Vendro the Wind Mage

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  • I just read some bizzarre shit on the forums, hope you find a way to sort yourself. You were pretty nice to me the one time we interacted, and that engine you were working on looked like a fun project, but if it was turning you into gollum then you did the right thing by stopping.

    No hard feelings about the fake stuff, i personally dgaf about it, and i'm sure most people here don't care either, all it caused was making you look like a clown, imo.

    To me, and i'm sure many others, you're just that one guy who makes useful modding tools, which is good for the community, i've used them a couple times, so thank you.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Thanks. This post definitely makes me wish I remembered the one time we interacted -- although I might remember it if I saw the log, off of the top of my head I'm forgetting your username. I guess it is like that time in 2015ish when I started finding really cool and interesting custom MDX files on my computer that I had created, but I did not remember creating them. Maybe now I am reaching a next level forgetting long-past conversations with real people in the same way, heh.

    The creative space of what's left of my Warcraft 3 modding hobby makes me feel off-put these last few years. I simply want the power to change Warcraft 3 in any way that I want for my own entertainment, with no strings attached.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Last night I was up late trying to program Root for the Night Elves into my game engine toy. Because of the conflict of being part building and part unit, in many cases this ability is now causing mysterious game crash bugs for me to investigate. "Root game crash bugs" are part of my childhood, and by rewriting the game I get to relive that childhood in my own way I can choose.

    But I think it's good if other people give up on what I'm doing, because if I was doing things for other people then my projects would either need to be Warcraft 3 custom maps, or separate games written with separate game engines, but not both.
    Heard of this site?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Someone linked me an article about Warsmash from the same website at some point, I think. Does that mean it's a site that just posts unsubstantiated claims based on rumors?
    deepstrasz
    deepstrasz
    Reteroomer.
    deepstrasz
    deepstrasz
    There was once a descendant of Loki, Retera who after working at Hiveoovle on computational stuff, realized that WinimaskerMDA has sentience.
    deepstrasz
    deepstrasz
    But WinimaskerMDA turned into Skynet and was defeated by Ralle Connor.
    Dear Retera, I am really sad to hear that Blizzard is threating to sue you over Warsmash. What are your plans moving forward? Are you going to take down Warsmash from github or will you challenge Blizzard in court? Personally I beleive you are not breaking any laws since you dont distribute copyrighted wc3 assets with Warsmash. Also may I ask why you are coding Warsmash in Java instead of C/C++?
    Your thoughts, O captain?
    Hey just asking do you know how to fix the texture? Because I'm clueless and first time making a model with the Reforged Retera Model Studio. It keeps appearing as the team color, its not showing the model's textures which sucks but I want to keep using your tool. So any way I can fix it? Texture help please
    Hello Retera, how are you, I wanted to tell you that I am using your Northrend Buildings pack and the Tuskarr models on the mammoth and armored bear. I'm using them to create one of my maps, I hope you don't mind me using your models. Finally I was thinking that if you could make some models of tuskarr heroes, because I have the units but I need the heroes. If you are going to make the models if you want you can make them however you want but what I need is for one to be a magician and the other to be a warrior
    Vendro the Wind Mage
    Vendro the Wind Mage
    here's a brainstorm, i opened up the Heaven's Fall mod that these assets were created for and ran around with the tuskarr hero and some tuskarr casters and stuff:

    Maybe if the caster had team glow, you could use those as your two heroes?

    Generally all the assets are things that I made as a derivative of base Warcraft 3 artwork, other than the WoW icons that were used for the fishing skill and the fish item icons. So then I was thinking if you used something I already created, would it be easier than bothering to create something new??? Just a brainstorm
    Retera, you are absolutely an amazing individual with significant contribution to the community of development and modding. I have been attempting to obtain your libraries so that I can reverse engineer some maps that were map protected and abandoned by creators.

