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Xonok
Last Activity:
Oct 14, 2019 at 4:25 PM
Joined:
Mar 27, 2012
Messages:
3,042
Location:
Estonia
Occupation:
Um..

Xonok

Code and Design, from Estonia

Xonok was last seen:
Oct 14, 2019 at 4:25 PM
    1. Ardenian
      Ardenian
      I don't want to look paranoid, but if it hacks this, what else it might hack...
      I mean, for users like you, being experienced with coding and such, you have an overview, but for me it is like buying a tool box with tools I never saw in my life.

      I wonder, as you said, JNGP has many features that not everyone uses, why doesn't there exist a 'light' version with basic features ?

      The latest version of JNGP I get from following the link in the resource of Magtheridon96, right ?
    2. Ardenian
      Ardenian
      Yeah, this is a discussion often turning up again.
      I am not confident with a software being tracked as a hacker tool by anti virus, even if it is only once when installing it.
      Tho, now thinking about it, I need a higher doodad limit, so I might get it anyways.
    3. Ardenian
      Ardenian
      Yes, I read that, too. I simply don't want to use JNGP if I can avoid it.

      Ah, now I am envious..
    4. Ardenian
      Ardenian
      Hm, I guess I use the one from Doomlord then, even if this means I have to copy 198 abilities...
    5. Ardenian
      Ardenian
      I wonder why such a system does not exist, being fully GUI. The CSS from Doomlord is a bit bad to add without JNGP.

      Alright, thank you for your time and patience! :)
    6. Ardenian
      Ardenian
      Ahh, I understand.

      ----------
      For instance, to add a bonus of 57 you need 32+16+8+1.
      ----------
      So, this is made so one does not have to create several abilities for each bonus, isn't it ? I could also add a value of 10 to the list, couldn't I ?

      ----------
      Most of the abilities used in bonusmods never show an icon regardless of whether they are on items or not.
      ----------
      is there a list or something of abilities used which don't show up ? How do I know which ability shows up or not ?
    7. Ardenian
      Ardenian
      So, to summarize, item abilities are not shown in command cards/ aren't visible to the player, but their stats are added to the unit.
      I don't need spell books to add them but simply adding them to the hero himself.

      I don't understand how to make a Bonusmod. I create for each item a bunch of corresponding abilities that add stats. These abilities are item abilities and therefore not shown to the player ?
    8. Ardenian
      Ardenian
      ----------
      The only difference that this flag makes in object editor is that item abilities don't have tooltips.
      ----------
      Why is this important ? I mean, you have the item tooltips, that is fine to display the stats, isn't it ? The spell book inventory item ability shows the tooltip, informing the player about the item stats, doesn't it ?
      Does this allow me to add an active ability ? I would like to make the equipping this way.
      Player uses the spell book inventory item ability and the item becomes unequipped.

      ----------
      The linked system is one of the possible bonusmods, although it's not really hard to create your own.
      ----------
      Is it possible to create one in GUI, being MUI ?
    9. Ardenian
      Ardenian
      ----------
      Also, note that abilities on items are possible to detect as if they were on the unit directly.
      ----------
      Does this mean I can add an item ability to a unit, using all of its stats on the unit ?

      About the bonus mod, it is this one ?

      ----------
      Alternatively you can put the passive icons to hero icon slots(if you have 7 or less).
      ----------
      Sadly not possible, I have at least 9 item categories.
    10. Ardenian
      Ardenian
      Here is Infected Attack, I didn't play the newer versions, but this used a 'spellbook inventory' in former versions.

      Basically, you have equipment items being actively used, like a health potion. Using it adds a dummy ability to a spellbook called 'Inventory'. I don't know how they execute the item stats, but my solution would be to create additional hidden spellbooks containing them.
      For example, I have an item called pickaxe in my inventory. I 'use' it to make use of its stats, getting bonus damage and attack speed.
      This inventory solution allows one to have control about item types like main hand, chest, off hand and such and of course extending the count of items the hero 'can equip' to 11/12.
      The problem is, this solution requires a workaround for complex item stats. If I had only one bonus per item, then I could make the dummy ability in the inventory spellbook ( the active one) giving a bonus. But, as an item can have up to 'unlimited' boni, one would have to find another solution and I thought about hidden spellbooks.
      What do you think ?
    11. Ardenian
      Ardenian
      Yes, they are triggered. I need these passive spell books for my inventory system, a similar system as seen in Infected Attack ( was updated recently here).
      But they cannot have more than 11 abilities, do they, if they are hidden ?
    12. Ardenian
      Ardenian
      So I could, for example, have one active spell book with only active abilities, a second/ and third active spell book with passive abilities and then unlimited hidden spell books with passive abilities ?
      Great! Thank you!
    13. Ardenian
      Ardenian
      Hello,
      could I ask you a short question, please ?
      Can a unit/ a hero use 'unlimited' hidden spellbooks ?
    14. bhusta
      bhusta
      No, I do everything manually :D
      If someone can do this, it would be waterknight.
    15. Zwiebelchen
      Zwiebelchen
      Doesn't work for all kinds of maps, though.
      But tbh, the solution is far easier than that:
      Just stop playing your own map until you finished a huge chunk of new content. I always feel satisfaction when playing newly created content, even if I know it inside out. Especially when you play it with randoms on Bnet ... you can watch them play it and feel satisfied watching them struggle...
      Sometimes I just watch passively on the sixth player slot while the other 5 try out the new content.
      As added bonus, you will also get interesting balance data that way...
    16. Chaosy
      Chaosy
      True, but it's not that useful unless it's a longer message.
      Sant, men det är inte jätte användbart om det inte är ett längre meddelande.
    17. Chaosy
      Chaosy
      Guess that could be the case. I am fine with anything.
      Det kan nog stämma. Jag är okej med allting.
    18. TheLordOfChaos201
      TheLordOfChaos201
      I don't watch Tv much, maybe a max of 3 shows a day. I'm not a very social person and believe it or not, TV is a social event. So NO
    19. TheLordOfChaos201
      TheLordOfChaos201
      I hate this world so much, Aiyaiyaya!

      Don't you hate it when people play something irritating on the tv, then rewind to hear it again and again!

      NOOOOOO!
    20. TheLordOfChaos201
      TheLordOfChaos201
      do you believe in God?
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  • About

    Location:
    Estonia
    Occupation:
    Um..
    Current Project:
    Top secret
    WarCraft 3 Account:
    XonokMe
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    StarCraft II Account:
    Don't have it.
    Programming, Terraining, Roleplay and Strategy

    Signature

    It's rarely the question of "Is it possible". Rather it's always about "How?"
    What I do I don't do to please you. I have my own feel of justice and it's all I follow.
    The only things that seem pointless are the ones you don't understand. [​IMG]
    Gratitude is teaching to others what you have been taught.
    How to reduce loading times
    The theory behind spellbooks
    Soul of a story - The art of lore
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