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TriggerHappy
Last Activity:
Jan 25, 2021 at 3:39 AM
Joined:
Jun 23, 2007
Messages:
3,838
Media:
1
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Viewing thread Blizzard Classic Games division dismantled, Jan 25, 2021 at 3:39 AM
    1. Frotty
      Frotty
      not even a credit on the avatar? I thought this is THW!!!111
    2. Directive255
      Directive255
      Nice avatar, dude :)
    3. TheSilverhand
      TheSilverhand
      What is the password for the Encryption for NewGen Pack.. I can't tell... Help please! xD
    4. Kazeon
      Kazeon
      Can you give me the link the the resource in your avatar plzz I need it for what's coming today
    5. ArOn
      ArOn
    6. pyf
      pyf
      Thanks for showing your appreciation.

      Thanks to DirectX9, more people should now be able to enjoy the game. Especially those who are using a laptop with an Intel Graphics chipset.
    7. Kazeon
      Kazeon
      Just played csgo and someone used exactly your name, Trigger Happy. Asked him about THW but had no idea. If it's not you, I find it's rather spooky coincidence. I mean, where else the word "Trigger" is used to match with "Happy" if not in wc3 modding?
      1. View previous comments...
      2. pyf
      3. Kazeon
        Kazeon
        icic
        May 15, 2017
      4. pyf
        pyf
        May 15, 2017
    8. pyf
      pyf
      Thanks for showing your appreciation.

      I am pointing out that RenderEdge 0.2.1a, which also requires Visual Studio 2015, can not load its main dll on XP.
      https://www.hiveworkshop.com/posts/3159803/

      At this time, XP support is still under consideration / evaluation:
      https://www.hiveworkshop.com/posts/3145724/

      Should your XP compatible build succeed, you then might want to share your knowledge with this other project, since it seems to have different goals.
      1. View previous comments...
      2. pyf
        pyf
        It now works for me. Thanks a lot.

        Out of curiosity, was XP compatibility difficult to implement?
        May 15, 2017
      3. TriggerHappy
        TriggerHappy
        No I just had to build each library with the windows xp toolkit and I had to download an extra package in order to compile easyhook correctly.
        May 15, 2017
      4. pyf
        pyf
        Thanks for letting me know.
        :)
        May 15, 2017
    9. Kazeon
      Kazeon
      TH, what does adding & removing destroyer form do to dummy unit?
      I have discovered a problem between UI dummies (without locust ones) and AI players.
      If the dummy doesn't have locust (only avul and any other abils) the AI players are trying to interact with the dummy in someway that even triggers can't detect (which leads to desync).
      I proved it by disabling AI script and setting player slot to "none" and the desync vanished.
      Have you considered this possibility in your UI system? I wonder does that destroyer form fix the problem?

      I have tried several work around for instance by setting dummy's "targeted as" to "none" yet still no luck. Do you have some idea on what to do to make the dummy unit uninteractable (without using locust)? Because you know, we need it for buttons.