    I found your YouTube video and started working on importing gradle for Reteras model studio since I am going to attempt to recreate what you did in your video. However, when importing gradle and attempting to build it fails with
    [/COLOR][COLOR=rgb(247, 218, 100)]"[/COLOR][COLOR=rgb(184, 49, 47)]ReterasModelStudio-master\modelstudio\build\resources\main\version.txt[/COLOR][COLOR=rgb(247, 218, 100)]" [/COLOR][COLOR=rgb(239, 239, 239)]([/COLOR][COLOR=rgb(250, 197, 28)]The system cannot find the path specified[/COLOR][COLOR=rgb(209, 213, 216)])"
    Hello hello.
    Do I have your permission to edit the Owl Moon Priestess. To make her more human-like! :)
    • Like
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    Vendro the Wind Mage
    Vendro the Wind Mage
    Uhh, sure! Yeah in general I support editing the models I made since they are derivatives of Blizzard artwork anyway so it seems only fair if people can edit it, since mine was already an edit.

    Maybe some day if I make models totally from scratch I would reconsider this philosophy again or have a different opinion.

    Happy modding!
    Hey man, do you think you could make such an interesting spambot like this one?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Nah, if you look at the research, GPT-3 bots create legible text. Everything you've linked here was written by a human as far as I can tell, because of how much it all doesn't make sense to me when I try to read it.
    Hello retera, I have a problem with retera model studio. When I delete an animation, the whole unit will disappear Can you help me?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Sorry I took a break from Hive for a bit. Were you able to solve this or is it still an issue?
    Panda Man
    Panda Man
    When I delete an action and import it into the game, it will not be visible
    fNYUdEHj.png
    tYkwHSfv.png
    ahF4eF2W.png
    Vendro the Wind Mage
    Vendro the Wind Mage
    Although the model is valid in Retera Model Studio, the Warcraft III game will reject any model with an EventObject node that has an empty timeline (i.e. which never plays). In this case, the Attack Walk Stand Spin animation uses the SNDxAOWW node which plays the spinning sword sound. Once we delete the Attack Walk Stand Spin animation, if we choose "Also delete keyframes" then the model will no longer show in the editor because the SNDxAOWW node is empty.

    You can fix it by deleting SNDxAOWW from the model.

    delete_node-gif.400094
    Would you convince Elon Musk to buy Warcraft III and make it open source?

    Start a petition or something on his Tweeter profile?
    Vendro the Wind Mage
    Vendro the Wind Mage
    I would probably have to make an account too. I don't have a twitter account. Didn't Elon at some point say publicly that he only uses twitter?

    I did ask Kam how much to buy War3 code back when he worked at Blizz and at the time (between friends, not officially) his estimate off the top of his head was $100 million. So, like you said, definitely less than purchasing twitter, but I think that's really a big ask. I guess maybe I took Warsmash more seriously after that conversation.

    If Kam had quoted me something 1000 times less like $100,000 then I might have started a fundraising campaign and taken it really seriously. But we know more than that much was spent on Reforged alone. YourArthas got in touch with the outsource studio who made the War3HD assets in the SC2 engine, Dragonfly Studios, and I believe he said they quoted him $100,000 for a complete set of Wc3 assets in the War3HD style.

    So, anyway, Blizzard is not going to let it go.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Even if Elon gave you $50 million and you haggled Blizzard down to half of the original estimate for example, there isn't anything I could imagine doing with this project that would make back $50 million. This is a matter of asking for a charitable donation that would never be repaid. People become millionaires... by knowing not to make donations like that.
    Vendro the Wind Mage
    Vendro the Wind Mage
    btw if you ever actually get $50m from Elon, send it to me rather than to Blizz and we can use it to finish Warsmash in great haste
    Nice Naga and Draenei buildings for custom races!
    Vendro the Wind Mage
    Vendro the Wind Mage
    Barade
    Barade
    Yes I have to check out your mod. I can play the maps without the total conversion right? I guess the total conversion is for pre Reforged games. I will probably use your models for Naga and Draenei races in my map.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Yeah it depends what version you download but the map versions should run probably at least on 1.30/1.31, and maybe on 1.32. Although I used some of the features that were lost in 1.32 like abilities that require techtree items, so I'm not promising things would work in 1.32.
    I'm sorry, what happens is that I don't know about links but the models I was telling you were from some tuskarr. As a warrior tuskarr another hunter and a hero.
    Retera your you believe that you may me these models but in version wendigo. you the i ask as a favor me make lack much those models
    Vendro the Wind Mage
    Vendro the Wind Mage
    It looks like your post was translated automatically, and while it was translating maybe there was a hyperlink that was deleted. You ask about "these models" but then I am not sure which models. Could you elaborate?
    lol, when 'hive heroes' happened, i thought i'd really dislike seeing those extra visuals in the avatar area of the posts, but with your current 'sheep with goggles' icon, it looks amusingly epic
    Hi Retera, congratulations for all what you did. I have a little problem with Retera Model Studio, when I want to save my work on it, I can't find it anywhere, my work is just disapeared. Can you help with this problem plz ? Thank you very much
    Vendro the Wind Mage
    Vendro the Wind Mage
    Assuming you create the simple TXT file OK and it doesn't need admin access like I said above, then you are probably thinking I am asking a basic question that did not fix anything. So here is my next test you can try: download some MDX from Hive and edit it with RMS and save to the existing file. A set of example steps for this might be:
    1. Go to this link (Militia with Footman Head)
    2. Click the download button at that link
    3. With the ZIP file from the download, unzip that file to a folder
    4. Open the Retera Model Studio
    5. Use "File -> Open" and choose the MDX file that you downloaded and unzipped
    6. It should show the militia with the footman head. Try to go into the "Edit" tab on Retera Model Studio and just click a bunch until you mess up the model. Maybe delete his head or scrunch his body with the drag and scale tools, or something so that it is really obvious you edited this file.
    7. Choose "File -> Save"
    8. Close the Retera Model Studio
    9. Open the Retera Model Studio again
    10. Use "File -> Open" on the militia with the footman head and tell me: do you see the messed up edits that you made in the edit tab or are they all reverted?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Thanks! I know it can be boring but hopefully these steps will help.

