.
    • Circle of Healing's damage has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 141 down from 150.
      -Level 3: reduced to 208 down from 225.
      -Level 4: reduced to 275 down from 300.
    • The mana cost of Circle of healing for level 4 reduced to 165 down from 185.
    • The mana cost of Renew has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 70 down from 75.
      -Level 3: reduced to 95 down from 100.
      -Level 4: reduced to 130 down from 140.
    • The cooldown of Hymn of Hope has been reduced to 42 seconds down from 55.
    • Power Infusion has been removed.
    • A new ability has been added: Fade.
    Pyromancer
    • Icon has been changed.
    Sapper
    • Icon has been changed.
    Tidewarrior
    • The damage bonus provided by Aquatic Spash has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 10 down from 15.
      -Level 3: reduced to 15 down from 25.
      -Level 4: reduced to 20 down from 35.
    Warlord
    • The attack speed bonus of Battle Stance has been changed as follows:
      -Level 1: increased to 70% up from 60%.
      -Level 2: increased to 100% up from 90%.
    • The mana cost of Battle Stance has been changed as follows:
      -Level 1: reduced to 80 down from 90.
      -Level 2: increased to 100 up from 90.
    • The attack speed bonus of Axe Master has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 20% up from 15%.
      -Level 3: increased to 30% up from 20%.
      -Level 4: increased to 40% up from 25%.
    • The amount of health restored by Axe Master now scales with Strength.
    • The amount of health restored by Axe Master has been changed as follows:
      -Level 1: increased to 15 up from 10.
      -Level 2: increased to 30 up from 20.
      -Level 3: increased to 45 up from 30.
      -Level 4: increased to 60 up from 40.
    • Cleave's Strength scale has been increased to 50% up from 35%.

    Items
    • A new Paladin class item has been added.
    • The drop chance of Mote of Fire has been decreased.
    • Fixed a bug where some quest items could be sold to vendor.
    • Set items drop chance from creeps has been reduced.
    • Fixed a tooltip error with Earthshaker's claw.
    • Earthshaker's Claw's stats recduced slightly.
    • Undead Slayer's stats recduced slightly.
    • New items have been added to the shop.


    Version 1.0.0.

    [​IMG] Version 1.0.0. [13.10.2012]

    The Rising
    General Changes
    • A major area in the late game has been recreated featuring a new event.
    • Many creeps in the late game got their stats changed.
    • Fixed a minor bug with camera panning for Player 2 and 3.
    • Some bosses now have lower chance to drop Epic quality items.

    Classes

    Avenger
    • Natural Adaptation has been renamed to Inner Strength.
    • The health cost of Swipe has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 125 up from 100.
      -Level 3: increased to 200 up from 145.
      -Level 4: increased to 275 up from 200.
    • The health cost of Shattering Throw has been changed as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: remains unchanged.
      -Level 3: increased to 170 up from 145.
      -Level 4: increased to 230 up from 200.
    • The health cost of Wrathful Roar has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 85 up from 65.
      -Level 3: increased to 135 up from 95.
      -Level 4: increased to 160 up from 125.
    Paladin
    • Smashing Light has been removed.
    • A new ability has been added - Avenging Wrath.
    Rogue
    • Strength per level has been reduced to 1.75 down from 1.90.
    • Intelligence per level has been reduced to 1.15 down from 1.30.
    Sapper
    • Attack cooldown increased to 2.04 up from 1.98.
    • Damage slightly decreased.
    Spirit Walker
    • Fixed a bug where Spiritual Touch could heal dummies and Backpack.
    • The damage of Solar Torrent has been changed as follows:
      -Level 1: increased to 95 up from 90.
      -Level 2: increased to 180 up from 150.
      -Level 3: increased to 265 up from 210.
      -Level 4: increased to 350 up from 275.
    • The damage of Spiritual Explosion has been changed as follows:
      -Level 1: increased to 80 up from 75.
      -Level 2: decreased to 145 up from 150.
      -Level 3: decreased to 210 up from 225.
      -Level 4: decreased to 275 up from 300.
    • Fixed a bug where Soul Shift didn't restore mana properly.
    • Soul Shift now restores 17% of maximum mana up from 10%.
    • The mana cost of Solar Torrent has been changed as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 80 up from 75.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.
    • The mana cost of Spiritual Explosion has been changed as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: remains unchanged.
      -Level 3: increased to 110 up from 105.
      -Level 4: remains unchanged.
    Tidewarrior
    • Damage has been slightly decreased.
    • Starting Strength increased to 26 up from 25.
    • Strength per level decreased to 2.50 down from 2.55.
    • Intelligence per level decreased to 1.10 down from 1.30.

