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wolgan666
Last Activity:
Nov 3, 2018
Joined:
Jul 12, 2013
Messages:
117
Media:
13
Albums:
1
Location:
France, Paris

wolgan666

Warcraft: A Realm Reborn, from France, Paris

wolgan666 was last seen:
Nov 3, 2018
    1. DarkRanger2
      DarkRanger2
      Bonne nuit.
      (Parce que normalement Bonjour mais bref ! )
      1. wolgan666
        wolgan666
        Merci, pourquoi ce post ?
        Tu es fran├žaise ?
        Feb 11, 2018
      2. DarkRanger2
        DarkRanger2
        Parce que je m'ennuie.
        Ui.
        Feb 13, 2018
    2. BloodSoul
      BloodSoul
      Hey man, I haven't gone on skype for ages (days), and I, yesterday, saw a message of yours telling me that there's something inconsistent about your rune trap. Could you show me a small video or screenshot of the original one, and what should I specifically do in order to improve it? See ya.
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        hey man. No, Actually I've been working from sunday to sunday for more than a month. Yesterday I had to work for 19 hours straight. Things are though for me now as I only had time to sleep. Today I took the day off, so I will try to finish your request. Sorry for the inconvenience.
        Jul 17, 2017
      3. wolgan666
        wolgan666
        Oh sorry take your time then
        I understand :)
        Jul 18, 2017
      4. BloodSoul
        BloodSoul
        Hey man. I am just passing by and would like to let you know that I am remaking your runes entirely via triggers so that it should behave the way we want it to. Making them via object editor is quite clumsy and inconsistent. That is all for now, have a nice day. :)
        Jul 19, 2017
    3. BloodSoul
      BloodSoul
      Hello. It's been a while... How are you?

      Indeed, that annoying bug is there, and I'll try to fix it for you. However, I don't have much spare time lately, to be honest. I'm going to try to get rid of that bug during this week. I'll be in touch.

      Take care!
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Even if you turn off the entire script it still doesn't work? That's strange, because I did not use anything related to only-old patches. Try to turn everything related to the portal off and test it out. Let me know what happens.
        May 25, 2017
      3. wolgan666
        wolgan666
        I have disabled and reactivated (turn off - turn on) and it works now :)
        May 26, 2017
      4. BloodSoul
        BloodSoul
        Nice! I'm glad that I could fix that issue for ya. Have a nice day!
        May 26, 2017
    4. deepstrasz
    5. Lord Mahdi
      Lord Mahdi
      Hello if you have problems with world editor,just tell me ok?
      1. View previous comments...
      2. Lord Mahdi
        Lord Mahdi
        Yes I can
        Nov 23, 2016
      3. Lord Mahdi
        Lord Mahdi
        What is your problem with those triggers?
        Nov 23, 2016
      4. Lord Mahdi
        Lord Mahdi
        If you need anything just tell me
        Nov 23, 2016
    6. BloodSoul
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        Nov 20, 2016
      3. wolgan666
        wolgan666
        That's exactly what I wanted!
        To give the illusion that the shield makes invulnerable.
        Thank you for your initiative! My time to respond is related to the time lag.
        On the other hand I would like the shield to be less extended (so that the range of the spell is less important).
        I think I understand that I need to change this variable: BBV_SFX_Caster_Size
        Nov 20, 2016
      4. BloodSoul
        BloodSoul
        Exactly. :)
        Nov 20, 2016
    7. BloodSoul
      BloodSoul
      Hi again, I was messing around with that portal spell and I found out a little mistake in the code. The way it is right now is not going to make your spell stop working, however it bothers me knowing that such small mistake stays there.
      1. BloodSoul
        BloodSoul
        Nov 16, 2016
    8. BloodSoul
      BloodSoul
      1. View previous comments...
      2. BloodSoul
        BloodSoul
        You can change the special effects for when: A unit enters a portal; A portal establishes a connection; A portal interrupts a connection.

        You can easily modify a few text messages that the portal tells their owner when something happens to it.
        Nov 15, 2016
      3. BloodSoul
        BloodSoul
        By default: Your portal only accepts connection between allied ones, and only allies can enter it.
        Nov 15, 2016
      4. BloodSoul
        BloodSoul
        One last thing: You'll notice that the construction area required by the portal is quite big. I've imported a smaller area (the size of a human farm). I've added a documentation on how to import everything, including that construction area thing.
        Nov 15, 2016
    9. BloodSoul
      BloodSoul
      Is there any restriction, or any unit may enter a portal? For now, I can think of a worker building 2 portals and linking them like a Waygate.
      1. BloodSoul
        BloodSoul
        If that's correct, then I can make one for you easily. Otherwise, I need a little bit more of detail related to the mechanics of the portal. For example: Which units may enter the portal; how is the portal linked (using spells?). Also, if 2 portals exist and are connected between them already, and then, another portal is built and tries to connected with one of those. What will happen?
        Nov 13, 2016
      2. BloodSoul
        BloodSoul
        Update: I've already made 95% of your spell / portal. However, I need to leave my house for 1 day. As soon as I come back, I'll send you the spell/map. See ya
        Nov 13, 2016
    10. BloodSoul
      BloodSoul
      May I send you the map with those triggers? If yes, you won't need to do many things. Actually, all you have to do is just recreate those variable using the Variable editor, and change the variable "Harvest_Worker" to the one that you use in your map. The rest of the script, you won't need to worry about.
    11. BloodSoul
      BloodSoul
      Oh, nice. Thanks for telling me that, I didn't know about that cool trick. Also, I've done that script, if you still need it...
    12. BloodSoul
      BloodSoul
      I'll try to help ya using triggers in order to fix that problem related to collecting wood. That will probably free us from those glitched animations and your workers won't stop randomly.
    13. BloodSoul
      BloodSoul
      I'm glad that I could help you. Have a nice day!
    14. BlackRangerXIII
    15. BlackRangerXIII
      BlackRangerXIII
      I plan to use it for my project
      Warcraft 2 Remake

      Also: Sorry for not answering. I was too focused on something else
    16. BlackRangerXIII
      BlackRangerXIII
      Can you share with me later or will you post it here on the Hive?
    17. BlackRangerXIII
      BlackRangerXIII
      Hi
      Can I ask you where did you get that vereesa model from your mod?
    18. Marshmalo
      Marshmalo
      Oh well the background looks beutoful, but Im not sure the mana wyrm looks good that close up, I designed it so it would look ok in game.
    19. Marshmalo
      Marshmalo
      You can be my evil twin! :P

      Yes you cna use the mana wyrm model, I thought you already had it.
    20. Marshmalo
      Marshmalo
      lol your avatar really threw me for a moment! I like, its the high elf version :)
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  • About

    Location:
    France, Paris
    Current Project:
    MOD : Warcraft III : A realm reborn. (STOPPED)
    CAMPAIGN : Quel'Thalas, the Eternal Realm Reborn.(IN DEVELOPMENT)
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    High Elf

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