A small update after a (very) long time. Im not actively creating/editing my maps anymore, but this map had to get an update for a long time. Just some small fixes to make the map more enjoyable :)
Reduced the ingame map size (as well as the file size)
Thats the current "end" of the map so far, in a next update the game will feature the Cathedral Catacombs in which the quests continue.
Hahaha, who knows ^^
Im a little busy with my studies unfortunately, don't expect D3 any time soon, sorry.
Ill look into this but keep in mind that dungeon bosses have a longer respawn time than normal creeps.
First have to finish dungeon 3 before act 4, no eta yet sorry.
The stat should show when using the view stats ability, the bonus however only works for the ability damage. Please also...
I've used some more systems (like the weather system, fog etc). They seem to work fine for now ;)
Currently the only real ugly code is the large if/then/else block for spell casts. Im thinking about making it more dynamic by doing something like
call ExecuteFunc("function" + I2S(abilityId))...
Maybe, mages and healers have overlap in items (spell power), but I've tried to divide all items in three main categories: "tank/physical", "mage/healer" and "rogue/ranger". In the upcoming dungeon there will be enough gear for all archtypes :)
See above and below.
Did you discover the...
Will look into the quest bug.
About the rank one; I forgot to mention it in the patch notes + edit tooltips, ranks now give 2% resistance and dodge per rank instead of 3%. Will be fixed in a new version.
Yeah, kinda rude of me to suddenly leave; there were two real reasons:
- bugs and a non working save/load system which I was demotivated to fix
- my master at the university started this september which soaks up a lot of my time
1. Hotkeys are in short supply; I've reached the maximum number...
Keep in mind that it deals 0.2x SP per hit and it hits more then 6 times or something (can't remember, been a long time ago). So its probably better in numbers than you imagine (and it also knockbacks).
Just a side note; some creeps where misplaced somehow, I placed them at their proper place (minor update just done now). If you already have downloaded v13.02.26 I urge you to redownload it so this issue gets solved, its no big problem though (save code will also keep working if you redownload)...
Because (if I remember correctly) the normal Blizzard save games can bug out with the systems used in my map. If you like to play singleplayer you can just play the game by going to Local Area Network -> Create Game and play. You can just use the save/load system of the map then so you don't...
Thanks for reporting, will look into it this afternoon.
Sounds like a cosmetic bug, but might be exploitable.
EDIT: Was a cosmetic thing, fixed the issue for all buffs from abilties, please redownload the map :)
Update, like announced: save/load codes are again reset (sorry). Will probably won't happen again (they're compatible with dungeon 3 release).
Solved a bug where unattainable items used for the upcoming dungeon 3 (Cathedral Catacombs) were already available via gamble
Problem is that if you now gamble at a high level you can get those items also while they're not finished (missing models, stats when improved, etc).
So there are more people who probably already have those items.