1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Xonok
Last Activity:
Jan 31, 2020
Joined:
Mar 27, 2012
Messages:
3,039
Location:
Estonia
Occupation:
Um..

Xonok

Code and Design, from Estonia

Xonok was last seen:
Jan 31, 2020
    1. SpasMaster
      SpasMaster
      Deleting abilities within the Object Editor causes it to crash. This has been reported in the past (1, 2, and more) so I guess it isn't just me. The issue seems to appear when you have a lot of data. While this issue is annoying, there is a way around it. When I want to delete abilities in the editor, I export the ability object editor data, I import it in another map and delete them there.

      I guess, I'll have to explain everything now.. Oh well..

      -First of all, I assume you are contacting me because of the recent 2.1.1 Preview thread where I mentioned I will delete heroes. If that is the case then let me explain a couple of things:
      *To begin with, players have been reporting some crashes when the came reaches its late stages due to the high amount of actions and triggers being run. The way, the new skill system will function, it will add atleast 3-4 new skills to each hero. Currently I have 27 of them which will add ~70 additional abilities in the game. More triggers, more ability data, etc. I don't want that at all. Not to mention the delays of trigger editor when you have to select abilities from a list and it takes several seconds to load the list.
      *On the other hand, (and more importantly) even if I had 0 issues with World Editor, the theme of certain heroes simply does not support that many abilities. Some heroes have a rich theme with tons of possibilities, others are rather limited. For example, why should I think for more arcane themed abilities for the Spell Thief when I can just merge him with the Mage who uses the same theme? I'd rather have less heroes with multiple options for a single theme than a bunch of heroes where you see things as:
      Ice Lancer Ability: Casts a frost AoE damage spell.
      Shadow Hunter: Casts a poison AoE damage spell.
      It's boring. If I have the "AoE damage spell" on one hero as his unique feature, then it becomes much more interesting. I can go on for hours explaining my design goals, but I'd rather just have players have faith in what I am doing. This hunger for a million heroes is just pointless. Again: even if I had 0 issue with World Editor, I'd still remove some heroes to avoid certain design issues.
      -Second of all - yes I do want to shrink down unnecessary stuff. Abilities, Triggers. I wanna lift some weight off the map's shoulders.

      So yeah, don't assume I am removing heroes simply because of editor limitations. I don't want a million abilities and triggers in my map. They unavoidably start to repeat themselves, the more heroes you get.
    2. SpasMaster
      SpasMaster
      Yes, primarly map size limit and one issue with object editor ability data. OP limit has been a problem in the past as well, but I haven't had problems with it for awhile.
    3. SpasMaster
      SpasMaster
      Who said I cannot have more triggers? >_>
    4. Chaosy
      Chaosy
      I swear the "så" makes absolutely no sense.
      I googled the book and it's from 1988, so old Swedish confirmed.
    5. Chaosy
      Chaosy
      "Ta" is mostly used when speaking Swedish, rarely in written form so I would avoid using the word if possible.

      It can be translated into the word "take".
      "Take it." = "Ta det."


      ----------
      'ta del av hur' - take note of how
      ----------
      Your english translation is a bit incorrect here. "Ta del av" = "Take part of"


      ----------
      'för att så ta emot honom' - to so accept him
      ----------
      This seems wrong in both Swedish and English to me.


      ----------
      "Också Kryckan är en enbent “hjälte”, en före detta officer i den tyska armén."
      ----------
      >
      Kryckan är också en enbant hjälte
      (I would use the word "även" instead of "också", it's a bit more correct but your sentence is understandable nonetheless.)


      ----------
      What does the word detta do there? Google translate translates 'före detta officer' as 'ex-officer' and 'detta' as 'it', but I can't make sense of it.
      ----------
      The word "detta" is a Swedish slang "det här" = "Detta"
      "Det här" = "this"
      "Före" can be directly translated to the word "pre"

      So "Före detta" = "Pre this"
      It does not make a lot of sense, I agree. But what it actually means is actually "Pre this (moment)" which is basically another way of writng "ex-something"
      With other words referring to something of the past.
    6. Chaosy
      Chaosy
      That's a correct alternate translation, yes. I guess you have to judge depending on the context.
    7. Chaosy
      Chaosy
      I'd rather translate it to "She will be here at any time."

      Your translation captures the meaning correctly, but it's not a perfect translation if you know what I Mean. It's more like a synonym of sorts.
    8. Chaosy
      Chaosy
      Hm..

      "Mamma kan komma hem när som helst."
      "Mum can be home at any time." or "Mum can come home at any time."
    9. Chaosy
      Chaosy
      Uh, more or less? :p
    10. Wietlol
      Wietlol
      I checked out the Spell Shield ability and I dont see the trouble with it.
      You have 2 abilities, 1 is the original ability, 2 is the spell shield which will replace the original when it has to go on cooldown.
      Using a 0s timer after the effect of an ability should work afaik. (Am not sure about spells like Blizzard etc.)
    11. Wietlol
      Wietlol
      So?
      Will you make it or should I do?
    12. Wietlol
      Wietlol
      I was the one making heroes of THW members.
      I was the one who made IcemanBo :D
      I also asked if I could make you but you said that you would like to design your own skillset... which I agreed on... which you forgot... which leads us here.
      Anyway if you wont make it, then Ill just make my own basic lich spells.
    13. IcemanBo
      IcemanBo
    14. Wietlol
      Wietlol
      Hey Xonok.
      Did you finish your spell cooldown system?

      Also you were making a hero skillset for my AoS for your hero... how is that going?
    15. jonbon29
      jonbon29
      Tnx for the info dude :)
    16. jonbon29
      jonbon29
      To be more specific or just an example, how to shield a unit?
    17. jonbon29
      jonbon29
      Actually Wietlol started commenting on my thread :fp: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/help-improve-spell-268355/ Regarding on the cooldown of a passive ability, he said I should use a Unit Indexer. Then later on Shadow Flux said that I can use Hastables instead, then Wietlol said that you could make a passive shield ability or something like that. I just got interested on Shield that is same as in LOL, so I bothered to ask you. Maybe you could share a little knowledge in doing that.
    18. jonbon29
      jonbon29
      Well everything like in Legue of Legends if possible, but the difference is that the shielded life does not increase by AP or AD. Only by Str, Agi and Int.
    19. jonbon29
      jonbon29
      Hi Xonok, Wietlol said you can make a passive shield spell.
    20. Ardenian
      Ardenian
      Hm, I see... But I could use it without any drawbacks, couldn't I ?
  • Loading...
  • Loading...
  • About

    Location:
    Estonia
    Occupation:
    Um..
    Current Project:
    Top secret
    WarCraft 3 Account:
    XonokMe
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    StarCraft II Account:
    Don't have it.
    Programming, Terraining, Roleplay and Strategy

    Signature

    It's rarely the question of "Is it possible". Rather it's always about "How?"
    What I do I don't do to please you. I have my own feel of justice and it's all I follow.
    The only things that seem pointless are the ones you don't understand. [​IMG]
    Gratitude is teaching to others what you have been taught.
    How to reduce loading times
    The theory behind spellbooks
    Soul of a story - The art of lore
  • Loading...