    Also, what version of Windows are you using?
    Em-Rock
    Em-Rock
    (Sorry for not responding I was busy XD) I tried The thing with the Militia with Footman head, I deleted his head, saved, closed and open the file again as you said. I can see my edits (deleted head)
    Hello. I have an odd request for Retera's Model Studio. Is it possible if you could implement Orthographic view and an option to export animations as animated gif or separate frames? I'd like to use the pre-rendered gif in my own mod in Diablo 2.
    And if it's not too much to ask, an ability to rotate viewport camera with keyboard, will be appreciate.

    Thank you for reading and happy new year.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Hi. I got very lazy after the pandemic and stopped having time to update Retera Model Studio but because I published the entire program code online it was taken up by fans who created a heavily modified fanmade version. If you join the discord server in my signature and talk to the user twilac they might do it for you.

    Orthographic was a 1 line change as I recall and Ive definitely seen builds of RMS that were orthographic. There's also a hack in the old 0.04 sourcecode for saving a bunch of png snapshots of the model at different angles but I never made a UI button for it and im not sure if the fan supported version they work on now still has that feature.

    Anyway everything you're asking for is possible so if I don't do it for you, surely someone else can. Good luck.

    Worst case if you're not a programmer and not adept at motivating programmers to work for you, you could try the free tool ScreenToGif. It has worked for me OK in the past.
    Hi Retera! Is there any way I can keep up with what's happening in Warmash? The forum seems dead. If there are any new videos since my last post on your profile, I missed them!
    Rui
    Rui
    For example, it would give an error saying "Unit 233 of Player 4 had 23 Hit Points on the server but 24 Hit Points locally!"
    Hmm, why would this happen? Does it have anything to do with different CPU clock speeds or is it just really the network latency?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Usually for me it was the result of a programming error. For example I had a spell with bouncing lightning inspired by Farseer Chain Lightning on my old turn based game. In some versions of the game, the random number generator was inconsistent between PCs and so the lightning bounced differently per PC. So on PC 1 maybe the unit got hit by a bounce and on PC 2 it did not, or something. It only makes sense to even describe it in the context of a programming error. In a polished working system this shouldnt happen because the game simulation will be consistent between hardwares.

    Edit: But as another example you can try having a unit who is not on a bridge attack a unit who is on a bridge in Patch 1.26. Make sure the unit on the bridge is at an XY coord above a cliff tansition such as from higher cliff down to water under the bridge. If the unit on the bridge is an illusion with evasion and one PC is in the Medium graphics mode but the other is in the High graphics mode or something, the evasion modifies the miss chance differently on the computer that knows it's an illusion, also by miss chance from "higher cliff to lower cliff" since bridge is not a cliff, so the attack misses on one computer and does not miss on the other computer and so the game ends with the "You were disconnected" message. Same idea.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Above I may have remembered the glitch incorrectly. Would only make sense if the guy on the bridge in the correct location was the attacker and the illusion&evasion unit was off of the bridge as the one getting attacked. That way the miss chance includes "shooting from lower ground to higher ground" which is when the game actually applies it... opposite of my other message.