      I have an idea to create the dummies for neutral aggressive instead. Because so far what I see is AI completely ignores invulnerable enemy units. I will test it and report back...
      1. View previous comments...
      2. Kazeon
        Kazeon
        I see.. Thank for your time. And good luck with the project!
        Apr 17, 2017
      3. TriggerHappy
        TriggerHappy
        I'll mess around with melee AI and my systems and see whats up. and thanks good luck with yours
        Apr 17, 2017
      4. Kazeon
        Kazeon
        Much appreciated! Let me know what you find ;)
        Apr 17, 2017
    10. Kazeon
      Kazeon
      Uhm.. bad news.. I've confirmed that locally setting unit x/y causes desync in some cases, still not sure in what case exactly. I tried to install my panel system into a melee map and it was desynced (it's not when I comment out SetUnitX/Y lines). I'm still trying to figure why, have been some hours now but no luck. It's just weird that it doesn't desync in the demo map but it does in melee maps. Whereas I used exactly the same triggers, models, object data, demo code, etc etc in both maps but they resulted differently.... Will be appreciated if you try to install your UI system into a real map and see if the issue indeed exists.
      1. View previous comments...
      2. Kazeon
        Kazeon
        Righto. Btw, I just found this. To make the ui system compatible with water level, you just need to set dummy unit's movement type to "float". You don't even need zlibrary. But the problem is text tag tho.
        Apr 14, 2017
      3. TriggerHappy
        TriggerHappy
        Good to know, thanks. Maybe we can attach the texttag to a dummy unit?
        Apr 14, 2017
      4. Kazeon
        Kazeon
        Works like a charm! Handling the z offset is a bit tricky tho. As different dummy unit model gives the text tag different z offset, and the dummy unit's scale affects it too. It does mess with the coordinating a bit tho, but I think it's not a big deal.
        Apr 14, 2017
    11. Ahalbiledalb
      Ahalbiledalb
      Ok, everything works awesomely with your codeless GUI save system. exept when i save a hero with items in inventory and load it again, it gets random abilities and just one of the items.... It works flawless and doesnt fuck up abilities if i save without items.... I put all heroes into the array aswell as all abilities and the items that im trying to save. What am i doing wrong since everything seems just fine :/ Id be most grateful for ANY help regarding this.
    12. Kazeon
      Kazeon
      851973 (stun) is now issued instead of "stop" to units who are issued a target order on dummies

      Hey, this is pretty interesting. May I know what's the difference?
      1. TriggerHappy
        TriggerHappy
        For when you're detecting orders you can differentiate between units being stopped from being paused, or some other reason.
        Mar 31, 2017
    13. Kazeon
      Kazeon
      Hey, I will go ahead and steal your timer data trick from your UI system ;)

      (credits given of course)
      1. TriggerHappy
        TriggerHappy
        Mar 26, 2017
      2. Kazeon
        Kazeon
        Nice find! You know it's not that useless. :)
        I also hope it won't be fixed. Shall we use it then?
        Mar 26, 2017
      3. TriggerHappy
        TriggerHappy
        It seems like the better option unless you already have a hashtable or something declared.
        Mar 28, 2017
    14. deepstrasz
    15. Sevion
      Sevion
      Wow. Cannot believe there are so many of you guys still around. What has changed in the WC3 modding community over the last 5-6 years?
      1. TriggerHappy
        TriggerHappy
        hashtables, memory access, data synchronization (codeless save/load), UI in multiplayer, 128mb map size in b.net, more upcoming patches ect..
        Feb 14, 2017
      2. Sevion
        Sevion
        Huh. Looks like the scene got a lot of nice patches. Not sure I'll be around too much, though. Grad school is quite busy :(
        Feb 14, 2017
      3. TriggerHappy
        TriggerHappy
        not really. the only things patched in by blizzard were the 128mb limit and hashtables, the rest was found by the community. there should be some significant patches soon, though.
        Feb 14, 2017
    16. pyf
      pyf
      Thanks for the rep

      Out of curiosity, have you heard about this game before?
      1. TriggerHappy
        TriggerHappy
        nope not until you posted it
        Feb 14, 2017
      2. pyf
        pyf
        It seems there is not that much info about it on sites written in English.

        Likewise, the earlier formative years of GSC Game World are not described on the English (nor French) Wikipedia pages.
        Feb 14, 2017
    17. Tiagomrorais
      Tiagomrorais
      1. Tiagomrorais
        Tiagomrorais
        Is it possible to save a String with this?? if it is then how do i do it?
        Feb 5, 2017
    18. MasterHaosis
      MasterHaosis
    19. Flux
      Flux
      Greetings TriggerHappy,

      Seeing you're the expert is server-side scripting and all, is it possible for a server to be programmed to receive and send data at a very fast interval like 1 KB every 0.02 seconds?
      1. TriggerHappy
        TriggerHappy
        Yes, you can easily find servers with speeds like 1gbps uplink.
        Jan 3, 2017
      2. Flux
        Flux
        Got it!
        Jan 3, 2017
    20. deepstrasz
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