    Items
    • Fixed a tooltip error with Scepter of Mana Recipe.
    • Some new items have been added.
    • Minor item changes.


    Version 9.9.

    [​IMG] Version 9.9. [09.10.2012]

    General Changes
    • Fixed a text message error when attemting to join the Skeleton Tomb Dungeon.
    • Magic damage now deals 100% damage to Light Armor down from 115%.
    • Massive damage now deals 100% damage to Heavy Armor down from 120%

    Classes

    Avenger
    • Swipe now boosts damage instead of attack speed.
    Crimson Knight
    • Fixed a bug where instant abilities could trigger items.
    Death Knight
    • Unholy Fury has been remade and has an additional effect.
    • Soundset has been changed.
    Necromancer
    • Fixed a minor typing error in Reanimate's buff.
    Rogue
    • Evasion has been removed.
    • A new ability has been added: Counterattack.
    • Blade Master has been removed.
    • A new ability has been added: Blade Flurry.
    Shaman
    • Elemental Overload now restores 8% of maximum mana up from 1% when combined with Water Shield.
    Warlord
    • Axe Master now also boosts Attack Speed.

    Items
    • Set items drop chance has been reduced.
    • Fixed a bug where set items could drop from player dummy units.
    • Treant Branch now has a new effect.
    • Mote of Fire drop chance decreased.
    • Undead Slayer proc chance increased to 1% up from 0.5%.
    • Ring of Oblivion now has new item requirements.
    • Fixed a bug with Winter Blade where it didn't restore proper amount of mana.
    • Bloodstone's effect has been changed.
    • Invisibility Cloak's price has been decreased.
    • Gladius's price has been decreased.
    • Reality Shifter's stats have been decreased.


    Version 9.8.

    [​IMG] Version 9.8. [27.09.2012]

    General Changes
    • The Slither boss has been completely redone: new tactic, new name, new model.
    • Intelligence Heroes starting health reduced by 20.
    • Agility Heroes starting health reduced by 30.
    • Strength Heroes starting health reduced by 25.
    • Each creep now rewards 2 less XP.
    • Minor terrain changes.

    Classes

    Brewmaster
    • Bashing Strike's mana cost has been increased as follows:
      -Level 1: remains unchanged
      -Level 2: increased to 55 up from 45.
      -Level 3: increased to 75 up from 70.
      -Level 4: increased to 95 up from 85.
    Crimson Knight
    • Soundset has been changed.
    • Fixed a bug where the Crimson Knight could attack friendly units.
    Death Knight
    • Death Grip mana cost increased to 30 up from 20.
    • Unholy Fury's mana cost has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 50 up from 48.
      -Level 3: increased to 63 up from 75.
      -Level 4: increased to 90 up from 80.
    Druid
    • Nature's Grace has been removed.
    • Added a new ability - Force of Nature.
    Hunter
    • Model has been reversed back to original.
    • Explosive Shot's mana cost has been increased as follows:
      -Level 1: increased to 30 up from 28.
      -Level 2: increased to 45 up from 36.
      -Level 3: increased to 60 up from 45.
      -Level 4: increased to 75 up from 70.
    Paladin
    • Crusader Strike mana cost increased to 35 up from 30.
    Pyromancer
    • The mana cost of Burnout for Level 4 increased to 100 up from 90.
    Sapper
    • Nuclear Barrel mana cost for level 2 increased to 100 up from 75.
    Shaman
    • Rolling Thunder has been removed
    • A new ability has been aded: Elemental Overload.
    • Thunderstorm no longer knocks enemy units back.
    Spell Thief
    • Model has been changed.
    Warlord
    • Heroic Leap's mana cost has been increased as follows:
      -Level 1: increased to 30 up from 20.
      -Level 2: increased to 50 up from 45.
    Warrior
    • Execute's mana cost has been increased as follows:
      -Level 1: increased to 25 up from 20.
      -Level 2: increased to 45 up from 30.
      -Level 3: increased to 60 up from 45.
      -Level 4: increased to 75 up from 60.

    Items
    • Item Sets have been added in the game. Current count is only 2 but will increase.
    • Mana and Health has been reduced across all items.


    Version 9.7.

    Version 9.7. [24.09.2012]

    General Changes
    • Fixed a bug when using the "-random" command.
    • Bounty from creeps further decreased.
    • Rare Bosses spawn chance increased to 4% up from 2%.
    • The Reaver hero has been removed.
    • A new hero has been aded - Crimson Knight.
    • Minor terrain changes.

