(4)Voidwind Plateau
Player Suggest: 2v2, 1v1
Theme: Factory, purple-gray
Map Creator: Zucth
Map Description:
Voidwind Plateau is the area surrounding Manaforge Ultris in eastern of the Netherstorm. Mana Wraiths are grumble in angry noise.
Neutral Building:
9 Goldmines (all - 12500)
4 Tavern
2...
(8)Vanguard Point
Player Suggest: 4v4
Idea: Nudl9 idea from a years ago, a push map.
Map Creator: Zucth
Map Description:
One frontline base and three supporter, may the light bring you a victory!
Neutral Building:
16 Expansion Goldmines (All-12500)
2 Tavern
2 Marketplace
2 Goblin Merchant
2...
yea this one was an old map that got improve later into water wheel. I feel like its a waste to leave it like that so I made it but it still feel out of place imo as well. prob gotta finish cleaning this up
Since no one was doing it I will say a few things... (idk how much I can correct for you but I will be honest)
-All the change I see is that you make change of middle camp creep to even worse (divine shield) but better of item drop which make sense since its the middle camp.
-One mistake here...
(8)Phantom Rampart
Player Suggest: 4v4, FFA
Layout: RockQuarry & GoldRush starter position
Map Creator: Zucth
Map Description:
A little shroom valley block by the path, many visitor called this place a nightmare maze, a Phantom Rampart.
Neutral Building:
16 Expansion Goldmines (Starter...
(2)Mistfall Village
Player Suggest: 1v1
Map Creator: Zucth
layout inspiration: TirisfallGrades & Amazonia
Map Description:
An old wizard village, the path may be like by bloodmage and keeper of the groves more than other people.
Neutral Building:
6 Goldmines (All-12500)
1 Tavern
2 Goblin...
(2)Orchid Mineral
Player Suggest: 1v1
Map Creator: Zucth
research of a new item drop around c1,p1,c2,p2 + strong merc for 1v1
Map Description:
An orchid shroom isles fill with mineral mine. Not all path are risky choose wisely!
Neutral Building:
6 Goldmines (Base-12500, easy expo-11500...
So I think I will do a basic review then...
-Asymmetrical map: by player position like blue player have the back of the gm open up while red have a tree line protect.
-creep spot leveling are different which make it Asymmetrical. FOM and FOH middle with very easy camp... but I guess that's how...
(8)Arachnida Rivulet
Player Suggest: 4v4
Idea: Spider Falls rework...
Map Creator: Zucth
Map Description:
An old giant spider dry up leave the middle as land. Bridges got expand into a larger one connecting with their allied. The open space after dry up make the place more suitable for a large...
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