    But so you get the idea. They key is to create a glitch where one computer sees a different miss chance than the other computer for the same game session with the same inputs. That should be impossible but a programming error in the game sometimes makes it possible. It's not even a guarantee; I was only able to faithfully reproduce this particular case when using two exact machines in the same exact map configuratiom each time I hosted. There were some factors at play thay I had not totally determined.
    Hi sir howdy, I love your tool, is really awesome, I was wondering If I can edit the normals of the models (sd) with it, I mean I didn't care about this before but now it seems to have a big impact in how the shadows works, 😁 thanks best wishes from Venezuela sir
    • Like
    Reactions: deepstrasz
    Vendro the Wind Mage
    Vendro the Wind Mage
    Yes there is basic support for changing normals but if you need some advanced automated handling of this you may need something better. Basically I offer
    1.) The rotate tool can be used on 1 vertex at a time for extremely specific cases of tuning 1 single normal
    2.) There is a button in one of the menus calls Recalculate Normals that will regenerate the normals for everything (or maybe everything selected) based on an algorithm i wrote. Between version 0.02 and 0.04 I changed how my code works to do the recalculation so if you dont like it you could try to find a copy of the earlier version.

    But some advanced programs might generate this information in ways that have more options. So if you need more, you might want to compile your own RMS from source and add features, or export to some other program like blender.
    Astromen
    Astromen
    Thank You sir
    @Retera okay, I misread you then. The "inside joke about something my Warcraft III has" is just you saying it can be done?
    Vendro the Wind Mage
    Vendro the Wind Mage
    That video is clipped together from years of other Warcraft III videos that I made.

    I like to think that if we cannot tell which videos were fake trolling and which were real, that just shows how good the trolling was.
    I do wish that some day I would have a version of World Editor with all the features shown in my video, though, you know?

    Edit: The video literally includes a clip of Patch 1.32 with the old menu and an HD 3d background art asset -- instead of the WebUI. Did you think everything in the video was real? :O
    (Check video again @2:23)
    Rui
    Rui
    Probably not! I understood you had built a timeline of your achievements. Not sure I noticed anything that sounded fake, but the main idea I retained was its timeline vibe. :p
    Greeting, mighty Retera. I’m exploring your great model studio recently, I wonder if I can add human building\destruction animations to building models with your tool?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Sorry I forgot to reply to this! Sometimes I check Hive then get distracted away and forget to reply.
    Yea you can add those.

    Edit: However, the process is different between HD or SD models. Can you elaborate more on what you need?
    vindorei
    vindorei
    Thanks for reply! I made some HD Gilneas building using human building assets, but don’t know how to add proper birth and death animations to them.
    In case you want to perfect the pathing for Warsmash
    :xxd:
    Vendro the Wind Mage
    Vendro the Wind Mage
    Please post the sourcecode or algorithms that are running in the video.
    "It makes sense, seems like a shortest path" is not a particularly technologically useful insight.
    Hey man, sorry to distract you from Warsmash.
    I wonder if you know a way to scale models (for instance spell FX) depending on a radius/area/region in the editor.
    I guess stuff like Death and Decay and Earthquake have FX models specifically scaled for the spell AoE. Could a model editor be helpful with this. Could you calculate scaling in the model editor with how it would scale in the editor/game based on the game engine's grid size or whatever it's called?
    deepstrasz
    deepstrasz
    Thank you. Would be cool to scale units and stuff based on the game's radius. Death and Decay has a 300 radius AoE. You could work with distance between points to check for a radius and then scale units based on that, problem is that the game can't scale units based on that but based on percentages.
    Vendro the Wind Mage
    Vendro the Wind Mage
    Ok, but you could make a model that was 64 radius (128 diameter, the size of a farm), then take the (300 / 64) as the scale ratio to use with the model.
    deepstrasz
    deepstrasz
    I just found out that FX models like that of auras (Unholy) are not perfectly circular. That or the spell's AoE isn't.
    Hello Retera. I have a question: do you happen to know how to make textures look like this in Classic Warcraft?