    Classes

    Necromancer
    • The base damage of Rotting Corpse has been increased to 25 up from 10.
    • The Intelligence scale of Rotting Corpse has been increased to 185% up from 75%.
    • Reanimate's Intelligence scale has been decreased to 50% down from 100%.
    • Reanimate's instant healing done decreased as follows:
      -Level 1: decreased to 305 down from 315.
      -Level 2: decreased to 520 down from 540.
      -Level 3: decreased to 735 down from 765.
      -Level 4: decreased to 950 down from 990.
    • Reanimate's healing-over-time Intelligence scale has been decreased to 8% down from 10%.
    • Reanimate's healing-over-time has been decreased as follows:
      -Level 1: decreased to 18 down from 22.
      -Level 2: decreased to 32 down from 38.
      -Level 3: decreased to 54 down from 60.
      -Level 4: decreased to 70 down from 77.
    • Extract Life's Intelligence scale has been decreased to 110% down from 200%.
    • Extract Life's DoT Intelligence scale has been decreased to 5% down from 10%.
    • Carrion Swarm's Intelligence scale has been increased to 85% up from 75%.
    • Touch of Death's base damage has been increased as follows:
      -Level 1: increased to 175 up from 75.
      -Level 2: increased to 350 up from 150.
    • Touch of Death now deals 0.10 points of damage for each point of health
      missing on the target down from 0.50.
    Priest
    • Scaling has been reduced slightly.
    Warlord
    • Heroic Leap's Agility scale has been decreased to 80% down from 100%.

    Items
    • Staff of Galacitc Fury now increases Intelligence by 2% of maximum mana down from 3%.
    • Diabolic Scepter now states that abilities with no cooldowns don't trigger its effect.


    Version 9.6.

    Version 9.6. [21.09.2012]

    General Changes
    • Some more destructibles have been added along the way.
    • Bounty from creeps further decreased.
    • Looting tables have been updated.
    • Chance for Uncommon drops increased.
    • Fire Elemental mini boss can no longer be blocked by rocks.
    • Minor terrain changes.

    Classes

    Avenger
    • Swipe can no longer target units owned by Neutral Passive.
    Beastmaster
    • The mana cost of Earth Slam for Level 1 has been increased to 30 up from 25.
    Death Knight
    • Blood Presence now restores health equal to 12% of damage dealt down from 15%.
    Druid
    • The cooldown of Nourish has been increased to 7 seconds up from 6.
    • Arcane Dispersion's mana cost has been changed as follows:
      -Level 1: remains unchanged
      -Level 2: increased to 75 up from 62.
      -Level 3: increased to 100 up from 80.
      -Level 4: increased to 135 up from 110.
    Paladin
    • The mana cost of Exorcism has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: decreased to 50 down from 55.
      -Level 3: decreased to 70 down from 75.
      -Level 4: remains unchanged
    • The damage of Smashing Light has been changed as follows:
      -Level 1: increased to 350 up from 275.
      -Level 2: increased to 525 up from 450.
    • The mana cost of Divine Storm has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 60 up from 45.
      -Level 3: increased to 85 up from 60.
      -Level 4: remains unchanged.
    • Judgement of the Wise now restores mana equal to 130% of Intelligence up from 100%.
    Sapper
    • The cooldown of C2 Detonator has been increased to 9 seconds up from 7 seconds.
    • C2 Detonator's Agility scale has been decreased to 80% down from 175%.
    • Attack damage has been decreased.
    Shadow Hunter
    • The mana cost of Rotting Curse has been decreased as follows:
      -Level 1: remains unchanged.
      -Level 2: decreased to 60 down from 65.
      -Level 3: decreased to 90 down from 105.
      -Level 4: decreased to 125 down from 140.
    Shaman
    • The mana cost of Water Shield has been removed for all levels.
    • Chain Lightning's cooldown has been increased to 7 seconds up from 6.
    • Chain Lightning's mana cost has been decreased as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: decreased to 105 down from 120.
      -Level 4: decreased to 140 down from 160.
    • Number of targets hit by Chain Lighting has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: decreased to 6 down from 9.
      -Level 4: decreased to 8 down from 12.
    • Damage reduction per target of Chain Lightning has been changed as follows:
      -Level 1: decreased to 15% down from 20%.
      -Level 2: increased to 15% up from 13%.
      -Level 3: increased to 15% up from 7%.
      -Level 4: increased to 15% up from 3%.

    Items
    • Looting tables have been updated.
    • Chance for Uncommon drops increased.
    • Drop chance of potions and tomes has been decreased.
    • Shadow Crystals drop chance has been slightly decreased.
    • Fixed a bug with some item drops.
    • Fixed a bug with Stoneskin Elixir's buff.