Sorry, I wasent exact, I wanted the unit to die no matter what ability it cast. I figured it out now AND tested it.
Unit - A unit Finishes casting an ability
(Unit-type of (Triggering unit)) Equal to Preperation Pack
A simple way:
One building = Town hall
One building = Ancient
Ability Name = Return Resources
Return Resources > Stats - Targets Allowed
Edit Stats - Targets allowed to etiher Ancient or town hall
Give both buildings the return gold lumber ability.
Lets call our unit a Preperation Pack. When our unit builds a building, say a small farm, how can I make it die, I think it has to be using triggers.
Unit - A unit Finishes construction
(Unit-type of (Triggering...
So, you went and made your self an icon, havent you?
You go to add it to your map when...
It hits you! You havent got a border!
What do you do? Give it one!
Button Manager v1.8 - (Goto)
Used to add the border to the icon. Internal Link.
Thinking of a random name, how about
Rip in time
Crack in Subspace
Thinking of names for engines and engine upgrades
LVL 1 - Rusty Engine
LVL 2 - Weak Iron Engine
LVL 3 - Iron Engine
LVL 4 - Steel Engine
LVL 5 - Thorium Engine
LVL 6 - Hyper Engine
LVL 7 - Nitro Engine -ULTIMATE-
Range: 700 in stand still mode, 300 in move mode
Race: Blood Elf
Abilities: Flight, feedback
A small turret that can pack away into a plane and take off. Also drains mana and deals more damage with the mana taken away.
20 gold, 50...
I'm not sure if you can, but can you make it so that when a unit (Most preferably human) is in combat, its HP regeneration freezes, but when it exits combat, it waits X seconds for the HP regen to start again.