Thanks for all your replies, they helped me get a better understanding.
Are there good resources for information like this? A combination of World Editor Manual/API reference?
It feels like most of the google front page stuff was from the days when wc3 was very popular.
As a preface I want to say that I never used much GUI and I definitely didn't use any JASS so this may be common wc3 knowledge.
Googling around revealed that creating a wc3 array will always create one of size 8192.
Does this mean that in Wurst if I use shorthand array initialization:
Looks like you didn't create an instance of MouseEvent. You're trying to use onBegin() like its a static function.
Probably what you want to do:
MouseEvent mouseEvent = new MouseEvent()
Dang pretty sweet seeing all of these resources!
Didn't know about that. That was the only map I had played recently so I was most familiar with how the game mechanics were directly translating to the code.
Not sure if it was mentioned anywhere but is there a good way to generate projectiles...
Not sure how helpful this will be but I was looking through the Wurst showcase repos and Gold Rush has some missile code.
WurstScript • Showcase
If I remember correctly the game had fire-in-a-line missiles to swap places with target unit or knockback in an aoe.
I recently bought a new comp with windows 7 64 bit and after installing wc3 found that I couldn't open any maps without them coming out blank (basically a new map). I tried opening the melee maps and tried to save my own maps but same result. I could save the maps and check that it was...