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Wietlol
Last Activity:
Jun 3, 2018
Joined:
Aug 1, 2013
Messages:
4,641
Albums:
1

Wietlol

The everlasting roar!

Wietlol was last seen:
Jun 3, 2018
    1. TheLordOfChaos201
      TheLordOfChaos201
      your such a self phonicating monkey -_-
    2. TheLordOfChaos201
      TheLordOfChaos201
      how did you decrypt it?
    3. Silva
      Silva
    4. DEE-BOO
    5. StoPCampinGn00b
      StoPCampinGn00b
      I'm on mobile so I can't do the ctrl a magic..
    6. Chaosy
      Chaosy
      Well it's a rather handy method if one knows how to use it properly.

      (v)Jass in generally is, actually.
    7. Chaosy
    8. Flux
      Flux
      Oh right. Forgot about groups.
    9. Flux
      Flux
      ----------
      Except that return stops the current function, while set i = 1/0 stops the entire thread.

      I don't use it that lot though.
      ----------
      If used in GUI Action, it would end the thread since no custom user-defined function is used. That is what I mean.
    10. EdwardElric
      EdwardElric
      Thanks for helping at the THW chat!
      (topic: "boolexpr")


      // reminded me to an alternativ function i completely forgot:
      // regarding this event:
      native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event

      // instead of using a boolexpr there like (look for var "b"):
      call TriggerRegisterEnterRegion(t, r, b)

      // you can use:
      call TriggerRegisterEnterRegion(t, r, null)
      // together with:
      native TriggerAddCondition takes trigger whichTrigger, boolexpr condition returns triggercondition
      // like:
      call TriggerAddCondition(t, Filter(function Condition_Player))

      // this was necessary for me,
      // because i need to use the event response variable "GetTriggeringRegion()" in the boolexpr function.
      // for "TriggerAddCondition" it returns a value, but for "TriggerRegisterEnterRegion" it always returns null!
    11. Chaosy
      Chaosy
      ----------
      Ok guys, don't make me upload my Missile System.
      I give you 4 days to solve this. :ogre_hurrhurr:
      ----------
      You've already uploaded such a system, silly.
    12. Bribe
      Bribe
      I didn't close it on your behalf. I was closing it because the discussion was getting toxic.
    13. TKF
      TKF
      Wow, its really that simple as adding and removing bear form. Really nice.
      That base ability shouldn't make the unit spell immune.

      I never use these transform thing so I don't know if it effect variable set unit, custom value, unit group etc... But I assume that shouldn't be a problem since its the same unit, the triggers does also not being affected by this? Right?
    14. TKF
      TKF
      ----------
      There is one small difference between not adding locust and adding it and removing it via transformation which is that your missile will not be able to be controlled (but still targeted) when you remove locust via transformation.
      It is a small thing but you probably want to have it.
      ----------
      Interesting.

      How do you remove locust via transformation that you mentioned in your post? That was something new to me.

      And does the unit lose its spell immunity this way too after transformation? (For example can be hit by phoenix fire)
    15. Eldin HawkWing
    16. Eldin HawkWing
      Eldin HawkWing
      You are so Toxic as hell
    17. Eldin HawkWing
      Eldin HawkWing
      Hello Wietlol.!
    18. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    19. jonbon29
      jonbon29
      Could you do the trigger for me? I don't know how to use hashtables yet.
    20. jonbon29
      jonbon29
      Hi Wietlol, can you look at this triggers if see if there's anything wrong?


      Courage
      Events
      Conditions
      Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      (Level of Courage for UnitCreation_Unit) Greater than 0
      Then - Actions
      Custom script: call EOT_Set_Default_Variables()
      Set EOT_Param_Ability = Courage (Attack Damage Bonus)
      Set EOT_Param_Hidden = True
      Set EOT_Param_Interval = 0.50
      Set EOT_Param_Is_Passive = True
      Set EOT_Param_Source = UnitCreation_Unit
      Set EOT_Param_Target = EOT_Param_Source
      Set TempAbility = Courage
      Custom script: set udg_TempInteger = udg_TempAbility
      Set EOT_Param_Type = TempInteger
      Trigger - Run EOT_Trigger_Create_EOT (ignoring conditions)
      Else - Actions


      Courage Loop
      Events
      Game - EOT_Event_On_Interval becomes Equal to 0.00
      Conditions
      Actions
      Set TempAbility = Courage
      Custom script: set udg_TempInteger = udg_TempAbility
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      EOT_Param_Type Equal to TempInteger
      EOT_Param_Subtype Equal to 0
      Then - Actions
      -------- Attack Damage Bonus --------
      Set TempLocation = (Position of EOT_Param_Target)
      Set TempPlayer = (Owner of EOT_Param_Target)
      Set TempGroup = (Units within (Current acquisition range of EOT_Param_Target) of TempLocation matching (((Matching unit) belongs to an enemy of TempPlayer) Equal to True))
      Unit Group - Pick every unit in TempGroup and do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      ((Picked unit) is A Hero) Equal to True
      ((Picked unit) is alive) Equal to False
      Then - Actions
      Unit Group - Remove (Picked unit) from TempGroup
      Else - Actions
      Set EOT_Param_Ability_Level = ((Number of units in TempGroup) + 1)
      Custom script: call RemoveLocation(udg_TempLocation)
      Custom script: call DestroyGroup(udg_TempGroup)
      -------- Armor Bonus --------
      Set TempGroup_2 = (Units within (Current acquisition range of EOT_Param_Target) of TempLocation matching (((Matching unit) belongs to an ally of TempPlayer) Equal to True))
      Else - Actions
      Unit Group - Pick every unit in TempGroup_2 and do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      ((Picked unit) is A Hero) Equal to True
      ((Picked unit) is alive) Equal to False
      Then - Actions
      Unit Group - Remove (Picked unit) from TempGroup
      Else - Actions
      Set EOT_Param_Ability_Level = ((Number of units in TempGroup_2) + 1)
      Custom script: call DestroyGroup(udg_TempGroup_2)

      Its the courage ability that I ask you About a long time ago. It increases the hero's attack damage for each enemy hero and increases his armor for each allied hero. It already increases his attack, I know how to do the same in increasing the armor though I think I got a problem here. This variable ''Set EOT_Param_Ability'' is already set for this ability ''Courage (Attack Damage Bonus)''

      Should I just create another variable like ''Set EOT_Param_Ability_2'' for ''Courage (Armor Bonus)'' :vw_wtf:
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    So much for a user friendly website.[​IMG]
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