    I was asking you because there is someone who apparently succeeded, but did not detail the method they used to do it. Note:

    The images I got from War3ModelEditor


    latest
    lacayo.png
    195608837_1855311831296386_3547895503927726027_n.jpg
    hechicera.png
    Vendro the Wind Mage
    Vendro the Wind Mage
    Yeah, I think I can imagine how that would be done. You would have to bake the textures into an old style texture.
    I do not feel particularly motivated to do so, however. Why would you do this?
    marlonchito2004
    marlonchito2004
    I would like to do it as part of a personal experiment, because it seemed like a very good result and I would just like to know how it was done. Only that.
    Hey! I have a portrait problem. I changed the sword in Retera Model Studio, after which the portrait broke. Please fix it!
    Map -> Map Thalorien sword.rar
    Vendro the Wind Mage
    Vendro the Wind Mage
    I wasn't at my Reforged Workstation at the moment, but I was able to look at your map's contents and see that the imported MDX model file did not include a portrait file alongside the import. I assume you are trying to overwrite the ingame model then, but the imported model has the "HD" setting in Asset Manager. Although this is correct for compatibility with SD maps, if your custom unit has "_HD.w3mod/" in the beginning of their MDX model path, this might cause a portrait issue like you are seeing. Did you use that as your unit data model path, or did you set the unit data model to the ingame setting "units/other/ThalorienDawnseeker/neutral_thaloriendawnseeker.mdx" ?
    Keep in mind that portrait files are separate files, so it's really important that they line up.
    Could you do a naga archer unit off of the sea witch?
    Alexen
    Alexen
    Isnt that what she already is? The naga witch is a naga which happens to possess a bow and shoots arrows, you know? Like an archer xD
    Therizza
    Therizza
    The hero doesn't decay and a few dozen dissipate animations or swap outs with siren corpses looks blah... Naga - Tidearcher
    Is it possible to open models in the program along the game path? For example doodads \ cinematic \ campaign_human09 \ malganisdeath.mdx






    Is it possible to open models in the program along the game path? For example doodads \ cinematic \ campaign_human09 \ malganisdeath.mdx
    Why are you jesting yourself to death?
    Vendro the Wind Mage
    Vendro the Wind Mage
    It's OK, I got kicked off their forum for my post after that, it's like Reforged forums, eventually I get kicked off for expressing my opinion and stuff.

    I just kind of wondered if these people really don't see the world the kind of way that I do.
    deepstrasz
    deepstrasz
    Tell me if you reach any positive conclusion.
    Vendro the Wind Mage
    Vendro the Wind Mage
    I conclude that running warsmash directly with the test map button in a world editor is fun.
    Hey dude great job with High Elven Shipyard. I was wondering if it is possible for you to create High Even Blacksmith too ?
    Vendro the Wind Mage
    Vendro the Wind Mage
    Someone else asked and in another channel one of the guys from the Chronicles of the Second War mod said they were probably going to make that and release it in the next few weeks. @Tamplier777
    VaVo
    VaVo
    Ohh okay thanks for the info. 🙂👍
    pyf
    pyf
    Fancy hats!
    ;)
    Hello Retera, this may be the first time I ran into this problem with your tool, after optimizing, the model start to stretch and attach to things. Hunter Killer Hydralisk this is the model. This has never happened before after optimizing.
    Hi Retera. Sorry to ask again about your tool, but my query is this: how can I make the team color have details like rips and holes (like in the orc hero flag) in Warcraft 3 Classic?



    GrommashC.jpg
    Vendro the Wind Mage
    Vendro the Wind Mage
    I think that the only way to do this on the classic version would be to have a 3d geometry and then put holes into the 3d shape. This would make the model more complex and might increase lag, so you want to be careful.

    Here's an example made from Reign of Chaos menu.

    1621395955171-png.379709

    These holes are cut into the mesh itself.
    Hello Retera. I have a question: can a Reforged spell work on the W3 Classic using your tool to convert models from Reforged to Classic?
    Ha-ha. You wrote your own wiki page
    Hey just want to say I constantly see your posts pop up, showing you tinkering around with everything from reforged SFX editing to an entire custom game engine. I can't really ever comment very much on it because I never really understand the extent of the code that you post or the specifics of the questions you ask but I want you to know that all that coding-mad-science stuff your doing is pretty rad!
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