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Wietlol
Last Activity:
Jun 3, 2018
Joined:
Aug 1, 2013
Messages:
4,641
Albums:
1

Wietlol

The everlasting roar!

Wietlol was last seen:
Jun 3, 2018
    1. jonbon29
      jonbon29
      Any sneak peak or pictures of it?
    2. jonbon29
      jonbon29
      So....... any map proj. you currently doing?
    3. Arad MNK
    4. Arad MNK
      Arad MNK
      60k... Omg.
    5. Arad MNK
      Arad MNK
      Idr, but my assissts were like 15 :P
    6. Arad MNK
      Arad MNK
      OT: I got 18 kills in PvP!
    7. Arad MNK
      Arad MNK
      They are the best kind of Timing.
    8. Arad MNK
    9. Arad MNK
      Arad MNK
      Do you love JASS timers as much as I do?
    10. jonbon29
      jonbon29
      So far this is what I've done in the first trigger, is it right? Also what variables should I use in you're EOT system?


      Courage
      Events
      Time - Every 0.50 seconds of game time
      Conditions
      EOT_Param_Buff Equal to Courage (Buff)
      Actions
      Set Temp_Unit = (Triggering unit)
      Set Temp_Location = (Position of Temp_Unit)
      Set TempPlayer = (Owner of Temp_Unit)
      Set Temp_Group = (Units within 500.00 of Temp_Location matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) is an enemy of TempPlayer) Equa
      Set TempAbility = Courage (Armor)
      Unit - Add TempAbility to Temp_Unit
      Unit - Set level of TempAbility for Temp_Unit to Temp_Ability_Level
    11. jonbon29
      jonbon29
      Okie then thanks
    12. jonbon29
      jonbon29
      If I want the ability to stack five times since there is only five heroes in each team, should I create 5 armor bonus ability with different armor bonuses or 1 armor bonus ability with 5 levels of different armor bonuses?
    13. jonbon29
      jonbon29
      Yow Wietlol, I'm just wondering how to do this with you're EOT System. For each enemy heroes near the Hero in 500 radius he gains + 2 armor and for each allied hero near him he will gain + 2 attk dmg. Of course if an enemy or allied hero leaves the 500 radius, the hero will lose the bonus stack. Its a passive ability and is only level 1.
    14. Sephalo
      Sephalo
      Thanks alot. It's all working fine now!
    15. Sephalo
      Sephalo
      Hmm, I gave it a go but got an error.
      This is what I changed:

      //! textmacro CREATE_BUFF_ABILITY takes RAWCODE, NAME, ICON, DESCRIPTION
      //! external ObjectMerger w3a Aasl A$RAWCODE$ abuf 1 B$RAWCODE$ Slo1 1 0 aare 1 0 atar 1 "Self,Invulnerable,Vulnerable"
      //! external ObjectMerger w3h Basl B$RAWCODE$ ftip "$NAME$" fube "$DESCRIPTION$" fart "$ICON$"
      //! endtextmacro

      //! textmacro CREATE_BUFF_ABILITY takes RAWCODE, NAME, ICON, DESCRIPTION, ART, ATT1, ATT2, ATTAMOUNT
      //! external ObjectMerger w3a Aasl A$RAWCODE$ abuf 1 B$RAWCODE$ ansf 1 "(buff version)" Slo1 1 0 arac 1 "Orc" aare 1 0 atar 1 "Self,Invulnerable,Vulnerable" atat 1 $ART$ ata0 1 $ATT1$ ata1 1 $ATT2$ atac 1 $ATTAMOUNT$
      //! external ObjectMerger w3h Basl B$RAWCODE$ fnsf 1 "" ftip "$NAME$" fube "$DESCRIPTION$" fart "$ICON$"
      //! endtextmacro

      What I changed:
      - added Target - Art
      - added Target Art Attachment 1
      - added Target Art Attachment 2
      - added Target Attachments
      - added 'arac 1 "Orc"' so that the ability will appear in the orc tab in object editor
      - added 'fnsf 1 ""' to the buff so that the (slow aura) will be removed in object editor

      This is my new buff creation text macro now. (it's long)

      //! runtextmacro CREATE_BUFF_ABILITY("100", "|c0000ff00Enchant Weapon: Razorspine|r", "ReplaceableTextures\CommandButtons\BTNNagaWeaponUp3.blp", "|cff0080c0Buff Type:|r Positive Enchantment|n|cff0080c0Duration: |r2 turns and 2 additional turns if the unit is classified; Naga.|n|n|cffe19d00Description:|r Grants the unit +1 on its damage outcome.", "Abilities\Spells\Other\FrostDamage\FrostDamage.mdl", "hand,left", "hand,right", "2")


      Oh and here is the error message I got:
      [IMG]

      Would you know what to do now?
    16. Sephalo
      Sephalo
      Hey Wietlol,
      I was just wondering about something now that I'm trying to work with your (amazing) buff system. Is there a way to add the "Art - Target" and all the attachment points to that line of code below? It will probably become long, but I'd love to make the buffs also have an appearance. :)
      It will have to be part of the aura ability and not the buff, since with the buff it won't work (for some reason).

      //! textmacro CREATE_BUFF_ABILITY takes RAWCODE, NAME, ICON, DESCRIPTION
      //! external ObjectMerger w3a Aasl A$RAWCODE$ abuf 1 B$RAWCODE$ Slo1 1 0 aare 1 0 atar 1 "Self,Invulnerable,Vulnerable"
      //! external ObjectMerger w3h Basl B$RAWCODE$ ftip "$NAME$" fube "$DESCRIPTION$" fart "$ICON$"
      //! endtextmacro
    17. Arad MNK
      Arad MNK
      Wietlol!

      Shall we LoL?

      :grin:
    18. KILLCIDE
      KILLCIDE
      Hey Wiet ! Are you busy?
    19. Illidan(Evil)X
      Illidan(Evil)X
    20. Illidan(Evil)X
      Illidan(Evil)X
      A leaderboard, multiboard or a persistent text message comes to mind, or if you have a fixed camera, something like DGUI might work.

      A invisible fullscreen multiboard is probably your best bet though.
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    So much for a user friendly website.[​IMG]
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