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Uncle's Recent Activity

  1. Uncle replied to the thread Local variable.

    I just noticed the local effect -_- and the title of the thread, whoops. Shame that at the end of the day you have to still index the...

    Jun 17, 2019 at 6:03 PM
  2. Uncle replied to the thread Local variable.

    Pretty sure waits don't work when enumerating through units. Also, this trigger replaces the previous tempEffect every time you set it....

    Jun 17, 2019 at 5:46 PM
  3. Uncle replied to the thread [Solved] Special Effect Height.

    Special effect height worked last time I tried it. Is the special effect ATTACHED to a unit? Because I know for a fact that it only...

    Jun 17, 2019 at 3:28 AM
  4. Uncle replied to the thread at least some blz natives doesn't work, patch 1.31.1.

    Most of the new natives that I tried didn't end up working. I wanted to edit the Sentinel ability so I could have an ability with...

    Jun 17, 2019 at 3:26 AM
  5. Uncle replied to the thread [Solved] Hiding UI.

    Awesome, thanks for sharing. I'll check it out.

    Jun 16, 2019 at 5:01 PM
  6. Uncle posted a new thread.

    [Solved] Hiding UI

    I know it's possible to hide UI now, but I can't seem to figure this stuff out. I read that if I wanted to hide the default UI then I...

    Forum: World Editor Help Zone

    Jun 16, 2019 at 5:55 AM
  7. Uncle replied to the thread Making Custom Models.

    Retera's Model Studio Are you using this^^^ The old model editors use MPQ but the new Warcraft 3 patches use CASC. Try using that...

    Jun 15, 2019 at 9:43 PM
  8. Uncle replied to the thread About mirror image.

    I THINK this works, I haven't tested it. Not sure if the conditions check out since I've never worked with illusions before, but I...

    Jun 15, 2019 at 7:28 PM
  9. Uncle attached a file to the thread Missile System Problem.

    Looks like you left out some triggers unless I'm just not seeing it because a bunch of these variables are never set. I've gone ahead...

    Jun 15, 2019 at 4:46 PM
  10. Uncle replied to the thread Playing a unit's "Attack Weapon Sound" with trigger.

    A Unit's weapon sounds are set in the Object Editor. For example, a Footman's weapon sound is Metal Medium Slice. If we wanted to play...

    Jun 15, 2019 at 1:07 AM
  11. Uncle replied to the thread [Spell] Making a GUI Slide Trigger look smooth?.

    @Pyrogasm If the projectile unit has Locust I don't think it will take pathing into account. I've used both SetUnitX/Y and Move Unit...

    Jun 14, 2019 at 4:34 PM
  12. Uncle attached a file to the thread [Spell] Making a GUI Slide Trigger look smooth?.

    I attached a map with an example. It's very basic and has glaring issues, but it shows you how you could go about doing this. It's...

    Jun 14, 2019 at 5:46 AM
  13. Uncle replied to the thread Make Heroes play Spell Animation while using Horn of the Clouds.

    Yeah, I think it's 100% a weird interaction with Cloud of Fog. I just tested every single one of your methods, and I know I've used them...

    Jun 14, 2019 at 2:09 AM
  14. Uncle replied to the thread Make Heroes play Spell Animation while using Horn of the Clouds.

    Did you test it out? I tested all of these things out ingame and the only way to get the animation to loop was by either queuing it the...

    Jun 14, 2019 at 2:00 AM
  15. Uncle replied to the thread Make Heroes play Spell Animation while using Horn of the Clouds.

    That only played the animation once when I tested it. Edit: I found a nice fix that should be MUI. Edited my post above.

    Jun 13, 2019