Recent content by VicALV

  1. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    I will try it and later post it
  2. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    yes im software engineer, the objective of the object, the objective is to handle more easy the hero and the data, to create some like a super smash bros, with selecting the hero, and later charging the spells, because with another system i manage the casting of the spell of every hero to create...
  3. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    Hi hive!. I created this thread because need help to create a system to save hero unit with his spells. I want to access to data like this => Hero[0] = Arthas Hero[0]_spells[0] = Heal Hero[0]_spells[1] = Armor Hero[0]_spells[2] = DamageX2 Hero[1] = Madthas Hero[1]_spells[0] = Damage...
  4. VicALV

    Bug in Campaign Editor: all effects spell. Warcraft 1.27

    I have 1.27 version, and the error appear
  5. VicALV

    Bug in Campaign Editor: all effects spell. Warcraft 1.27

    Hi Hive i found a bug in the campaign editor. How to find it? First Create a Campaign a save it. Second: create a new blank map, for example Map Test. Third: Add your map to your Campaign, and save your campaign. Fourth: Press right-click on the Map Test and Edit the map, in map...
  6. VicALV

    Creating a game cache system for RPG map

    Hi bro, thanks for the tutorial, i used this = Transitions Among Campaign Maps but the game dont find the map2, can you help me? Even with the sample map, do i need enter in custom campaign to play? or only test?
  7. VicALV

    Creating a game cache system for RPG map

    Hi hive, i need your help for create a game cache system for a RPG map. I want to create a RPG SANDBOX map with a group of maps, something like this: In this RPG you can go to MAP X for example, level up, kill , etc and later comeback to MAP A, any time you want, this same thing for other...
  8. VicALV

    [General] Generating different random numbers for every player

    Hi HIVE!. This is my question: How can i generate different random numbers for every player in the game. I have the Math random number action, but i dont know how can i check if the first number and second are different. Can you help me?. I have a solution but i cant do it in warcraft...
  9. VicALV

    [Solved] Help with two Sword spell

    THANKS JEJEEJ I DINDT SEE THAT BUG
  10. VicALV

    [Solved] Help with two Sword spell

    THANKS A LOT SOLVED
  11. VicALV

    [Solved] Help with two Sword spell

    Hi Hive! I created this thread because i want to create a two spell using fliying sword. The first spell: A sword will appear and attack consecutivly the enemy: Like this video in the minute 8:55 The hero will be paused and the sword will attack, i dont know if is possible to use a dummy...
  12. VicALV

    Throwing Magnetic Hammer

    Hi HIVE! I created this thread because i want create a spell that work like this: The hero trow a hammer to any point, when he trow the hammer the spell will change to CALL BACK HAMMER. Every unit in area of the hammer will by pulled to hammer like magnetic. When the hero use CALL BACK the...
  13. VicALV

    [System-Help] DOTA2 / LOL Item Completion Shop System

    Thanks jajaaj is a lot of work true?
Top